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// Copyright 2016 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/ui/lib/escher/scene/ambient_light.h"
namespace escher {
AmbientLight::AmbientLight(float intensity) : color_(vec3(intensity)) {}
AmbientLight::AmbientLight(const vec3& color) : color_(color) {}
AmbientLight::~AmbientLight() {}
} // namespace escher