blob: cbe2fa7596f55ed1a4a87f024178f937015e0cca [file] [log] [blame]
//! Windows asynchronous process handling.
//!
//! Like with Unix we don't actually have a way of registering a process with an
//! IOCP object. As a result we similarly need another mechanism for getting a
//! signal when a process has exited. For now this is implemented with the
//! `RegisterWaitForSingleObject` function in the kernel32.dll.
//!
//! This strategy is the same that libuv takes and essentially just queues up a
//! wait for the process in a kernel32-specific thread pool. Once the object is
//! notified (e.g. the process exits) then we have a callback that basically
//! just completes a `Oneshot`.
//!
//! The `poll_exit` implementation will attempt to wait for the process in a
//! nonblocking fashion, but failing that it'll fire off a
//! `RegisterWaitForSingleObject` and then wait on the other end of the oneshot
//! from then on out.
use crate::io::PollEvented;
use crate::process::kill::Kill;
use crate::process::SpawnedChild;
use crate::sync::oneshot;
use mio_named_pipes::NamedPipe;
use std::fmt;
use std::future::Future;
use std::io;
use std::os::windows::prelude::*;
use std::os::windows::process::ExitStatusExt;
use std::pin::Pin;
use std::process::{Child as StdChild, Command as StdCommand, ExitStatus};
use std::ptr;
use std::task::Context;
use std::task::Poll;
use winapi::shared::minwindef::FALSE;
use winapi::shared::winerror::WAIT_TIMEOUT;
use winapi::um::handleapi::INVALID_HANDLE_VALUE;
use winapi::um::processthreadsapi::GetExitCodeProcess;
use winapi::um::synchapi::WaitForSingleObject;
use winapi::um::threadpoollegacyapiset::UnregisterWaitEx;
use winapi::um::winbase::{RegisterWaitForSingleObject, INFINITE, WAIT_OBJECT_0};
use winapi::um::winnt::{BOOLEAN, HANDLE, PVOID, WT_EXECUTEINWAITTHREAD, WT_EXECUTEONLYONCE};
#[must_use = "futures do nothing unless polled"]
pub(crate) struct Child {
child: StdChild,
waiting: Option<Waiting>,
}
impl fmt::Debug for Child {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Child")
.field("pid", &self.id())
.field("child", &self.child)
.field("waiting", &"..")
.finish()
}
}
struct Waiting {
rx: oneshot::Receiver<()>,
wait_object: HANDLE,
tx: *mut Option<oneshot::Sender<()>>,
}
unsafe impl Sync for Waiting {}
unsafe impl Send for Waiting {}
pub(crate) fn spawn_child(cmd: &mut StdCommand) -> io::Result<SpawnedChild> {
let mut child = cmd.spawn()?;
let stdin = stdio(child.stdin.take());
let stdout = stdio(child.stdout.take());
let stderr = stdio(child.stderr.take());
Ok(SpawnedChild {
child: Child {
child,
waiting: None,
},
stdin,
stdout,
stderr,
})
}
impl Child {
pub(crate) fn id(&self) -> u32 {
self.child.id()
}
}
impl Kill for Child {
fn kill(&mut self) -> io::Result<()> {
self.child.kill()
}
}
impl Future for Child {
type Output = io::Result<ExitStatus>;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
let inner = Pin::get_mut(self);
loop {
if let Some(ref mut w) = inner.waiting {
match Pin::new(&mut w.rx).poll(cx) {
Poll::Ready(Ok(())) => {}
Poll::Ready(Err(_)) => panic!("should not be canceled"),
Poll::Pending => return Poll::Pending,
}
let status = try_wait(&inner.child)?.expect("not ready yet");
return Poll::Ready(Ok(status));
}
if let Some(e) = try_wait(&inner.child)? {
return Poll::Ready(Ok(e));
}
let (tx, rx) = oneshot::channel();
let ptr = Box::into_raw(Box::new(Some(tx)));
let mut wait_object = ptr::null_mut();
let rc = unsafe {
RegisterWaitForSingleObject(
&mut wait_object,
inner.child.as_raw_handle(),
Some(callback),
ptr as *mut _,
INFINITE,
WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE,
)
};
if rc == 0 {
let err = io::Error::last_os_error();
drop(unsafe { Box::from_raw(ptr) });
return Poll::Ready(Err(err));
}
inner.waiting = Some(Waiting {
rx,
wait_object,
tx: ptr,
});
}
}
}
impl Drop for Waiting {
fn drop(&mut self) {
unsafe {
let rc = UnregisterWaitEx(self.wait_object, INVALID_HANDLE_VALUE);
if rc == 0 {
panic!("failed to unregister: {}", io::Error::last_os_error());
}
drop(Box::from_raw(self.tx));
}
}
}
unsafe extern "system" fn callback(ptr: PVOID, _timer_fired: BOOLEAN) {
let complete = &mut *(ptr as *mut Option<oneshot::Sender<()>>);
let _ = complete.take().unwrap().send(());
}
pub(crate) fn try_wait(child: &StdChild) -> io::Result<Option<ExitStatus>> {
unsafe {
match WaitForSingleObject(child.as_raw_handle(), 0) {
WAIT_OBJECT_0 => {}
WAIT_TIMEOUT => return Ok(None),
_ => return Err(io::Error::last_os_error()),
}
let mut status = 0;
let rc = GetExitCodeProcess(child.as_raw_handle(), &mut status);
if rc == FALSE {
Err(io::Error::last_os_error())
} else {
Ok(Some(ExitStatus::from_raw(status)))
}
}
}
pub(crate) type ChildStdin = PollEvented<NamedPipe>;
pub(crate) type ChildStdout = PollEvented<NamedPipe>;
pub(crate) type ChildStderr = PollEvented<NamedPipe>;
fn stdio<T>(option: Option<T>) -> Option<PollEvented<NamedPipe>>
where
T: IntoRawHandle,
{
let io = match option {
Some(io) => io,
None => return None,
};
let pipe = unsafe { NamedPipe::from_raw_handle(io.into_raw_handle()) };
PollEvented::new(pipe).ok()
}