blob: 9558ccd84402cafbe4116553215d5655d5812e03 [file] [log] [blame]
// Copyright 2019 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <fuchsia/feedback/cpp/fidl.h>
#include <lib/async-loop/cpp/loop.h>
#include <lib/async-loop/default.h>
#include <lib/fidl/cpp/interface_request.h>
#include <lib/sys/cpp/component_context.h>
#include <lib/sys/inspect/cpp/component.h>
#include <lib/syslog/cpp/logger.h>
#include <memory>
#include "src/developer/feedback/feedback_data/main_service.h"
int main(int argc, const char** argv) {
syslog::SetTags({"feedback"});
async::Loop loop(&kAsyncLoopConfigAttachToCurrentThread);
auto context = sys::ComponentContext::CreateAndServeOutgoingDirectory();
auto inspector = std::make_unique<sys::ComponentInspector>(context.get());
inspect::Node& root_node = inspector->root();
std::unique_ptr<feedback::MainService> main_service =
feedback::MainService::TryCreate(loop.dispatcher(), context->svc(), &root_node);
if (!main_service) {
return EXIT_FAILURE;
}
main_service->SpawnSystemLogRecorder();
// fuchsia.feedback.ComponentDataRegister
context->outgoing()->AddPublicService(
::fidl::InterfaceRequestHandler<fuchsia::feedback::ComponentDataRegister>(
[&main_service](
::fidl::InterfaceRequest<fuchsia::feedback::ComponentDataRegister> request) {
main_service->HandleComponentDataRegisterRequest(std::move(request));
}));
// fuchsia.feedback.DataProvider
context->outgoing()->AddPublicService(
::fidl::InterfaceRequestHandler<fuchsia::feedback::DataProvider>(
[&main_service](::fidl::InterfaceRequest<fuchsia::feedback::DataProvider> request) {
main_service->HandleDataProviderRequest(std::move(request));
}));
// fuchsia.feedback.DevideIdProvider
context->outgoing()->AddPublicService(
::fidl::InterfaceRequestHandler<fuchsia::feedback::DeviceIdProvider>(
[&main_service](::fidl::InterfaceRequest<fuchsia::feedback::DeviceIdProvider> request) {
main_service->HandleDeviceIdProviderRequest(std::move(request));
}));
loop.Run();
return EXIT_SUCCESS;
}