This directory is for holding shaders that are used for shader instrumentation inside GPU Assisted Validation. These are turned in SPIR-V when generating code with generate_spirv.py and turned into a header file in layers/vulkan/generated.
To regenerate the validation shader, run the following:
# generate all the shaders with glslangValidator at external/glslang/build/install/bin/glslangValidator python3 ./scripts/generate_spirv.py # Using own glslangValidator executable python3 ./scripts/generate_spirv.py --glslang path/to/glslangValidator # generate a single shader python3 ./scripts/generate_spirv.py --shader layers/gpu/shaders/gpu_pre_draw.vert
#include "gpu_pre_draw_vert.h" for gpu_pre_draw.vertCMake and BUILD.gn (or will fail CI build)Special note, currently any shader file starting with “inst_” means the shader is “instrumented”. The script will call glslang with the --no-link flag and using spirv-link to append the function.