| // Copyright (c) 2021-2024 The Khronos Group Inc. |
| // Copyright (c) 2021-2024 Valve Corporation |
| // Copyright (c) 2021-2024 LunarG, Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // Values used between the GLSL shaders and the GPU-AV logic |
| |
| // NOTE: This header is included by the instrumentation shaders and glslang doesn't support #pragma once |
| #ifndef GPU_SHADERS_CONSTANTS_H |
| #define GPU_SHADERS_CONSTANTS_H |
| |
| #ifdef __cplusplus |
| namespace gpuav { |
| namespace glsl { |
| using uint = unsigned int; |
| |
| // Upper bound for maxUpdateAfterBindDescriptorsInAllPools. This value needs to |
| // be small enough to allow for a table in memory, but some devices set it to 2^32. |
| // This value only matters for host code, but it is defined here so it can be used |
| // in unit tests. |
| const uint kDebugInputBindlessMaxDescriptors = 1024u * 1024u * 4u; |
| |
| #endif |
| |
| // Maximum errors a cmd is allowed to log |
| const uint kMaxErrorsPerCmd = 6; |
| |
| // Instrumentation |
| // --- |
| |
| // Instead of having to create a variable and pass it in each time for every function call made, we use these values to map |
| // constants in the GLSL to be updated with constant values known when we are doing the linking at GPU-AV runtime. (Similar to |
| // Specialization Constant) |
| const uint kLinkShaderId = 0x0DEAD001; |
| |
| // This is just a placeholder, honestly could be anything, will be replaced when linking to the runtime descriptor set choosen |
| const int kInstDefaultDescriptorSet = 7; |
| |
| // Binding index inside the descriptor set used by instrumentation validation. |
| // Set to front as people might want to use only DebugPrintf and this can allow us to reduce overhead not binding the other buffers |
| const int kBindingInstDebugPrintf = 0; |
| // binding #1 is reserved for the output all non-DebugPrintf shaders write out too. |
| const int kBindingInstErrorBuffer = 1; |
| // An output binding to get info off the GPU and run on the CPU |
| const int kBindingInstPostProcess = 2; |
| // Each check that requires additional input to be sent must reserve its own binding slot |
| const int kBindingInstDescriptorIndexingOOB = 3; |
| const int kBindingInstBufferDeviceAddress = 4; |
| const int kBindingInstActionIndex = 5; |
| const int kBindingInstCmdResourceIndex = 6; |
| const int kBindingInstCmdErrorsCount = 7; |
| |
| // Diagnostic calls |
| // --- |
| |
| const int kDiagCommonDescriptorSet = 0; |
| const int kDiagPerCmdDescriptorSet = 1; |
| |
| // Diagnostic calls bindings in common descriptor set |
| const int kBindingDiagErrorBuffer = 0; |
| const int kBindingDiagActionIndex = 1; |
| const int kBindingDiagCmdResourceIndex = 2; |
| const int kBindingDiagCmdErrorsCount = 3; |
| |
| // Direct Input Buffer Offsets |
| // |
| // The following values provide member offsets into the input buffers |
| // consumed by InstrumentPass::GenDebugDirectRead(). This method is utilized |
| // by InstBindlessCheckPass. |
| // |
| // The only object in an input buffer is a runtime array of unsigned |
| // integers. Each validation will have its own formatting of this array. |
| const int kDebugInputDataOffset = 0; |
| |
| // The size of the inst_bindless_input_buffer array, regardless of how many |
| // descriptor sets the device supports. |
| const int kDebugInputBindlessMaxDescSets = 32; |
| |
| // Used to know that the descriptor is null and not uninitialized |
| const uint kNullDescriptor = 0x00ffffff; |
| |
| // Top 8 bits of the descriptor id |
| const uint kDescBitShift = 24; |
| const uint kSamplerDesc = 1; |
| const uint kImageSamplerDesc = 2; |
| const uint kImageDesc = 3; |
| const uint kTexelDesc = 4; |
| const uint kBufferDesc = 5; |
| const uint kInlineUniformDesc = 6; |
| const uint kAccelDesc = 7; |
| |
| // Buffer Device Address Input Buffer Format |
| // |
| // An input buffer for buffer device address validation consists of a single |
| // array of unsigned 64-bit integers we will call Data[]. This array is |
| // formatted as follows: |
| // |
| // At offset kDebugInputBuffAddrPtrOffset is a list of sorted valid buffer |
| // addresses. The list is terminated with the address 0xffffffffffffffff. |
| // If 0x0 is not a valid buffer address, this address is inserted at the |
| // start of the list. |
| // |
| const int kDebugInputBuffAddrPtrOffset = 1; |
| // |
| // At offset kDebugInputBuffAddrLengthOffset in Data[] is a single uint64 which |
| // gives an offset to the start of the buffer length data. More |
| // specifically, for a buffer whose pointer is located at input buffer offset |
| // i, the length is located at: |
| // |
| // Data[ i - kDebugInputBuffAddrPtrOffset |
| // + Data[ kDebugInputBuffAddrLengthOffset ] ] |
| // |
| // The length associated with the 0xffffffffffffffff address is zero. If |
| // not a valid buffer, the length associated with the 0x0 address is zero. |
| const int kDebugInputBuffAddrLengthOffset = 0; |
| |
| // Current layout |
| // 31 30... ...4... ...0 |
| // [accessed | reserved | Descriptor Set ] |
| // |
| // We store which set in last 5-bits because it can only be 0 to 31 (since devices don't support more than 32 sets and we have |
| // warnings/assert if they start) |
| const uint kDescriptorSetSelectionMask = 0x1F; |
| // We use "0" as an initialization value, but the set could be "0" in SPIR-V |
| // This mask lets know the descriptor was written to while saving the set value used. |
| const uint kDescriptorSetAccessedMask = 1u << 31; |
| |
| #ifdef __cplusplus |
| } // namespace glsl |
| } // namespace gpuav |
| #endif |
| #endif |