blob: bfba0534fbbf938248fcfa523ba5cdbac14a3b29 [file] [log] [blame]
#include "a11y_input_system.h"
namespace scenic_impl {
namespace a11y_input {
const char* A11yInputSystem::kName = "A11yInputSystem";
A11yInputSystem::A11yInputSystem(SystemContext context,
bool initialized_after_construction)
: System(std::move(context), initialized_after_construction) {
FXL_LOG(INFO) << "Scenic accessibility input system started.";
}
CommandDispatcherUniquePtr A11yInputSystem::CreateCommandDispatcher(
CommandDispatcherContext context) {
return CommandDispatcherUniquePtr(/* command dispatcher */ nullptr,
/* custom deleter */ nullptr);
}
} // namespace a11y_input
} // namespace scenic_impl