| // Copyright 2021 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <fuchsia/ui/scenic/cpp/fidl.h> |
| #include <lib/async-loop/cpp/loop.h> |
| #include <lib/async-loop/default.h> |
| #include <lib/fidl/cpp/binding_set.h> |
| #include <lib/sys/cpp/component_context.h> |
| #include <stdlib.h> |
| |
| #include <utility> |
| |
| // TODO(fxbug.dev/89476): Remove and replace with real Scenic when available. |
| class ScenicImpl : public fuchsia::ui::scenic::Scenic { |
| public: |
| fidl::InterfaceRequestHandler<fuchsia::ui::scenic::Scenic> GetHandler() { |
| return bindings_.GetHandler(this); |
| } |
| |
| private: |
| // |fuchsia::ui::scenic::Scenic| |
| void CreateSession( |
| fidl::InterfaceRequest<fuchsia::ui::scenic::Session> session, |
| fidl::InterfaceHandle<fuchsia::ui::scenic::SessionListener> listener) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void CreateSession2(fidl::InterfaceRequest<fuchsia::ui::scenic::Session> session, |
| fidl::InterfaceHandle<fuchsia::ui::scenic::SessionListener> listener, |
| fidl::InterfaceRequest<fuchsia::ui::views::Focuser> view_focuser) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void CreateSessionT(fuchsia::ui::scenic::SessionEndpoints endpoints, |
| CreateSessionTCallback callback) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void GetDisplayInfo(fuchsia::ui::scenic::Scenic::GetDisplayInfoCallback callback) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void TakeScreenshot(fuchsia::ui::scenic::Scenic::TakeScreenshotCallback callback) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void GetDisplayOwnershipEvent( |
| fuchsia::ui::scenic::Scenic::GetDisplayOwnershipEventCallback callback) override {} |
| // |fuchsia::ui::scenic::Scenic| |
| void UsesFlatland(fuchsia::ui::scenic::Scenic::UsesFlatlandCallback callback) override { |
| callback(true); |
| } |
| |
| fidl::BindingSet<fuchsia::ui::scenic::Scenic> bindings_; |
| }; |
| |
| int main(int argc, const char** argv) { |
| async::Loop loop(&kAsyncLoopConfigAttachToCurrentThread); |
| auto context = sys::ComponentContext::CreateAndServeOutgoingDirectory(); |
| |
| auto scenic = std::make_unique<ScenicImpl>(); |
| context->outgoing()->AddPublicService(scenic->GetHandler()); |
| |
| loop.Run(); |
| return EXIT_SUCCESS; |
| } |