This directory contains the Fuchsia Bazel SDK Rules and their tests.
Using the Bazel SDK locally requires two steps.
The Bazel SDK that is shipped to users contains the rules that live in the bazel_rules_fuchsia directory as well as the contents of the core IDK. There are series of starlark rules which generate the BUILD.bazel files for the SDK. The process of generating this final artifact is driven by the GN build system since the core IDK is still created by GN. In order to build the bazel SDK you must invoke a gn build via fx.
fx build generate_fuchsia_sdk_repository
Running this command will create the core SDK and run the generators which create the Bazel SDK. This will only build for the current architecture so is not the exact same build which is created by infrastructure but it is sufficient enough for local development.
The output of the build can be found at
$(fx bazel info output_base)/external/fuchsia_sdk
Once the SDK is locally built you can override your project‘s fuchsia_sdk repository with the one that is built locally by using Bazel’s
It can be helpful to put the path in an environment variable and create an alias since this needs to be pass to each invocation of bazel. You can then
$ export FUCHSIA_SDK_PATH="$(fx bazel info output_base)/external/fuchsia_sdk" $ export SDK_OVERRIDE="--override_repository=fuchsia_sdk=$FUCHSIA_SDK_PATH"
Then you can use the $SDK_OVERRIDE variable in all of your subsequent bazel invocations
$ bazel build $SDK_OVERRIDE //foo:pkg $ bazel test $SDK_OVERRIDE //foo:test
If you need to make changes to the SDK content, for example changing a fidl file, you must recreate the Bazel SDK by running the
fx build generate_fuchsia_sdk_repository command. However, if you are just iterating on the starlark rules that make up the SDK, you do not need to regenerate the SDK since these files are symlinked into the build. You can simply make the change to the files and then trigger a new build.