| // Copyright 2022 The Fuchsia Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "src/sys/fuzzing/common/testing/component-context.h" | |
| #include <lib/async-loop/default.h> | |
| #include <lib/sys/cpp/component_context.h> | |
| namespace fuzzing { | |
| ComponentContextPtr ComponentContextForTest::Create() { | |
| auto sys_context = sys::ComponentContext::Create(); | |
| auto loop = std::make_unique<fidl::test::AsyncLoopForTest>(); | |
| auto executor = MakeExecutor(loop->dispatcher()); | |
| auto svc = sys_context->svc(); | |
| auto context = std::make_unique<ComponentContextForTest>(); | |
| context->loop_ = std::move(loop); | |
| context->set_executor(std::move(executor)); | |
| context->set_svc(std::move(svc)); | |
| return context; | |
| } | |
| ComponentContextPtr ComponentContextForTest::Create(ExecutorPtr executor) { | |
| auto sys_context = sys::ComponentContext::Create(); | |
| auto svc = sys_context->svc(); | |
| auto context = std::make_unique<ComponentContextForTest>(); | |
| context->set_executor(std::move(executor)); | |
| context->set_svc(std::move(svc)); | |
| return context; | |
| } | |
| // Adds a channel as if it had been passed as the |PA_HND(PA_USER0, arg)| startup handle. | |
| void ComponentContextForTest::PutChannel(uint32_t arg, zx::channel channel) { | |
| channels_[arg] = std::move(channel); | |
| } | |
| // If |PutChannel| was called with the given |arg|, returns that channel; otherwise, returns an | |
| // invalid channel. | |
| zx::channel ComponentContextForTest::TakeChannel(uint32_t arg) { | |
| auto iter = channels_.find(arg); | |
| if (iter == channels_.end()) { | |
| return zx::channel(); | |
| } | |
| auto channel = std::move(iter->second); | |
| channels_.erase(iter); | |
| return channel; | |
| } | |
| zx_status_t ComponentContextForTest::Run() { return RunUntilIdle(); } | |
| zx_status_t ComponentContextForTest::RunUntilIdle() { | |
| if (loop_) { | |
| return loop_->RunUntilIdle(); | |
| } | |
| return ComponentContext::RunUntilIdle(); | |
| } | |
| } // namespace fuzzing |