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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
library fuchsia.modular;
using fuchsia.ui.policy;
using fuchsia.ui.viewsv1token;
// This interface is implemented by a story shell. Dependencies are passed to it
// in Initialize() on startup. The story shell is also expected to implement
// Lifecycle in order to receive a Terminate() call on teardown.
//
// In one component instance there can only be one StoryShell service instance.
// The ViewOwner request is sent to the separate ViewProvider service. This way,
// the story shell may be implemented as a flutter component.
//
// Teardown may be initiated by the session shell calling StoryController.Stop(),
// by the sessionmgr being terminated, or by the system shutting down.
[Discoverable] // Created by story shell applications.
interface StoryShell {
1: Initialize(StoryShellContext story_shell_context);
// Adds a new Surface and its corresponding view to be displayed by the
// StoryShell. More context that allows the story shell to decide how
// to layout will be added later. Also, interface to influence life cycle and
// focus is obviously missing.
// |view_connection| the new view and the associated Surface ID.
// |surface_info| metadata relating to the Surface.
2: AddSurface(ViewConnection view_connection, SurfaceInfo surface_info);
// Focuses the surface with surface_id, bringing it to the foreground.
3: FocusSurface(string surface_id);
// Defocuses the surface with surface_id, dismissing it to the background.
4: DefocusSurface(string surface_id) -> ();
// Adds a container, with corresponding container layouts to the story.
// Optionally provide a parent_id to connect to, if omitted adds the
// Container node as the root of a new tree in the Story
// DEPRECATED
5: AddContainer(string containerName, string? parentId,
SurfaceRelation relation, // relation of container to parent
vector<ContainerLayout> layout,
vector<ContainerRelationEntry> relationships,
vector<ContainerView> views);
// Notify when a Surface is focused in the story. The focus could be from
// a user interaction or requested by the framework through
// StoryController#FocusModule.
// EXPERIMENTAL
6: -> OnSurfaceFocused(string surface_id);
// Remove the Surface with surface_id from the StoryShell entirely. This is
// final. The Surface is removed from the graph. If necessary, the
// associated Surface is defocused. There is no expectation that
// DefocusSurface is called before this.
7: RemoveSurface(string surface_id);
// Reconnect the view in viewConnection.
//
// Called to reconnect views that have previously been added
// to the StoryShell via addSurface, and then disconnected. a ViewOwner
// connects to a child view and is notified if the view is available. If
// it becomes unavailable it's disconnected. If a surface with a
// disconnected view is to be shown again, ReconnectView is called.
//
// E.g. called in response to StoryShell calling RequestView().
8: ReconnectView(ViewConnection view_connection);
// Update the surface
// This is called when the intent is to update the surface metadata in the
// story graph in place. Any fields, except for the surface_id can be
// updated. If no value or null is passed for a field it remains unchanged.
// This includes the ViewOwner inside the connection.
//
// E.g called when an intent resolves to a module that is known by the
// caller to already be running, to update associated metadata.
9: UpdateSurface(ViewConnection view_connection, SurfaceInfo surface_info);
};
// A pair mapping the view owner to surface ID
struct ViewConnection {
// The new view corresponding to the surface.
fuchsia.ui.viewsv1token.ViewOwner owner;
// The ID for the surface
string surface_id;
};
// Contain metadata for a Surface
struct SurfaceInfo {
// ID of the view that is parent of this Surface.
string parent_id;
// The relationship between the parent Surface and this new Surface. Used
// for layout optimization
SurfaceRelation? surface_relation;
// Information about the module populates the view.
ModuleManifest? module_manifest;
// How the Surface was generated. By an action internal to the story or by
// an external action.
ModuleSource module_source;
};
// Maps the node_name to the specific mozart view resulting from resolving and
// launching the intent specified in a Container node
struct ContainerView {
// Name by which this container node is referenced in container layout and
// surface relationship specifications (cf. container.fidl)
string node_name;
// The new view resolved from the intent corresponding to node_name
fuchsia.ui.viewsv1token.ViewOwner owner;
};
// This interface provides the StoryShell instance with everything it needs to
// know or be able to do about the Story. Not much right now, but we expect this
// to increase.
interface StoryShellContext {
// Requests a Presentation connection from the SessionShell. See
// SessionShellPresenationProvider in session_shell.fidl.
1: GetPresentation(request<fuchsia.ui.policy.Presentation> request);
// Starts watching Story shell's visual state.
2: WatchVisualState(StoryVisualStateWatcher watcher);
// Gets a Link instance that the story shell can use for persisting metadata.
3: GetLink(request<Link> request);
// Requests a view for a Surface.
// Requests that a view for |surface_id| is provided through
// StoryShell.ReconnectView().
4: RequestView(string surface_id);
// Notification that the Surface is no longer on screen.
5: OnSurfaceOffScreen(string surface_id);
};
// Implemented by StoryShell to get notified about visual state changes.
interface StoryVisualStateWatcher {
1: OnVisualStateChange(StoryVisualState visual_state);
};
// Defines the visual state of the Story shell.
enum StoryVisualState {
MINIMIZED = 0;
MAXIMIZED = 1;
MAXIMIZED_OVERLAYED = 2;
};