| #include "a11y_input_system.h" |
| |
| namespace scenic_impl { |
| namespace a11y_input { |
| |
| const char* A11yInputSystem::kName = "A11yInputSystem"; |
| |
| A11yInputSystem::A11yInputSystem(SystemContext context, |
| bool initialized_after_construction) |
| : System(std::move(context), initialized_after_construction) { |
| FXL_LOG(INFO) << "Scenic accessibility input system started."; |
| } |
| |
| CommandDispatcherUniquePtr A11yInputSystem::CreateCommandDispatcher( |
| CommandDispatcherContext context) { |
| return CommandDispatcherUniquePtr(/* command dispatcher */ nullptr, |
| /* custom deleter */ nullptr); |
| } |
| |
| } // namespace a11y_input |
| } // namespace scenic_impl |