This directory contains the Fuchsia Bazel SDK Rules and their tests.
Here is what each subdir contains:
bazel_rules_fuchsia
: build rules that get release as rules_fuchsia
as well as the templates which generate the build rules that are released as the fuchsia_sdk
.e2e
: e2e tests that validate the SDK. See e2e/README.md
.tests
: unit tests that validate the SDK.Using a locally-built Bazel SDK requires two steps.
fuchsia_sdk
and rules_fuchsia
repositories in your local checkoutThe Bazel SDK that is shipped to users is composed of two bazel repositories. The rules_fuchsia
repository is the static rules that are loaded by users and the fuchsia_sdk
which contains the generated BUILD rules for the contents of the IDK. The process of generating this final artifact is driven by the GN build system since the core IDK is still created by GN. In order to build the bazel SDK you must invoke a gn build via fx.
fx build final_fuchsia_sdk
NOTE: By default this target will only build the Bazel SDK for the target_cpu
. Additionally, certain product-board configurations may limit the number of target api levels to build support for. If you need a build a full Bazel SDK locally, use fx args
to add the following GN arguments:
bazel_fuchsia_sdk_all_cpus = true bazel_fuchsia_sdk_all_api_levels = true
If you would like to build a subset of the API levels you can override a GN arg to specify a list of levels to build.
override_idk_buildable_api_levels = [24, 25]
Running this command will create the core SDK and run the generators which create the Bazel SDK. This will only build for the current architecture so is not the exact same build which is created by infrastructure but it is sufficient enough for local development.
The output of the build can be found by running the following command from the root of the repository. This path is relative to the current out directory. build/api/client print bazel_sdk_info | fx jq '.[] .location'
Once the SDK is locally built you can override your project‘s @fuchsia_sdk//
and @rules_fuchsia//
repositories with the one that is built locally by using Bazel’s --override_repository
.
It can be helpful to put the path in an environment variable and create an alias since this needs to be pass to each invocation of bazel.
$ export FUCHSIA_SDK_PATH="$(fx get-build-dir)/$(${FUCHSIA_DIR}/build/api/client print bazel_sdk_info | fx jq -r '.[] .location')" $ export RULES_FUCHSIA_PATH="$(fx get-build-dir)/$(${FUCHSIA_DIR}/build/api/client print rules_fuchsia_info | fx jq -r '.[] .location')" $ export SDK_OVERRIDE="--override_repository=fuchsia_sdk=$FUCHSIA_SDK_PATH --override_repository=rules_fuchsia=$RULES_FUCHSIA_PATH"
Then you can use the $SDK_OVERRIDE variable in all of your subsequent bazel invocations
$ bazel build $SDK_OVERRIDE //foo:pkg $ bazel test $SDK_OVERRIDE //foo:test
If you need to make changes to the SDK content, for example changing a fidl file, you must recreate the Bazel SDK by running the commands listed above. However, if you are just iterating on the starlark rules that make up the SDK, you do not need to regenerate the SDK since these files are static. You can simply make the change to the files and then trigger a new build.
An alternate method for testing a Bazel SDK change is to leverage the Bazel SDK LSC process on top of a CL. With this approach you can help remove the guesswork around local build configuration correctness by performing the following:
sdk-bazel-linux-.+(?<!android|subbuild)$
fx lsc <cl_url> bazel_sdk
patches.json
locally into your OOT repo's root.The e2e
subdirectory contains a suite of tests for validating that an existing developer workflow continues to work with the given SDK. More information on how it works can be found in e2e/README.md
.