blob: e5f8e4c84aa6fa849e1fc307a85f620a11eb9c34 [file] [log] [blame]
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "EvsGlDisplay.h"
#include <aidl/android/hardware/automotive/evs/EvsResult.h>
#include <aidl/android/hardware/graphics/common/BufferUsage.h>
#include <aidl/android/hardware/graphics/common/PixelFormat.h>
#include <aidlcommonsupport/NativeHandle.h>
#include <android-base/thread_annotations.h>
#include <linux/time.h>
#include <ui/DisplayMode.h>
#include <ui/DisplayState.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/GraphicBufferMapper.h>
#include <utils/SystemClock.h>
#include <chrono>
namespace {
using ::aidl::android::frameworks::automotive::display::ICarDisplayProxy;
using ::aidl::android::hardware::graphics::common::BufferUsage;
using ::aidl::android::hardware::graphics::common::PixelFormat;
using ::android::base::ScopedLockAssertion;
using ::ndk::ScopedAStatus;
constexpr auto kTimeout = std::chrono::seconds(1);
bool debugFirstFrameDisplayed = false;
int generateFingerPrint(buffer_handle_t handle) {
return static_cast<int>(reinterpret_cast<long>(handle) & 0xFFFFFFFF);
}
} // namespace
namespace aidl::android::hardware::automotive::evs::implementation {
EvsGlDisplay::EvsGlDisplay(const std::shared_ptr<ICarDisplayProxy>& pDisplayProxy,
uint64_t displayId)
: mDisplayId(displayId), mDisplayProxy(pDisplayProxy) {
LOG(DEBUG) << "EvsGlDisplay instantiated";
// Set up our self description
// NOTE: These are arbitrary values chosen for testing
mInfo.id = std::to_string(displayId);
mInfo.vendorFlags = 3870;
// Start a thread to render images on this display
{
std::lock_guard lock(mLock);
mState = RUN;
}
mRenderThread = std::thread([this]() { renderFrames(); });
}
EvsGlDisplay::~EvsGlDisplay() {
LOG(DEBUG) << "EvsGlDisplay being destroyed";
forceShutdown();
}
/**
* This gets called if another caller "steals" ownership of the display
*/
void EvsGlDisplay::forceShutdown() {
LOG(DEBUG) << "EvsGlDisplay forceShutdown";
{
std::lock_guard lock(mLock);
// If the buffer isn't being held by a remote client, release it now as an
// optimization to release the resources more quickly than the destructor might
// get called.
if (mBuffer.handle != nullptr) {
// Report if we're going away while a buffer is outstanding
if (mBufferBusy || mState == RUN) {
LOG(ERROR) << "EvsGlDisplay going down while client is holding a buffer";
}
mState = STOPPING;
}
// Put this object into an unrecoverable error state since somebody else
// is going to own the display now.
mRequestedState = DisplayState::DEAD;
}
mBufferReadyToRender.notify_all();
if (mRenderThread.joinable()) {
mRenderThread.join();
}
}
/**
* Initialize GL in the context of a caller's thread and prepare a graphic
* buffer to use.
*/
bool EvsGlDisplay::initializeGlContextLocked() {
// Initialize our display window
// NOTE: This will cause the display to become "VISIBLE" before a frame is actually
// returned, which is contrary to the spec and will likely result in a black frame being
// (briefly) shown.
if (!mGlWrapper.initialize(mDisplayProxy, mDisplayId)) {
// Report the failure
LOG(ERROR) << "Failed to initialize GL display";
return false;
}
// Assemble the buffer description we'll use for our render target
static_assert(::aidl::android::hardware::graphics::common::PixelFormat::RGBA_8888 ==
static_cast<::aidl::android::hardware::graphics::common::PixelFormat>(
HAL_PIXEL_FORMAT_RGBA_8888));
mBuffer.description = {
.width = static_cast<int>(mGlWrapper.getWidth()),
.height = static_cast<int>(mGlWrapper.getHeight()),
.layers = 1,
.format = PixelFormat::RGBA_8888,
// FIXME: Below line is not using
// ::aidl::android::hardware::graphics::common::BufferUsage because
// BufferUsage enum does not support a bitwise-OR operation; they
// should be BufferUsage::GPU_RENDER_TARGET |
// BufferUsage::COMPOSER_OVERLAY
.usage = static_cast<BufferUsage>(GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER),
};
::android::GraphicBufferAllocator& alloc(::android::GraphicBufferAllocator::get());
uint32_t stride = static_cast<uint32_t>(mBuffer.description.stride);
buffer_handle_t handle = nullptr;
const ::android::status_t result =
alloc.allocate(mBuffer.description.width, mBuffer.description.height,
static_cast<::android::PixelFormat>(mBuffer.description.format),
mBuffer.description.layers,
static_cast<uint64_t>(mBuffer.description.usage), &handle, &stride,
/* requestorName= */ "EvsGlDisplay");
mBuffer.description.stride = stride;
mBuffer.fingerprint = generateFingerPrint(mBuffer.handle);
if (result != ::android::NO_ERROR) {
LOG(ERROR) << "Error " << result << " allocating " << mBuffer.description.width << " x "
<< mBuffer.description.height << " graphics buffer.";
mGlWrapper.shutdown();
return false;
}
mBuffer.handle = handle;
if (mBuffer.handle == nullptr) {
LOG(ERROR) << "We didn't get a buffer handle back from the allocator";
mGlWrapper.shutdown();
return false;
}
LOG(DEBUG) << "Allocated new buffer " << mBuffer.handle << " with stride "
<< mBuffer.description.stride;
return true;
}
/**
* This method runs in a separate thread and renders the contents of the buffer.
*/
void EvsGlDisplay::renderFrames() {
{
std::lock_guard lock(mLock);
if (!initializeGlContextLocked()) {
LOG(ERROR) << "Failed to initialize GL context";
return;
}
// Display buffer is ready.
mBufferBusy = false;
}
mBufferReadyToUse.notify_all();
while (true) {
{
std::unique_lock lock(mLock);
ScopedLockAssertion lock_assertion(mLock);
mBufferReadyToRender.wait(
lock, [this]() REQUIRES(mLock) { return mBufferReady || mState != RUN; });
if (mState != RUN) {
LOG(DEBUG) << "A rendering thread is stopping";
break;
}
mBufferReady = false;
}
// Update the texture contents with the provided data
if (!mGlWrapper.updateImageTexture(mBuffer.handle, mBuffer.description)) {
LOG(WARNING) << "Failed to update the image texture";
continue;
}
// Put the image on the screen
mGlWrapper.renderImageToScreen();
if (!debugFirstFrameDisplayed) {
LOG(DEBUG) << "EvsFirstFrameDisplayTiming start time: " << ::android::elapsedRealtime()
<< " ms.";
debugFirstFrameDisplayed = true;
}
// Mark current frame is consumed.
{
std::lock_guard lock(mLock);
mBufferBusy = false;
}
mBufferDone.notify_all();
}
LOG(DEBUG) << "A rendering thread is stopped.";
// Drop the graphics buffer we've been using
::android::GraphicBufferAllocator& alloc(::android::GraphicBufferAllocator::get());
alloc.free(mBuffer.handle);
mBuffer.handle = nullptr;
mGlWrapper.hideWindow(mDisplayProxy, mDisplayId);
mGlWrapper.shutdown();
std::lock_guard lock(mLock);
mState = STOPPED;
}
/**
* Returns basic information about the EVS display provided by the system.
* See the description of the DisplayDesc structure for details.
*/
ScopedAStatus EvsGlDisplay::getDisplayInfo(DisplayDesc* _aidl_return) {
if (!mDisplayProxy) {
return ::ndk::ScopedAStatus::fromServiceSpecificError(
static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
}
::aidl::android::frameworks::automotive::display::DisplayDesc proxyDisplay;
auto status = mDisplayProxy->getDisplayInfo(mDisplayId, &proxyDisplay);
if (!status.isOk()) {
return ::ndk::ScopedAStatus::fromServiceSpecificError(
static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
}
_aidl_return->width = proxyDisplay.width;
_aidl_return->height = proxyDisplay.height;
_aidl_return->orientation = static_cast<Rotation>(proxyDisplay.orientation);
_aidl_return->id = mInfo.id; // FIXME: what should be ID here?
_aidl_return->vendorFlags = mInfo.vendorFlags;
return ::ndk::ScopedAStatus::ok();
}
/**
* Clients may set the display state to express their desired state.
* The HAL implementation must gracefully accept a request for any state
* while in any other state, although the response may be to ignore the request.
* The display is defined to start in the NOT_VISIBLE state upon initialization.
* The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
* then begin providing video. When the display is no longer required, the client
* is expected to request the NOT_VISIBLE state after passing the last video frame.
*/
ScopedAStatus EvsGlDisplay::setDisplayState(DisplayState state) {
LOG(DEBUG) << __FUNCTION__;
std::lock_guard lock(mLock);
if (mRequestedState == DisplayState::DEAD) {
// This object no longer owns the display -- it's been superceeded!
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
}
// Ensure we recognize the requested state so we don't go off the rails
static constexpr ::ndk::enum_range<DisplayState> kDisplayStateRange;
if (std::find(kDisplayStateRange.begin(), kDisplayStateRange.end(), state) ==
kDisplayStateRange.end()) {
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
}
switch (state) {
case DisplayState::NOT_VISIBLE:
mGlWrapper.hideWindow(mDisplayProxy, mDisplayId);
break;
case DisplayState::VISIBLE:
mGlWrapper.showWindow(mDisplayProxy, mDisplayId);
break;
default:
break;
}
// Record the requested state
mRequestedState = state;
return ScopedAStatus::ok();
}
/**
* The HAL implementation should report the actual current state, which might
* transiently differ from the most recently requested state. Note, however, that
* the logic responsible for changing display states should generally live above
* the device layer, making it undesirable for the HAL implementation to
* spontaneously change display states.
*/
ScopedAStatus EvsGlDisplay::getDisplayState(DisplayState* _aidl_return) {
LOG(DEBUG) << __FUNCTION__;
std::lock_guard lock(mLock);
*_aidl_return = mRequestedState;
return ScopedAStatus::ok();
}
/**
* This call returns a handle to a frame buffer associated with the display.
* This buffer may be locked and written to by software and/or GL. This buffer
* must be returned via a call to returnTargetBufferForDisplay() even if the
* display is no longer visible.
*/
ScopedAStatus EvsGlDisplay::getTargetBuffer(BufferDesc* _aidl_return) {
LOG(DEBUG) << __FUNCTION__;
std::unique_lock lock(mLock);
ScopedLockAssertion lock_assertion(mLock);
if (mRequestedState == DisplayState::DEAD) {
LOG(ERROR) << "Rejecting buffer request from object that lost ownership of the display.";
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
}
// If we don't already have a buffer, allocate one now
// mBuffer.memHandle is a type of buffer_handle_t, which is equal to
// native_handle_t*.
mBufferReadyToUse.wait(lock, [this]() REQUIRES(mLock) { return !mBufferBusy; });
// Do we have a frame available?
if (mBufferBusy) {
// This means either we have a 2nd client trying to compete for buffers
// (an unsupported mode of operation) or else the client hasn't returned
// a previously issued buffer yet (they're behaving badly).
// NOTE: We have to make the callback even if we have nothing to provide
LOG(ERROR) << "getTargetBuffer called while no buffers available.";
return ScopedAStatus::fromServiceSpecificError(
static_cast<int>(EvsResult::BUFFER_NOT_AVAILABLE));
}
// Mark our buffer as busy
mBufferBusy = true;
// Send the buffer to the client
LOG(VERBOSE) << "Providing display buffer handle " << mBuffer.handle;
BufferDesc bufferDescToSend = {
.buffer =
{
.handle = std::move(::android::dupToAidl(mBuffer.handle)),
.description = mBuffer.description,
},
.pixelSizeBytes = 4, // RGBA_8888 is 4-byte-per-pixel format
.bufferId = mBuffer.fingerprint,
};
*_aidl_return = std::move(bufferDescToSend);
return ScopedAStatus::ok();
}
/**
* This call tells the display that the buffer is ready for display.
* The buffer is no longer valid for use by the client after this call.
*/
ScopedAStatus EvsGlDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) {
LOG(VERBOSE) << __FUNCTION__;
std::unique_lock lock(mLock);
ScopedLockAssertion lock_assertion(mLock);
// Nobody should call us with a null handle
if (buffer.buffer.handle.fds.size() < 1) {
LOG(ERROR) << __FUNCTION__ << " called without a valid buffer handle.";
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
}
if (buffer.bufferId != mBuffer.fingerprint) {
LOG(ERROR) << "Got an unrecognized frame returned.";
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
}
if (!mBufferBusy) {
LOG(ERROR) << "A frame was returned with no outstanding frames.";
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
}
// If we've been displaced by another owner of the display, then we can't do anything else
if (mRequestedState == DisplayState::DEAD) {
return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
}
// If we were waiting for a new frame, this is it!
if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
mRequestedState = DisplayState::VISIBLE;
mGlWrapper.showWindow(mDisplayProxy, mDisplayId);
}
// Validate we're in an expected state
if (mRequestedState != DisplayState::VISIBLE) {
// Not sure why a client would send frames back when we're not visible.
LOG(WARNING) << "Got a frame returned while not visible - ignoring.";
return ScopedAStatus::ok();
}
mBufferReady = true;
mBufferReadyToRender.notify_all();
if (!mBufferDone.wait_for(lock, kTimeout, [this]() REQUIRES(mLock) { return !mBufferBusy; })) {
return ScopedAStatus::fromServiceSpecificError(
static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
}
return ScopedAStatus::ok();
}
} // namespace aidl::android::hardware::automotive::evs::implementation