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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/media/bufferpool2/IAccessor.h>
#include <aidl/android/hardware/media/bufferpool2/BnClientManager.h>
#include <memory>
#include "BufferPoolTypes.h"
namespace aidl::android::hardware::media::bufferpool2::implementation {
using aidl::android::hardware::media::bufferpool2::BnClientManager;
using aidl::android::hardware::media::bufferpool2::IClientManager;
using aidl::android::hardware::media::bufferpool2::IAccessor;
struct ClientManager : public BnClientManager {
// Methods from ::aidl::android::hardware::media::bufferpool2::IClientManager follow.
::ndk::ScopedAStatus registerSender(
const std::shared_ptr<IAccessor>& in_bufferPool,
::aidl::android::hardware::media::bufferpool2::IClientManager::Registration* _aidl_return)
override;
::ndk::ScopedAStatus registerPassiveSender(
const std::shared_ptr<IAccessor>& in_bufferPool,
::aidl::android::hardware::media::bufferpool2::IClientManager::Registration* _aidl_return)
override;
/** Gets an instance. */
static std::shared_ptr<ClientManager> getInstance();
/**
* Creates a local connection with a newly created buffer pool.
*
* @param allocator for new buffer allocation.
* @param pConnectionId Id of the created connection. This is
* system-wide unique.
*
* @return OK when a buffer pool and a local connection is successfully
* created.
* ResultStatus::NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus create(const std::shared_ptr<BufferPoolAllocator> &allocator,
ConnectionId *pConnectionId);
/**
* Register a created connection as sender for remote process.
*
* @param receiver The remote receiving process.
* @param senderId A local connection which will send buffers to.
* @param receiverId Id of the created receiving connection on the receiver
* process.
* @param isNew @true when the receiving connection is newly created.
*
* @return OK when the receiving connection is successfully created on the
* receiver process.
* NOT_FOUND when the sender connection was not found.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus registerSender(const std::shared_ptr<IClientManager> &receiver,
ConnectionId senderId,
ConnectionId *receiverId,
bool *isNew);
/**
* Closes the specified connection.
*
* @param connectionId The id of the connection.
*
* @return OK when the connection is closed.
* NOT_FOUND when the specified connection was not found.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus close(ConnectionId connectionId);
/**
* Evicts cached allocations. If it's local connection, release the
* previous allocations and do not recycle current active allocations.
*
* @param connectionId The id of the connection.
*
* @return OK when the connection is resetted.
* NOT_FOUND when the specified connection was not found.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus flush(ConnectionId connectionId);
/**
* Allocates a buffer from the specified connection. The output parameter
* handle is cloned from the internal handle. So it is safe to use directly,
* and it should be deleted and destroyed after use.
*
* @param connectionId The id of the connection.
* @param params The allocation parameters.
* @param handle The native handle to the allocated buffer. handle
* should be cloned before use.
* @param buffer The allocated buffer.
*
* @return OK when a buffer was allocated successfully.
* NOT_FOUND when the specified connection was not found.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus allocate(ConnectionId connectionId,
const std::vector<uint8_t> &params,
native_handle_t **handle,
std::shared_ptr<BufferPoolData> *buffer);
/**
* Receives a buffer for the transaction. The output parameter handle is
* cloned from the internal handle. So it is safe to use directly, and it
* should be deleted and destoyed after use.
*
* @param connectionId The id of the receiving connection.
* @param transactionId The id for the transaction.
* @param bufferId The id for the buffer.
* @param timestampMs The timestamp of the buffer is being sent.
* @param handle The native handle to the allocated buffer. handle
* should be cloned before use.
* @param buffer The received buffer.
*
* @return OK when a buffer was received successfully.
* NOT_FOUND when the specified connection was not found.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus receive(ConnectionId connectionId,
TransactionId transactionId,
BufferId bufferId,
int64_t timestampMs,
native_handle_t **handle,
std::shared_ptr<BufferPoolData> *buffer);
/**
* Posts a buffer transfer transaction to the buffer pool. Sends a buffer
* to other remote clients(connection) after this call has been succeeded.
*
* @param receiverId The id of the receiving connection.
* @param buffer to transfer
* @param transactionId Id of the transfer transaction.
* @param timestampMs The timestamp of the buffer transaction is being
* posted.
*
* @return OK when a buffer transaction was posted successfully.
* NOT_FOUND when the sending connection was not found.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus postSend(ConnectionId receiverId,
const std::shared_ptr<BufferPoolData> &buffer,
TransactionId *transactionId,
int64_t *timestampMs);
/**
* Time out inactive lingering connections and close.
*/
void cleanUp();
/** Destructs the manager of buffer pool clients. */
~ClientManager();
private:
static std::shared_ptr<ClientManager> sInstance;
static std::mutex sInstanceLock;
class Impl;
const std::unique_ptr<Impl> mImpl;
friend class ::ndk::SharedRefBase;
ClientManager();
};
} // namespace aidl::android::hardware::media::bufferpool2::implementation