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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_CONNECTIVITY_BLUETOOTH_CORE_BT_HOST_HCI_COMMAND_CHANNEL_H_
#define SRC_CONNECTIVITY_BLUETOOTH_CORE_BT_HOST_HCI_COMMAND_CHANNEL_H_
#include <fbl/macros.h>
#include <lib/async/cpp/task.h>
#include <lib/async/cpp/wait.h>
#include <lib/async/dispatcher.h>
#include <lib/fit/function.h>
#include <lib/zx/channel.h>
#include <zircon/compiler.h>
#include <atomic>
#include <list>
#include <memory>
#include <mutex>
#include <queue>
#include <unordered_map>
#include <unordered_set>
#include "src/connectivity/bluetooth/core/bt-host/common/byte_buffer.h"
#include "src/connectivity/bluetooth/core/bt-host/hci/control_packets.h"
#include "src/connectivity/bluetooth/core/bt-host/hci/hci.h"
#include "src/connectivity/bluetooth/core/bt-host/hci/hci_constants.h"
#include "src/lib/fxl/functional/cancelable_callback.h"
#include "src/lib/fxl/memory/ref_ptr.h"
#include "src/lib/fxl/synchronization/thread_checker.h"
namespace bt {
namespace hci {
class Transport;
// Represents the HCI Bluetooth command channel. Manages HCI command and event
// packet control flow.
//
// TODO(armansito): I don't imagine many cases in which we will want to queue up
// HCI commands from the data thread. Consider making this class fully single
// threaded and removing the locks.
class CommandChannel final {
public:
// |hci_command_channel| is a Zircon channel construct that can receive
// Bluetooth HCI command and event packets, in which the remote end is
// implemented by the underlying Bluetooth HCI device driver.
//
// |transport| is the Transport instance that owns this CommandChannel.
CommandChannel(Transport* transport, zx::channel hci_command_channel);
~CommandChannel();
// Starts listening on the HCI command channel and starts handling commands
// and events.
void Initialize();
// Unregisters event handlers and cleans up.
// NOTE: Initialize() and ShutDown() MUST be called on the same thread. These
// methods are not thread-safe.
void ShutDown();
// Used to identify an individual HCI command<->event transaction.
using TransactionId = size_t;
// Queues the given |command_packet| to be sent to the controller and returns
// a transaction ID. The given |callback| will be posted on |dispatcher| to
// be processed on the appropriate thread requested by the caller.
//
// This call takes ownership of the contents of |command_packet|.
// |command_packet| MUST represent a valid HCI command packet.
//
// |callback| will be called with all events related to the transaction.
// If the command results in a CommandStatus event, it will be sent to this
// callback before the event with |complete_event_code| is sent.
//
// Synchronous transactions complete with a CommandComplete HCI event.
// This function is the only way to receive a CommandComplete event.
//
// Most asynchronous transactions return the CommandStatus event and
// another event to indicate completion, which should be indicated in
// |complete_event_code|.
//
// If |complete_event_code| is set to kCommandStatus, the transaction
// is considered complete when the CommandStatus event is received.
//
// |complete_event_code| cannot be an LE event code, the LE Meta Event code,
// or a code that has been registered for events via AddEventHandler.
//
// TODO(jamuraa): Support LE Event Codes for LE Commands.
// TODO(jamuraa): Add a way to cancel commands (NET-619)
//
// Returns a ID unique to the command transaction, or zero if the parameters
// are invalid. This ID will be supplied to |callback| in its |id| parameter
// to identify the transaction.
//
// NOTE: Commands queued are not guaranteed to be finished or sent in order,
// although commands with the same opcode will be sent in order, and
// commands with the same |complete_code| will be sent in order.
// If strict ordering of commands is required, use SequentialCommandRunner
// or callbacks for sequencing.
//
// See Bluetooth Core Spec v5.0, Volume 2, Part E, Section 4.4 "Command Flow
// Control" for more information about the HCI command flow control.
using CommandCallback =
fit::function<void(TransactionId id, const EventPacket& event)>;
TransactionId SendCommand(
std::unique_ptr<CommandPacket> command_packet,
async_dispatcher_t* dispatcher, CommandCallback callback,
const EventCode complete_event_code = kCommandCompleteEventCode);
// As SendCommand, but will wait to run this command until there are no
// commands with with opcodes specified in |exclude| from executing. This
// is useful to prevent running different commands that cannot run
// concurrently (i.e. Inquiry and Connect).
// Two commands with the same opcode will never run simultaneously.
TransactionId SendExclusiveCommand(
std::unique_ptr<CommandPacket> command_packet,
async_dispatcher_t* dispatcher, CommandCallback callback,
const EventCode complete_event_code = kCommandCompleteEventCode,
std::unordered_set<OpCode> exclusions = {});
// Used to identify an individual HCI event handler that was registered with
// this CommandChannel.
using EventHandlerId = size_t;
// Callback invoked to report generic HCI events excluding CommandComplete and
// CommandStatus events.
using EventCallback = fit::function<void(const EventPacket& event_packet)>;
// Registers an event handler for HCI events that match |event_code|. Incoming
// HCI event packets that are not associated with a pending command sequence
// will be posted on the given |dispatcher| via the given |event_callback|.
// The returned ID can be used to unregister a previously registered event
// handler.
//
// |event_callback| will be invoked for all HCI event packets that match
// |event_code|, except for:
// - HCI_CommandStatus events;
// - HCI_CommandComplete events;
// - The completion event of the currently pending command packet, if any;
//
// Returns an ID if the handler was successfully registered. Returns
// zero in case of an error.
//
// Multiple handlers can be registered for a given |event_code| at a time.
// All handlers that are registered will be called with a reference to the
// event.
//
// If an asynchronous command is queued which completes on |event_code|, this
// method returns zero. It is good practice to avoid using asynchronous
// commands and event handlers for the same event code. SendCommand allows
// for queueing multiple asynchronous commands with the same callback.
// Alternately a long-lived event handler can be registered with Commands
// completing on CommandStatus.
//
// If |dispatcher| corresponds to the I/O thread's dispatcher, then the
// callback will be executed as soon as the event is received from the command
// channel. No delayed task posting will occur.
//
// The following values for |event_code| cannot be passed to this method:
// - HCI_Command_Complete event code
// - HCI_Command_Status event code
// - HCI_LE_Meta event code (use AddLEMetaEventHandler instead).
EventHandlerId AddEventHandler(EventCode event_code,
EventCallback event_callback,
async_dispatcher_t* dispatcher);
// Works just like AddEventHandler but the passed in event code is only valid
// within the LE Meta Event sub-event code namespace. |event_callback| will
// get invoked whenever the controller sends a LE Meta Event with a matching
// subevent code.
//
// |subevent_code| cannot be 0.
EventHandlerId AddLEMetaEventHandler(EventCode subevent_code,
EventCallback event_callback,
async_dispatcher_t* dispatcher);
// Removes a previously registered event handler. Does nothing if an event
// handler with the given |id| could not be found.
void RemoveEventHandler(EventHandlerId id);
// Returns the underlying channel handle.
const zx::channel& channel() const { return channel_; }
private:
// Data related to a queued or running command.
//
// When a command is sent to the controller, it is placed in the
// pending_transactions_ map. It remains in the pending_transactions_ map
// until it is completed - asynchronous commands remain until their
// complete_event_code_ is received.
//
// There are a number of reasons a command may be queued before sending:
// - An asynchronous command is waiting on the same event code
// - A command with an opcode that is in the exclusions set for this
// transaction is pending.
// - We cannot send any commands because of the limit of outstanding command
// packets from the controller
// Queued commands are held in the send_queue_ and are sent when possible,
// FIFO (but skipping commands that cannot be sent)
class TransactionData {
public:
TransactionData(TransactionId id, OpCode opcode,
EventCode complete_event_code,
std::unordered_set<OpCode> exclusions,
CommandCallback callback, async_dispatcher_t* dispatcher);
~TransactionData();
// Starts the transaction timer, which will call timeout_cb if it's not
// completed in time.
void Start(fit::closure timeout_cb, zx::duration timeout);
// Completes the transaction with |event|.
void Complete(std::unique_ptr<EventPacket> event);
// Makes an EventCallback that calls |callback_| correctly.
EventCallback MakeCallback();
async_dispatcher_t* dispatcher() const { return dispatcher_; }
EventCode complete_event_code() const { return complete_event_code_; }
OpCode opcode() const { return opcode_; }
TransactionId id() const { return id_; }
// The set of opcodes in progress that will hold this transaction in queue.
const std::unordered_set<OpCode>& exclusions() const {
return exclusions_;
};
EventHandlerId handler_id() const { return handler_id_; }
void set_handler_id(EventHandlerId id) { handler_id_ = id; }
private:
TransactionId id_;
OpCode opcode_;
EventCode complete_event_code_;
std::unordered_set<OpCode> exclusions_;
CommandCallback callback_;
async_dispatcher_t* dispatcher_;
async::TaskClosure timeout_task_;
// If non-zero, the id of the handler registered for this transaction.
// Always zero if this transaction is synchronous.
EventHandlerId handler_id_;
DISALLOW_COPY_ASSIGN_AND_MOVE(TransactionData);
};
// Adds an internal event handler for |data| if one does not exist yet and
// another transaction is not waiting on the same event.
// Used to add expiring event handlers for asynchronous commands.
void MaybeAddTransactionHandler(TransactionData* data)
__TA_REQUIRES(event_handler_mutex_);
// Represents a queued command packet.
struct QueuedCommand {
QueuedCommand(std::unique_ptr<CommandPacket> command_packet,
std::unique_ptr<TransactionData> data);
QueuedCommand() = default;
QueuedCommand(QueuedCommand&& other) = default;
QueuedCommand& operator=(QueuedCommand&& other) = default;
std::unique_ptr<CommandPacket> packet;
std::unique_ptr<TransactionData> data;
};
// Data stored for each event handler registered.
struct EventHandlerData {
EventHandlerId id;
EventCode event_code;
// For asynchronous transaction event handlers, the pending command opcode.
// kNoOp if this is a static event handler.
OpCode pending_opcode;
EventCallback event_callback;
bool is_le_meta_subevent;
async_dispatcher_t* dispatcher;
bool is_async() const { return pending_opcode != kNoOp; }
};
void ShutDownInternal()
__TA_EXCLUDES(send_queue_mutex_, event_handler_mutex_);
// Finds the event handler for |code|. Returns nullptr if one doesn't exist.
EventHandlerData* FindEventHandler(EventCode code)
__TA_REQUIRES(event_handler_mutex_);
// Removes internal event handler structures for |id|.
void RemoveEventHandlerInternal(EventHandlerId id)
__TA_REQUIRES(event_handler_mutex_);
// Sends any queued commands that can be processed unambiguously
// and complete.
void TrySendQueuedCommands()
__TA_EXCLUDES(send_queue_mutex_, event_handler_mutex_);
// Sends |command|, adding an internal event handler if asynchronous.
void SendQueuedCommand(QueuedCommand&& cmd)
__TA_REQUIRES(event_handler_mutex_);
// Creates a new event handler entry in the event handler map and returns its
// ID.
EventHandlerId NewEventHandler(EventCode event_code, bool is_le_meta,
OpCode pending_opcode,
EventCallback event_callback,
async_dispatcher_t* dispatcher)
__TA_REQUIRES(event_handler_mutex_);
// Notifies any matching event handler for |event|.
void NotifyEventHandler(std::unique_ptr<EventPacket> event);
// Notifies handlers for Command Status and Command Complete Events.
// This function marks opcodes that have transactions pending as complete
// by removing them and calling their callbacks.
void UpdateTransaction(std::unique_ptr<EventPacket> event);
// Read ready handler for |channel_|
void OnChannelReady(async_dispatcher_t* dispatcher, async::WaitBase* wait,
zx_status_t status, const zx_packet_signal_t* signal);
// Opcodes of commands that we have sent to the controller but not received a
// status update from. New commands with these opcodes can't be sent because
// they are indistinguishable from ones we need to get the result of.
std::unordered_map<OpCode, std::unique_ptr<TransactionData>>
pending_transactions_ __TA_GUARDED(event_handler_mutex_);
// TransactionId counter.
std::atomic_size_t next_transaction_id_ __TA_GUARDED(send_queue_mutex_);
// EventHandlerId counter.
std::atomic_size_t next_event_handler_id_ __TA_GUARDED(event_handler_mutex_);
// Used to assert that certain public functions are only called on the
// creation thread.
fxl::ThreadChecker thread_checker_;
// The Transport object that owns this CommandChannel.
Transport* transport_; // weak
// The channel we use to send/receive HCI commands/events.
zx::channel channel_;
// Wait object for |channel_|
async::WaitMethod<CommandChannel, &CommandChannel::OnChannelReady>
channel_wait_{this};
// True if this CommandChannel has been initialized through a call to
// Initialize().
std::atomic_bool is_initialized_;
// The dispatcher used for posting tasks on the HCI transport I/O thread.
async_dispatcher_t* io_dispatcher_;
// Guards |send_queue_|. |send_queue_| can get accessed by threads that call
// SendCommand() as well as from |io_thread_|.
std::mutex send_queue_mutex_;
// The HCI command queue.
// This queue is not necessarily sent in order, but commands with the same
// opcode or that wait on the same completion event code are sent first-in,
// first-out.
std::list<QueuedCommand> send_queue_ __TA_GUARDED(send_queue_mutex_);
// Contains the current count of commands we ae allowed to send to the
// controller. This is decremented when we send a command and updated
// when we receive a CommandStatus or CommandComplete event with the Num
// HCI Command Packets parameter.
//
// Accessed only from the I/O thread and thus not guarded.
size_t allowed_command_packets_;
// Guards |event_handler_id_map_| and |event_code_handlers_| which can be
// accessed by both the public EventHandler methods and |io_thread_|.
std::mutex event_handler_mutex_;
// Mapping from event handler IDs to handler data.
std::unordered_map<EventHandlerId, EventHandlerData> event_handler_id_map_
__TA_GUARDED(event_handler_mutex_);
// Mapping from event code to the event handlers that were registered to
// handle that event code.
std::unordered_multimap<EventCode, EventHandlerId> event_code_handlers_
__TA_GUARDED(event_handler_mutex_);
// Mapping from LE Meta Event Subevent code to the event handlers that were
// registered to handle that event code.
std::unordered_multimap<EventCode, EventHandlerId> subevent_code_handlers_
__TA_GUARDED(event_handler_mutex_);
DISALLOW_COPY_AND_ASSIGN_ALLOW_MOVE(CommandChannel);
};
} // namespace hci
} // namespace bt
#endif // SRC_CONNECTIVITY_BLUETOOTH_CORE_BT_HOST_HCI_COMMAND_CHANNEL_H_