blob: 84daf5e0d0e729476e833b27cd7f43485dcef1c8 [file] [log] [blame]
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}