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// Copyright 2019 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
library fuchsia.input.report;
/// A hardcoded number of max contacts per report. This should be increased in the future if
/// we see devices with more than the max amount.
const TOUCH_MAX_CONTACTS uint32 = 10;
const TOUCH_MAX_NUM_BUTTONS uint32 = 10;
/// The device type from which the touch originated.
type TouchType = flexible enum : uint32 {
/// A touch screen has direct finger input associated with a display.
TOUCHSCREEN = 1;
/// A touch pad is a pointer device that tracks finger positions.
TOUCHPAD = 2;
};
/// `ContactInputDescriptor` describes the fields associated with a touch on a touch device.
type ContactInputDescriptor = table {
/// Describes the reporting of the x-axis.
1: position_x Axis;
/// Describes the reporting of the y-axis.
2: position_y Axis;
/// Pressure of the contact.
3: pressure Axis;
/// Width of the area of contact.
4: contact_width Axis;
/// Height of the area of contact.
5: contact_height Axis;
};
/// Describes the format of the input report that will be sent from the keyboard
/// to the device.
type TouchInputDescriptor = table {
/// The contact descriptors associated with this touch descriptor.
1: contacts vector<ContactInputDescriptor>:TOUCH_MAX_CONTACTS;
/// The max number of contacts that this touch device can report at once.
2: max_contacts uint32;
/// The type of touch device being used.
3: touch_type TouchType;
/// Identifiers for the physical buttons on a touch device.
4: buttons vector<uint8>:TOUCH_MAX_NUM_BUTTONS;
};
/// Input mode indicating which top-level collection should be used for input reporting.
/// These values must correspond to the input modes defined in 16.7 of the HID Usage Tables
/// for Universal Serial Bus (USB) Spec (https://usb.org/sites/default/files/hut1_22.pdf).
type TouchConfigurationInputMode = flexible enum : uint32 {
/// Use the Mouse Collection for reporting data.
MOUSE_COLLECTION = 0;
/// Use the Windows Precision Touchpad Collection for reporting data. Defined by Windows
/// Precision Touchpad Required HID Top-Level Collections: https://docs.microsoft.com/
/// en-us/windows-hardware/design/component-guidelines/windows-precision-touchpad-required
/// -hid-top-level-collections).
WINDOWS_PRECISION_TOUCHPAD_COLLECTION = 3;
};
/// Describes the format of the touchpad configuration's feature report. Feature reports
/// can be requested from the touchpad, or sent to the touchpad.
type TouchFeatureDescriptor = table {
/// Indicates whether or not touch feature descriptor supports different input modes.
1: supports_input_mode bool;
/// Indicates whether or not touch feature descriptor supports selective reporting.
2: supports_selective_reporting bool;
};
/// The capabilities of a touch device.
type TouchDescriptor = table {
1: input TouchInputDescriptor;
2: feature TouchFeatureDescriptor;
};
/// `ContactInputReport` describes one touch on a touch device.
type ContactInputReport = table {
/// Identifier for this contact.
1: contact_id uint32;
/// A contact's position on the x axis.
2: position_x int64;
/// A contact's position on the y axis.
3: position_y int64;
/// Pressure of the contact.
4: pressure int64;
/// Width of the bounding box around the touch contact. Combined with
/// `contact_height`, this describes the area of the touch contact.
/// `contact_width` and `contact_height` should both have units of distance,
/// and they should be in the same units as `position_x` and `position_y`.
5: contact_width int64;
/// Height of the bounding box around the touch contact. Combined with
/// `contact_width`, this describes the area of the touch contact.
/// `contact_width` and `contact_height` should both have units of distance,
/// and they should be in the same units as `position_x` and `position_y`.
6: contact_height int64;
/// Also known as touch valid. Indicates the device’s confidence that the touch
/// contact was an intended, valid contact. The device should report 0 if the
/// contact is not a valid touch. The device should report 1 if the contact is
/// intended and valid (e.g. a pointing touch)
@available(added=9)
7: confidence bool;
};
/// `TouchInputReport` describes the current contacts recorded by the touchscreen.
type TouchInputReport = table {
/// The contacts currently being reported by the device.
1: contacts vector<ContactInputReport>:TOUCH_MAX_CONTACTS;
/// Identifiers for currently pressed buttons.
2: pressed_buttons vector<uint8>:TOUCH_MAX_NUM_BUTTONS;
};
/// Selective Reporting Feature Report indicating which types of input are reported.
type SelectiveReportingFeatureReport = table {
/// If this is true, the device will report surface contacts.
1: surface_switch bool;
/// If this is true, the device will report button state.
2: button_switch bool;
};
/// A TouchFeatureReport describes the features of a given touch device. If a
/// FeatureReport is sent to the Input Device it sets the configuration of the device.
/// If a FeatureReport is requested from the Input Device it shows the device's
/// current configuration.
type TouchFeatureReport = table {
/// The input mode currently reporting.
1: input_mode TouchConfigurationInputMode;
/// The current report types being reported.
2: selective_reporting SelectiveReportingFeatureReport;
};