blob: e77397dd4354a461e5667880184e3b61e538a427 [file] [log] [blame]
// Copyright 2022 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <lib/async-loop/cpp/loop.h>
#include <lib/async-loop/default.h>
#include <lib/sys/cpp/component_context.h>
#include <lib/syslog/cpp/macros.h>
#include <cstring>
#include "src/ui/testing/scene_provider/scene_provider.h"
namespace {
int run_scene_provider(int argc, const char** argv) {
FX_LOGS(INFO) << "Scene provider starting";
async::Loop loop(&kAsyncLoopConfigAttachToCurrentThread);
auto context = sys::ComponentContext::Create();
ui_testing::SceneProvider scene_provider(context.get());
context->outgoing()->AddPublicService(scene_provider.GetSceneControllerHandler());
context->outgoing()->AddPublicService(scene_provider.GetGraphicalPresenterHandler());
context->outgoing()->ServeFromStartupInfo();
loop.Run();
return 0;
FX_LOGS(INFO) << "Scene provider exiting";
}
} // namespace
int main(int argc, const char** argv) { return run_scene_provider(argc, argv); }