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// Copyright 2020 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_LIB_ESCHER_TEST_PAPER_PAPER_TESTER_H_
#define SRC_UI_LIB_ESCHER_TEST_PAPER_PAPER_TESTER_H_
#include "src/ui/lib/escher/paper/paper_draw_call_factory.h"
namespace escher {
class PaperTester {
public:
static PaperShaderList GetShaderList(const PaperDrawCallFactory& factory, const Material& mat,
bool cast_shadows) {
return factory.GetShaderList(mat, cast_shadows);
}
static ShaderProgram* ambient_light_program(const PaperDrawCallFactory& factory) {
return factory.ambient_light_program_.get();
}
static ShaderProgram* no_lighting_program(const PaperDrawCallFactory& factory) {
return factory.no_lighting_program_.get();
}
static ShaderProgram* point_light_program(const PaperDrawCallFactory& factory) {
return factory.point_light_program_.get();
}
static ShaderProgram* shadow_volume_geometry_program(const PaperDrawCallFactory& factory) {
return factory.shadow_volume_geometry_program_.get();
}
static ShaderProgram* shadow_volume_geometry_debug_program(const PaperDrawCallFactory& factory) {
return factory.shadow_volume_geometry_debug_program_.get();
}
};
} // namespace escher
#endif // SRC_UI_LIB_ESCHER_TEST_PAPER_PAPER_TESTER_H_