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// I've called the primary data structure in this module a "range trie." As far
// as I can tell, there is no prior art on a data structure like this, however,
// it's likely someone somewhere has built something like it. Searching for
// "range trie" turns up the paper "Range Tries for Scalable Address Lookup,"
// but it does not appear relevant.
//
// The range trie is just like a trie in that it is a special case of a
// deterministic finite state machine. It has states and each state has a set
// of transitions to other states. It is acyclic, and, like a normal trie,
// it makes no attempt to reuse common suffixes among its elements. The key
// difference between a normal trie and a range trie below is that a range trie
// operates on *contiguous sequences* of bytes instead of singleton bytes.
// One could say say that our alphabet is ranges of bytes instead of bytes
// themselves, except a key part of range trie construction is splitting ranges
// apart to ensure there is at most one transition that can be taken for any
// byte in a given state.
//
// I've tried to explain the details of how the range trie works below, so
// for now, we are left with trying to understand what problem we're trying to
// solve. Which is itself fairly involved!
//
// At the highest level, here's what we want to do. We want to convert a
// sequence of Unicode codepoints into a finite state machine whose transitions
// are over *bytes* and *not* Unicode codepoints. We want this because it makes
// said finite state machines much smaller and much faster to execute. As a
// simple example, consider a byte oriented automaton for all Unicode scalar
// values (0x00 through 0x10FFFF, not including surrogate codepoints):
//
// [00-7F]
// [C2-DF][80-BF]
// [E0-E0][A0-BF][80-BF]
// [E1-EC][80-BF][80-BF]
// [ED-ED][80-9F][80-BF]
// [EE-EF][80-BF][80-BF]
// [F0-F0][90-BF][80-BF][80-BF]
// [F1-F3][80-BF][80-BF][80-BF]
// [F4-F4][80-8F][80-BF][80-BF]
//
// (These byte ranges are generated via the regex-syntax::utf8 module, which
// was based on Russ Cox's code in RE2, which was in turn based on Ken
// Thompson's implementation of the same idea in his Plan9 implementation of
// grep.)
//
// It should be fairly straight-forward to see how one could compile this into
// a DFA. The sequences are sorted and non-overlapping. Essentially, you could
// build a trie from this fairly easy. The problem comes when your initial
// range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class
// represented by '\w' contains only a tenth of the codepoints that
// 0x00-0x10FFFF contains, but if we were to write out the byte based ranges
// as we did above, the list would stretch to 892 entries! This turns into
// quite a large NFA with a few thousand states. Turning this beast into a DFA
// takes quite a bit of time. We are thus left with trying to trim down the
// number of states we produce as early as possible.
//
// One approach (used by RE2 and still by the regex crate, at time of writing)
// is to try to find common suffixes while building NFA states for the above
// and reuse them. This is very cheap to do and one can control precisely how
// much extra memory you want to use for the cache.
//
// Another approach, however, is to reuse an algorithm for constructing a
// *minimal* DFA from a sorted sequence of inputs. I don't want to go into
// the full details here, but I explain it in more depth in my blog post on
// FSTs[1]. Note that the algorithm not invented by me, but was published
// in paper by Daciuk et al. in 2000 called "Incremental Construction of
// MinimalAcyclic Finite-State Automata." Like the suffix cache approach above,
// it is also possible to control the amount of extra memory one uses, although
// this usually comes with the cost of sacrificing true minimality. (But it's
// typically close enough with a reasonably sized cache of states.)
//
// The catch is that Daciuk's algorithm only works if you add your keys in
// lexicographic ascending order. In our case, since we're dealing with ranges,
// we also need the additional requirement that ranges are either equivalent
// or do not overlap at all. For example, if one were given the following byte
// ranges:
//
// [BC-BF][80-BF]
// [BC-BF][90-BF]
//
// Then Daciuk's algorithm also would not work, since there is nothing to
// handle the fact that the ranges overlap. They would need to be split apart.
// Thankfully, Thompson's algorithm for producing byte ranges for Unicode
// codepoint ranges meets both of our requirements.
//
// ... however, we would also like to be able to compile UTF-8 automata in
// reverse. We want this because in order to find the starting location of a
// match using a DFA, we need to run a second DFA---a reversed version of the
// forward DFA---backwards to discover the match location. Unfortunately, if
// we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are
// can overlap, even if they are sorted:
//
// [00-7F]
// [80-BF][80-9F][ED-ED]
// [80-BF][80-BF][80-8F][F4-F4]
// [80-BF][80-BF][80-BF][F1-F3]
// [80-BF][80-BF][90-BF][F0-F0]
// [80-BF][80-BF][E1-EC]
// [80-BF][80-BF][EE-EF]
// [80-BF][A0-BF][E0-E0]
// [80-BF][C2-DF]
//
// For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have
// overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no
// simple way to apply Daciuk's algorithm.
//
// And thus, the range trie was born. The range trie's only purpose is to take
// sequences of byte ranges like the ones above, collect them into a trie and
// then spit them in a sorted fashion with no overlapping ranges. For example,
// 0x00-0x10FFFF gets translated to:
//
// [0-7F]
// [80-BF][80-9F][80-8F][F1-F3]
// [80-BF][80-9F][80-8F][F4]
// [80-BF][80-9F][90-BF][F0]
// [80-BF][80-9F][90-BF][F1-F3]
// [80-BF][80-9F][E1-EC]
// [80-BF][80-9F][ED]
// [80-BF][80-9F][EE-EF]
// [80-BF][A0-BF][80-8F][F1-F3]
// [80-BF][A0-BF][80-8F][F4]
// [80-BF][A0-BF][90-BF][F0]
// [80-BF][A0-BF][90-BF][F1-F3]
// [80-BF][A0-BF][E0]
// [80-BF][A0-BF][E1-EC]
// [80-BF][A0-BF][EE-EF]
// [80-BF][C2-DF]
//
// We've thus satisfied our requirements for running Daciuk's algorithm. All
// sequences of ranges are sorted, and any corresponding ranges are either
// exactly equivalent or non-overlapping.
//
// In effect, a range trie is building a DFA from a sequence of arbitrary
// byte ranges. But it uses an algoritm custom tailored to its input, so it
// is not as costly as traditional DFA construction. While it is still quite
// a bit more costly than the forward's case (which only needs Daciuk's
// algorithm), it winds up saving a substantial amount of time if one is doing
// a full DFA powerset construction later by virtue of producing a much much
// smaller NFA.
//
// [1] - https://blog.burntsushi.net/transducers/
// [2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601
use std::cell::RefCell;
use std::fmt;
use std::mem;
use std::ops::RangeInclusive;
use std::u32;
use regex_syntax::utf8::Utf8Range;
/// A smaller state ID means more effective use of the CPU cache and less
/// time spent copying. The implementation below will panic if the state ID
/// space is exhausted, but in order for that to happen, the range trie itself
/// would use well over 100GB of memory. Moreover, it's likely impossible
/// for the state ID space to get that big. In fact, it's likely that even a
/// u16 would be good enough here. But it's not quite clear how to prove this.
type StateID = u32;
/// There is only one final state in this trie. Every sequence of byte ranges
/// added shares the same final state.
const FINAL: StateID = 0;
/// The root state of the trie.
const ROOT: StateID = 1;
/// A range trie represents an ordered set of sequences of bytes.
///
/// A range trie accepts as input a sequence of byte ranges and merges
/// them into the existing set such that the trie can produce a sorted
/// non-overlapping sequence of byte ranges. The sequence emitted corresponds
/// precisely to the sequence of bytes matched by the given keys, although the
/// byte ranges themselves may be split at different boundaries.
///
/// The order complexity of this data structure seems difficult to analyze.
/// If the size of a byte is held as a constant, then insertion is clearly
/// O(n) where n is the number of byte ranges in the input key. However, if
/// k=256 is our alphabet size, then insertion could be O(k^2 * n). In
/// particular it seems possible for pathological inputs to cause insertion
/// to do a lot of work. However, for what we use this data structure for,
/// there should be no pathological inputs since the ultimate source is always
/// a sorted set of Unicode scalar value ranges.
///
/// Internally, this trie is setup like a finite state machine. Note though
/// that it is acyclic.
#[derive(Clone)]
pub struct RangeTrie {
/// The states in this trie. The first is always the shared final state.
/// The second is always the root state. Otherwise, there is no
/// particular order.
states: Vec<State>,
/// A free-list of states. When a range trie is cleared, all of its states
/// are added to list. Creating a new state reuses states from this list
/// before allocating a new one.
free: Vec<State>,
/// A stack for traversing this trie to yield sequences of byte ranges in
/// lexicographic order.
iter_stack: RefCell<Vec<NextIter>>,
/// A bufer that stores the current sequence during iteration.
iter_ranges: RefCell<Vec<Utf8Range>>,
/// A stack used for traversing the trie in order to (deeply) duplicate
/// a state.
dupe_stack: Vec<NextDupe>,
/// A stack used for traversing the trie during insertion of a new
/// sequence of byte ranges.
insert_stack: Vec<NextInsert>,
}
/// A single state in this trie.
#[derive(Clone)]
struct State {
/// A sorted sequence of non-overlapping transitions to other states. Each
/// transition corresponds to a single range of bytes.
transitions: Vec<Transition>,
}
/// A transition is a single range of bytes. If a particular byte is in this
/// range, then the corresponding machine may transition to the state pointed
/// to by `next_id`.
#[derive(Clone)]
struct Transition {
/// The byte range.
range: Utf8Range,
/// The next state to transition to.
next_id: StateID,
}
impl RangeTrie {
/// Create a new empty range trie.
pub fn new() -> RangeTrie {
let mut trie = RangeTrie {
states: vec![],
free: vec![],
iter_stack: RefCell::new(vec![]),
iter_ranges: RefCell::new(vec![]),
dupe_stack: vec![],
insert_stack: vec![],
};
trie.clear();
trie
}
/// Clear this range trie such that it is empty. Clearing a range trie
/// and reusing it can beneficial because this may reuse allocations.
pub fn clear(&mut self) {
self.free.extend(self.states.drain(..));
self.add_empty(); // final
self.add_empty(); // root
}
/// Iterate over all of the sequences of byte ranges in this trie, and
/// call the provided function for each sequence. Iteration occurs in
/// lexicographic order.
pub fn iter<F: FnMut(&[Utf8Range])>(&self, mut f: F) {
let mut stack = self.iter_stack.borrow_mut();
stack.clear();
let mut ranges = self.iter_ranges.borrow_mut();
ranges.clear();
// We do iteration in a way that permits us to use a single buffer
// for our keys. We iterate in a depth first fashion, while being
// careful to expand our frontier as we move deeper in the trie.
stack.push(NextIter { state_id: ROOT, tidx: 0 });
while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() {
// This could be implemented more simply without an inner loop
// here, but at the cost of more stack pushes.
loop {
let state = self.state(state_id);
// If we're visited all transitions in this state, then pop
// back to the parent state.
if tidx >= state.transitions.len() {
ranges.pop();
break;
}
let t = &state.transitions[tidx];
ranges.push(t.range);
if t.next_id == FINAL {
f(&ranges);
ranges.pop();
tidx += 1;
} else {
// Expand our frontier. Once we come back to this state
// via the stack, start in on the next transition.
stack.push(NextIter { state_id, tidx: tidx + 1 });
// Otherwise, move to the first transition of the next
// state.
state_id = t.next_id;
tidx = 0;
}
}
}
}
/// Inserts a new sequence of ranges into this trie.
///
/// The sequence given must be non-empty and must not have a length
/// exceeding 4.
pub fn insert(&mut self, ranges: &[Utf8Range]) {
assert!(!ranges.is_empty());
assert!(ranges.len() <= 4);
let mut stack = mem::replace(&mut self.insert_stack, vec![]);
stack.clear();
stack.push(NextInsert::new(ROOT, ranges));
while let Some(next) = stack.pop() {
let (state_id, ranges) = (next.state_id(), next.ranges());
assert!(!ranges.is_empty());
let (mut new, rest) = (ranges[0], &ranges[1..]);
// i corresponds to the position of the existing transition on
// which we are operating. Typically, the result is to remove the
// transition and replace it with two or more new transitions
// corresponding to the partitions generated by splitting the
// 'new' with the ith transition's range.
let mut i = self.state(state_id).find(new);
// In this case, there is no overlap *and* the new range is greater
// than all existing ranges. So we can just add it to the end.
if i == self.state(state_id).transitions.len() {
let next_id = NextInsert::push(self, &mut stack, rest);
self.add_transition(state_id, new, next_id);
continue;
}
// The need for this loop is a bit subtle, buf basically, after
// we've handled the partitions from our initial split, it's
// possible that there will be a partition leftover that overlaps
// with a subsequent transition. If so, then we have to repeat
// the split process again with the leftovers and that subsequent
// transition.
'OUTER: loop {
let old = self.state(state_id).transitions[i].clone();
let split = match Split::new(old.range, new) {
Some(split) => split,
None => {
let next_id = NextInsert::push(self, &mut stack, rest);
self.add_transition_at(i, state_id, new, next_id);
continue;
}
};
let splits = split.as_slice();
// If we only have one partition, then the ranges must be
// equivalent. There's nothing to do here for this state, so
// just move on to the next one.
if splits.len() == 1 {
// ... but only if we have anything left to do.
if !rest.is_empty() {
stack.push(NextInsert::new(old.next_id, rest));
}
break;
}
// At this point, we know that 'split' is non-empty and there
// must be some overlap AND that the two ranges are not
// equivalent. Therefore, the existing range MUST be removed
// and split up somehow. Instead of actually doing the removal
// and then a subsequent insertion---with all the memory
// shuffling that entails---we simply overwrite the transition
// at position `i` for the first new transition we want to
// insert. After that, we're forced to do expensive inserts.
let mut first = true;
let mut add_trans =
|trie: &mut RangeTrie, pos, from, range, to| {
if first {
trie.set_transition_at(pos, from, range, to);
first = false;
} else {
trie.add_transition_at(pos, from, range, to);
}
};
for (j, &srange) in splits.iter().enumerate() {
match srange {
SplitRange::Old(r) => {
// Deep clone the state pointed to by the ith
// transition. This is always necessary since 'old'
// is always coupled with at least a 'both'
// partition. We don't want any new changes made
// via the 'both' partition to impact the part of
// the transition that doesn't overlap with the
// new range.
let dup_id = self.duplicate(old.next_id);
add_trans(self, i, state_id, r, dup_id);
}
SplitRange::New(r) => {
// This is a bit subtle, but if this happens to be
// the last partition in our split, it is possible
// that this overlaps with a subsequent transition.
// If it does, then we must repeat the whole
// splitting process over again with `r` and the
// subsequent transition.
{
let trans = &self.state(state_id).transitions;
if j + 1 == splits.len()
&& i < trans.len()
&& intersects(r, trans[i].range)
{
new = r;
continue 'OUTER;
}
}
// ... otherwise, setup exploration for a new
// empty state and add a brand new transition for
// this new range.
let next_id =
NextInsert::push(self, &mut stack, rest);
add_trans(self, i, state_id, r, next_id);
}
SplitRange::Both(r) => {
// Continue adding the remaining ranges on this
// path and update the transition with the new
// range.
if !rest.is_empty() {
stack.push(NextInsert::new(old.next_id, rest));
}
add_trans(self, i, state_id, r, old.next_id);
}
}
i += 1;
}
// If we've reached this point, then we know that there are
// no subsequent transitions with any overlap. Therefore, we
// can stop processing this range and move on to the next one.
break;
}
}
self.insert_stack = stack;
}
pub fn add_empty(&mut self) -> StateID {
if self.states.len() as u64 > u32::MAX as u64 {
// This generally should not happen since a range trie is only
// ever used to compile a single sequence of Unicode scalar values.
// If we ever got to this point, we would, at *minimum*, be using
// 96GB in just the range trie alone.
panic!("too many sequences added to range trie");
}
let id = self.states.len() as StateID;
// If we have some free states available, then use them to avoid
// more allocations.
if let Some(mut state) = self.free.pop() {
state.clear();
self.states.push(state);
} else {
self.states.push(State { transitions: vec![] });
}
id
}
/// Performs a deep clone of the given state and returns the duplicate's
/// state ID.
///
/// A "deep clone" in this context means that the state given along with
/// recursively all states that it points to are copied. Once complete,
/// the given state ID and the returned state ID share nothing.
///
/// This is useful during range trie insertion when a new range overlaps
/// with an existing range that is bigger than the new one. The part of
/// the existing range that does *not* overlap with the new one is that
/// duplicated so that adding the new range to the overlap doesn't disturb
/// the non-overlapping portion.
///
/// There's one exception: if old_id is the final state, then it is not
/// duplicated and the same final state is returned. This is because all
/// final states in this trie are equivalent.
fn duplicate(&mut self, old_id: StateID) -> StateID {
if old_id == FINAL {
return FINAL;
}
let mut stack = mem::replace(&mut self.dupe_stack, vec![]);
stack.clear();
let new_id = self.add_empty();
// old_id is the state we're cloning and new_id is the ID of the
// duplicated state for old_id.
stack.push(NextDupe { old_id, new_id });
while let Some(NextDupe { old_id, new_id }) = stack.pop() {
for i in 0..self.state(old_id).transitions.len() {
let t = self.state(old_id).transitions[i].clone();
if t.next_id == FINAL {
// All final states are the same, so there's no need to
// duplicate it.
self.add_transition(new_id, t.range, FINAL);
continue;
}
let new_child_id = self.add_empty();
self.add_transition(new_id, t.range, new_child_id);
stack.push(NextDupe {
old_id: t.next_id,
new_id: new_child_id,
});
}
}
self.dupe_stack = stack;
new_id
}
/// Adds the given transition to the given state.
///
/// Callers must ensure that all previous transitions in this state
/// are lexicographically smaller than the given range.
fn add_transition(
&mut self,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id)
.transitions
.push(Transition { range, next_id });
}
/// Like `add_transition`, except this inserts the transition just before
/// the ith transition.
fn add_transition_at(
&mut self,
i: usize,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id)
.transitions
.insert(i, Transition { range, next_id });
}
/// Overwrites the transition at position i with the given transition.
fn set_transition_at(
&mut self,
i: usize,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id).transitions[i] = Transition { range, next_id };
}
/// Return an immutable borrow for the state with the given ID.
fn state(&self, id: StateID) -> &State {
&self.states[id as usize]
}
/// Return a mutable borrow for the state with the given ID.
fn state_mut(&mut self, id: StateID) -> &mut State {
&mut self.states[id as usize]
}
}
impl State {
/// Find the position at which the given range should be inserted in this
/// state.
///
/// The position returned is always in the inclusive range
/// [0, transitions.len()]. If 'transitions.len()' is returned, then the
/// given range overlaps with no other range in this state *and* is greater
/// than all of them.
///
/// For all other possible positions, the given range either overlaps
/// with the transition at that position or is otherwise less than it
/// with no overlap (and is greater than the previous transition). In the
/// former case, careful attention must be paid to inserting this range
/// as a new transition. In the latter case, the range can be inserted as
/// a new transition at the given position without disrupting any other
/// transitions.
fn find(&self, range: Utf8Range) -> usize {
/// Returns the position `i` at which `pred(xs[i])` first returns true
/// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never
/// returns true, then `xs.len()` is returned.
///
/// We roll our own binary search because it doesn't seem like the
/// standard library's binary search can be used here. Namely, if
/// there is an overlapping range, then we want to find the first such
/// occurrence, but there may be many. Or at least, it's not quite
/// clear to me how to do it.
fn binary_search<T, F>(xs: &[T], mut pred: F) -> usize
where
F: FnMut(&T) -> bool,
{
let (mut left, mut right) = (0, xs.len());
while left < right {
// Overflow is impossible because xs.len() <= 256.
let mid = (left + right) / 2;
if pred(&xs[mid]) {
right = mid;
} else {
left = mid + 1;
}
}
left
}
// Benchmarks suggest that binary search is just a bit faster than
// straight linear search. Specifically when using the debug tool:
//
// hyperfine "regex-automata-debug debug -acqr '\w{40} ecurB'"
binary_search(&self.transitions, |t| range.start <= t.range.end)
}
/// Clear this state such that it has zero transitions.
fn clear(&mut self) {
self.transitions.clear();
}
}
/// The next state to process during duplication.
#[derive(Clone, Debug)]
struct NextDupe {
/// The state we want to duplicate.
old_id: StateID,
/// The ID of the new state that is a duplicate of old_id.
new_id: StateID,
}
/// The next state (and its corresponding transition) that we want to visit
/// during iteration in lexicographic order.
#[derive(Clone, Debug)]
struct NextIter {
state_id: StateID,
tidx: usize,
}
/// The next state to process during insertion and any remaining ranges that we
/// want to add for a partcular sequence of ranges. The first such instance
/// is always the root state along with all ranges given.
#[derive(Clone, Debug)]
struct NextInsert {
/// The next state to begin inserting ranges. This state should be the
/// state at which `ranges[0]` should be inserted.
state_id: StateID,
/// The ranges to insert. We used a fixed-size array here to avoid an
/// allocation.
ranges: [Utf8Range; 4],
/// The number of valid ranges in the above array.
len: u8,
}
impl NextInsert {
/// Create the next item to visit. The given state ID should correspond
/// to the state at which the first range in the given slice should be
/// inserted. The slice given must not be empty and it must be no longer
/// than 4.
fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert {
let len = ranges.len();
assert!(len > 0);
assert!(len <= 4);
let mut tmp = [Utf8Range { start: 0, end: 0 }; 4];
tmp[..len].copy_from_slice(ranges);
NextInsert { state_id, ranges: tmp, len: len as u8 }
}
/// Push a new empty state to visit along with any remaining ranges that
/// still need to be inserted. The ID of the new empty state is returned.
///
/// If ranges is empty, then no new state is created and FINAL is returned.
fn push(
trie: &mut RangeTrie,
stack: &mut Vec<NextInsert>,
ranges: &[Utf8Range],
) -> StateID {
if ranges.is_empty() {
FINAL
} else {
let next_id = trie.add_empty();
stack.push(NextInsert::new(next_id, ranges));
next_id
}
}
/// Return the ID of the state to visit.
fn state_id(&self) -> StateID {
self.state_id
}
/// Return the remaining ranges to insert.
fn ranges(&self) -> &[Utf8Range] {
&self.ranges[..self.len as usize]
}
}
/// Split represents a partitioning of two ranges into one or more ranges. This
/// is the secret sauce that makes a range trie work, as it's what tells us
/// how to deal with two overlapping but unequal ranges during insertion.
///
/// Essentially, either two ranges overlap or they don't. If they don't, then
/// handling insertion is easy: just insert the new range into its
/// lexicographically correct position. Since it does not overlap with anything
/// else, no other transitions are impacted by the new range.
///
/// If they do overlap though, there are generally three possible cases to
/// handle:
///
/// 1. The part where the two ranges actually overlap. i.e., The intersection.
/// 2. The part of the existing range that is not in the the new range.
/// 3. The part of the new range that is not in the old range.
///
/// (1) is guaranteed to always occur since all overlapping ranges have a
/// non-empty intersection. If the two ranges are not equivalent, then at
/// least one of (2) or (3) is guaranteed to occur as well. In some cases,
/// e.g., `[0-4]` and `[4-9]`, all three cases will occur.
///
/// This `Split` type is responsible for providing (1), (2) and (3) for any
/// possible pair of byte ranges.
///
/// As for insertion, for the overlap in (1), the remaining ranges to insert
/// should be added by following the corresponding transition. However, this
/// should only be done for the overlapping parts of the range. If there was
/// a part of the existing range that was not in the new range, then that
/// existing part must be split off from the transition and duplicated. The
/// remaining parts of the overlap can then be added to using the new ranges
/// without disturbing the existing range.
///
/// Handling the case for the part of a new range that is not in an existing
/// range is seemingly easy. Just treat it as if it were a non-overlapping
/// range. The problem here is that if this new non-overlapping range occurs
/// after both (1) and (2), then it's possible that it can overlap with the
/// next transition in the current state. If it does, then the whole process
/// must be repeated!
///
/// # Details of the 3 cases
///
/// The following details the various cases that are implemented in code
/// below. It's plausible that the number of cases is not actually minimal,
/// but it's important for this code to remain at least somewhat readable.
///
/// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define
/// the follow distinct relationships where at least one must apply. The order
/// of these matters, since multiple can match. The first to match applies.
///
/// 1. b < x <=> [a,b] < [x,y]
/// 2. y < a <=> [x,y] < [a,b]
///
/// In the case of (1) and (2), these are the only cases where there is no
/// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In
/// order to compute the intersection, one can do [max(a,x), min(b,y)]. The
/// intersection in all of the following cases is non-empty.
///
/// 3. a = x && b = y <=> [a,b] == [x,y]
/// 4. a = x && b < y <=> [x,y] right-extends [a,b]
/// 5. b = y && a > x <=> [x,y] left-extends [a,b]
/// 6. x = a && y < b <=> [a,b] right-extends [x,y]
/// 7. y = b && x > a <=> [a,b] left-extends [x,y]
/// 8. a > x && b < y <=> [x,y] covers [a,b]
/// 9. x > a && y < b <=> [a,b] covers [x,y]
/// 10. b = x && a < y <=> [a,b] is left-adjacent to [x,y]
/// 11. y = a && x < b <=> [x,y] is left-adjacent to [a,b]
/// 12. b > x && b < y <=> [a,b] left-overlaps [x,y]
/// 13. y > a && y < b <=> [x,y] left-overlaps [a,b]
///
/// In cases 3-13, we can form rules that partition the ranges into a
/// non-overlapping ordered sequence of ranges:
///
/// 3. [a,b]
/// 4. [a,b], [b+1,y]
/// 5. [x,a-1], [a,b]
/// 6. [x,y], [y+1,b]
/// 7. [a,x-1], [x,y]
/// 8. [x,a-1], [a,b], [b+1,y]
/// 9. [a,x-1], [x,y], [y+1,b]
/// 10. [a,b-1], [b,b], [b+1,y]
/// 11. [x,y-1], [y,y], [y+1,b]
/// 12. [a,x-1], [x,b], [b+1,y]
/// 13. [x,a-1], [a,y], [y+1,b]
///
/// In the code below, we go a step further and identify each of the above
/// outputs as belonging either to the overlap of the two ranges or to one
/// of [a,b] or [x,y] exclusively.
#[derive(Clone, Debug, Eq, PartialEq)]
struct Split {
partitions: [SplitRange; 3],
len: usize,
}
/// A tagged range indicating how it was derived from a pair of ranges.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum SplitRange {
Old(Utf8Range),
New(Utf8Range),
Both(Utf8Range),
}
impl Split {
/// Create a partitioning of the given ranges.
///
/// If the given ranges have an empty intersection, then None is returned.
fn new(o: Utf8Range, n: Utf8Range) -> Option<Split> {
let range = |r: RangeInclusive<u8>| Utf8Range {
start: *r.start(),
end: *r.end(),
};
let old = |r| SplitRange::Old(range(r));
let new = |r| SplitRange::New(range(r));
let both = |r| SplitRange::Both(range(r));
// Use same names as the comment above to make it easier to compare.
let (a, b, x, y) = (o.start, o.end, n.start, n.end);
if b < x || y < a {
// case 1, case 2
None
} else if a == x && b == y {
// case 3
Some(Split::parts1(both(a..=b)))
} else if a == x && b < y {
// case 4
Some(Split::parts2(both(a..=b), new(b + 1..=y)))
} else if b == y && a > x {
// case 5
Some(Split::parts2(new(x..=a - 1), both(a..=b)))
} else if x == a && y < b {
// case 6
Some(Split::parts2(both(x..=y), old(y + 1..=b)))
} else if y == b && x > a {
// case 7
Some(Split::parts2(old(a..=x - 1), both(x..=y)))
} else if a > x && b < y {
// case 8
Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y)))
} else if x > a && y < b {
// case 9
Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b)))
} else if b == x && a < y {
// case 10
Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y)))
} else if y == a && x < b {
// case 11
Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b)))
} else if b > x && b < y {
// case 12
Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y)))
} else if y > a && y < b {
// case 13
Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b)))
} else {
unreachable!()
}
}
/// Create a new split with a single partition. This only occurs when two
/// ranges are equivalent.
fn parts1(r1: SplitRange) -> Split {
// This value doesn't matter since it is never accessed.
let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
Split { partitions: [r1, nada, nada], len: 1 }
}
/// Create a new split with two partitions.
fn parts2(r1: SplitRange, r2: SplitRange) -> Split {
// This value doesn't matter since it is never accessed.
let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
Split { partitions: [r1, r2, nada], len: 2 }
}
/// Create a new split with three partitions.
fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split {
Split { partitions: [r1, r2, r3], len: 3 }
}
/// Return the partitions in this split as a slice.
fn as_slice(&self) -> &[SplitRange] {
&self.partitions[..self.len]
}
}
impl fmt::Debug for RangeTrie {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, "")?;
for (i, state) in self.states.iter().enumerate() {
let status = if i == FINAL as usize { '*' } else { ' ' };
writeln!(f, "{}{:06}: {:?}", status, i, state)?;
}
Ok(())
}
}
impl fmt::Debug for State {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let rs = self
.transitions
.iter()
.map(|t| format!("{:?}", t))
.collect::<Vec<String>>()
.join(", ");
write!(f, "{}", rs)
}
}
impl fmt::Debug for Transition {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.range.start == self.range.end {
write!(f, "{:02X} => {:02X}", self.range.start, self.next_id)
} else {
write!(
f,
"{:02X}-{:02X} => {:02X}",
self.range.start, self.range.end, self.next_id
)
}
}
}
/// Returns true if and only if the given ranges intersect.
fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool {
!(r1.end < r2.start || r2.end < r1.start)
}
#[cfg(test)]
mod tests {
use std::ops::RangeInclusive;
use regex_syntax::utf8::Utf8Range;
use super::*;
fn r(range: RangeInclusive<u8>) -> Utf8Range {
Utf8Range { start: *range.start(), end: *range.end() }
}
fn split_maybe(
old: RangeInclusive<u8>,
new: RangeInclusive<u8>,
) -> Option<Split> {
Split::new(r(old), r(new))
}
fn split(
old: RangeInclusive<u8>,
new: RangeInclusive<u8>,
) -> Vec<SplitRange> {
split_maybe(old, new).unwrap().as_slice().to_vec()
}
#[test]
fn no_splits() {
// case 1
assert_eq!(None, split_maybe(0..=1, 2..=3));
// case 2
assert_eq!(None, split_maybe(2..=3, 0..=1));
}
#[test]
fn splits() {
let range = |r: RangeInclusive<u8>| Utf8Range {
start: *r.start(),
end: *r.end(),
};
let old = |r| SplitRange::Old(range(r));
let new = |r| SplitRange::New(range(r));
let both = |r| SplitRange::Both(range(r));
// case 3
assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]);
assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]);
// case 4
assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]);
assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]);
assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]);
// case 5
assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]);
assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]);
assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]);
// case 6
assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]);
assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]);
assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]);
// case 7
assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]);
assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]);
assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]);
// case 8
assert_eq!(
split(3..=6, 2..=7),
vec![new(2..=2), both(3..=6), new(7..=7)],
);
assert_eq!(
split(3..=6, 1..=8),
vec![new(1..=2), both(3..=6), new(7..=8)],
);
// case 9
assert_eq!(
split(2..=7, 3..=6),
vec![old(2..=2), both(3..=6), old(7..=7)],
);
assert_eq!(
split(1..=8, 3..=6),
vec![old(1..=2), both(3..=6), old(7..=8)],
);
// case 10
assert_eq!(
split(3..=6, 6..=7),
vec![old(3..=5), both(6..=6), new(7..=7)],
);
assert_eq!(
split(3..=6, 6..=8),
vec![old(3..=5), both(6..=6), new(7..=8)],
);
assert_eq!(
split(5..=6, 6..=7),
vec![old(5..=5), both(6..=6), new(7..=7)],
);
// case 11
assert_eq!(
split(6..=7, 3..=6),
vec![new(3..=5), both(6..=6), old(7..=7)],
);
assert_eq!(
split(6..=8, 3..=6),
vec![new(3..=5), both(6..=6), old(7..=8)],
);
assert_eq!(
split(6..=7, 5..=6),
vec![new(5..=5), both(6..=6), old(7..=7)],
);
// case 12
assert_eq!(
split(3..=7, 5..=9),
vec![old(3..=4), both(5..=7), new(8..=9)],
);
assert_eq!(
split(3..=5, 4..=6),
vec![old(3..=3), both(4..=5), new(6..=6)],
);
// case 13
assert_eq!(
split(5..=9, 3..=7),
vec![new(3..=4), both(5..=7), old(8..=9)],
);
assert_eq!(
split(4..=6, 3..=5),
vec![new(3..=3), both(4..=5), old(6..=6)],
);
}
// Arguably there should be more tests here, but in practice, this data
// structure is well covered by the huge number of regex tests.
}