blob: 32895308f9f1e1a585d075280db8e9c64c1bc7f1 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_
#define SRC_UI_LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_
#include "src/ui/lib/escher/forward_declarations.h"
#include "src/ui/lib/escher/util/hash_cache.h"
#include "src/ui/lib/escher/vk/impl/framebuffer.h"
namespace escher {
namespace impl {
// FramebufferAllocator wraps HashCache to provide a frame-based cache for
// Vulkan framebuffers.
class FramebufferAllocator {
public:
FramebufferAllocator(ResourceRecycler* recycler, impl::RenderPassCache* render_pass_cache);
const impl::FramebufferPtr& ObtainFramebuffer(const RenderPassInfo& info);
void BeginFrame() { framebuffer_cache_.BeginFrame(); }
void Clear() { framebuffer_cache_.Clear(); }
private:
struct CacheItem : public HashCacheItem<CacheItem> {
impl::FramebufferPtr framebuffer;
};
ResourceRecycler* const recycler_;
impl::RenderPassCache* const render_pass_cache_;
// If this template is changed to have a non-default FramesUntilEviction
// value, be sure to change all other HashCaches used by the Frame class
// (e.g., DescriptorSetAllocator).
HashCache<CacheItem, DefaultObjectPoolPolicy<CacheItem>> framebuffer_cache_;
};
} // namespace impl
} // namespace escher
#endif // SRC_UI_LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_