blob: c939433c21f1b3e3586aa42c880986a89255f6b1 [file] [log] [blame]
// Copyright 2021 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//! Keymap configuration store.
//!
//! Used to load and store keymap configurations from configuration files.
use fidl_fuchsia_input as input;
use fidl_fuchsia_ui_input3 as input3; // Experimenting with really short aliases.
/// The data model for a single keymap configuration.
#[derive(Debug, Clone)]
pub struct Model {
/// Auxiliary information for this model.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
metadata: Metadata,
/// Mapping of hardware keyboard symbol sequences to key meanings.
///
/// Symbol mappings are tried in the sequence they appear in this vector, and the first one
/// that is satisfied will be applied.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
symbol_mappings: Vec<SymbolMapping>,
}
#[derive(Debug, Clone)]
pub struct Metadata {
/// The identifier for this keymap. Should be unique across all accessible
/// keymaps. Obviously, we'll need to work on that.
pub keymap_id: String,
}
/// How a key chord is mapped to a symbol.
///
/// The encoding is not very compact, and could be repetitive. For example,
/// you will need separate mappings for left shift and right shift keys, even
/// though their effects are typically the same. (It also helps if you
/// want their effects to be *different*.)
#[derive(Debug, Clone)]
pub struct SymbolMapping {
/// The set of keys that *must* be actuated for this symbol mapping to take
/// effect.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
modifiers_armed: Vec<input::Key>,
/// The set of keys that *may* be actuated while `modifiers_armed` are actuated,
/// for this symbol mapping to take effect.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
modifiers_optional: Vec<input::Key>,
/// When all `modifers_armed` are actuated, and any subset of `modifiers_optional` are
/// actuated, `mappings` shows how each additional key press maps to a `KeyMeaning`.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
mappings: Vec<SymbolMappingElem>,
}
/// A single mapping from a physical key event into a key meaning. We decode
/// both key presses and key releases, so the actual key event type is not part
/// of the mapping.
#[derive(Debug, Clone)]
pub struct SymbolMappingElem {
/// The physical key that was pressed.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
key: input::Key,
/// The translation of `key` into a key meaning.
// TODO(https://fxbug.dev/42165549)
#[allow(unused)]
key_meaning: input3::KeyMeaning,
}