blob: bbe508f620ad999e3d719769c8f1d36b242292a9 [file] [log] [blame]
/**
* Copyright (c) 2021, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <math/half.h>
#include <math/vec3.h>
#include <renderengine/ExternalTexture.h>
#include <renderengine/RenderEngine.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include "ReadbackVts.h"
namespace aidl::android::hardware::graphics::composer3::vts {
using ::android::renderengine::DisplaySettings;
using ::android::renderengine::ExternalTexture;
using ::android::renderengine::RenderEngineCreationArgs;
class TestRenderEngine {
public:
static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2;
TestRenderEngine(const RenderEngineCreationArgs& args);
~TestRenderEngine();
void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers);
void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage);
void setDisplaySettings(DisplaySettings& displaySettings) {
mDisplaySettings = displaySettings;
};
void drawLayers();
void checkColorBuffer(const std::vector<Color>& expectedColors);
void checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer);
::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; }
private:
common::PixelFormat mFormat;
std::vector<::android::renderengine::LayerSettings> mCompositionLayers;
std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine;
std::vector<::android::renderengine::LayerSettings> mRenderLayers;
::android::sp<::android::GraphicBuffer> mGraphicBuffer;
DisplaySettings mDisplaySettings;
};
} // namespace aidl::android::hardware::graphics::composer3::vts