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// Copyright (c) 2021-2025 The Khronos Group Inc.
// Copyright (c) 2021-2025 Valve Corporation
// Copyright (c) 2021-2025 LunarG, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Values used between the GLSL shaders and the GPU-AV logic
// NOTE: This header is included by the instrumentation shaders and glslang doesn't support #pragma once
#ifndef GPU_SHADERS_DRAW_PUSH_DATA_H
#define GPU_SHADERS_DRAW_PUSH_DATA_H
#ifdef __cplusplus
namespace gpuav {
namespace glsl {
using uint = unsigned int;
#else
#if defined(GL_ARB_gpu_shader_int64)
#extension GL_ARB_gpu_shader_int64 : require
#else
#error No extension available for 64-bit integers.
#endif
#endif
// Bindings for all pre draw types
const uint kPreDrawBinding_IndirectBuffer = 0;
const uint kPreDrawBinding_CountBuffer = 1;
const uint kPreDrawBinding_IndexBuffer = 2;
struct IndexedDrawPushData {
uint smallest_vertex_attributes_count;
uint index_width;
uint vertex_offset;
uint first_index;
uint index_buffer_dwords_offset;
uint indices_to_check;
};
const uint kIndexedIndirectDrawFlags_DrawCountFromBuffer = uint(1) << 0;
struct DrawIndexedIndirectIndexBufferPushData {
uint flags;
uint draw_cmds_stride_dwords;
uint bound_index_buffer_indices_count; // Number of indices in the index buffer, taking index type in account. NOT a byte size.
uint cpu_draw_count;
uint draw_indexed_indirect_cmds_buffer_dwords_offset;
uint count_buffer_dwords_offset;
};
struct DrawIndexedIndirectVertexBufferPushData {
uint flags;
uint index_width;
uint draw_cmds_stride_dwords;
uint bound_index_buffer_indices_count; // Number of indices in the index buffer, taking index type in account. NOT a byte size.
uint cpu_draw_count;
uint smallest_vertex_attributes_count;
uint draw_indexed_indirect_cmds_buffer_dwords_offset;
uint count_buffer_dwords_offset;
uint index_buffer_dwords_offset;
};
const uint kDrawMeshFlags_DrawCountFromBuffer = uint(1) << 0;
struct DrawMeshPushData {
uint flags;
uint draw_cmds_stride_dwords;
uint cpu_draw_count;
uint max_workgroup_count_x;
uint max_workgroup_count_y;
uint max_workgroup_count_z;
uint max_workgroup_total_count;
uint draw_buffer_dwords_offset;
uint count_buffer_dwords_offset;
};
const uint kFirstInstanceFlags_DrawCountFromBuffer = uint(1) << 0;
struct FirstInstancePushData {
uint flags;
uint draw_cmds_stride_dwords;
uint cpu_draw_count;
uint first_instance_member_pos;
uint draw_buffer_dwords_offset;
uint count_buffer_dwords_offset;
};
struct CountBufferPushData {
uint draw_cmds_byte_stride;
uint64_t draw_buffer_offset;
uint64_t draw_buffer_size;
uint draw_cmd_byte_size;
uint device_limit_max_draw_indirect_count;
uint count_buffer_dwords_offset;
};
#ifdef __cplusplus
} // namespace glsl
} // namespace gpuav
#endif
#endif