| // Copyright 2019 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SRC_DEVELOPER_DEBUG_ZXDB_SYMBOLS_COMPILE_UNIT_H_ |
| #define SRC_DEVELOPER_DEBUG_ZXDB_SYMBOLS_COMPILE_UNIT_H_ |
| |
| #include "src/developer/debug/zxdb/symbols/dwarf_lang.h" |
| #include "src/developer/debug/zxdb/symbols/symbol.h" |
| #include "src/lib/fxl/memory/weak_ptr.h" |
| |
| namespace zxdb { |
| |
| class ModuleSymbols; |
| |
| // Represents a DWARF "unit" DIE. See also DwarfUnit. |
| class CompileUnit final : public Symbol { |
| public: |
| // Symbol overrides. |
| const CompileUnit* AsCompileUnit() const override { return this; } |
| |
| // Module. This can be null if the module was unloaded while somebody held onto this symbol. It |
| // is also null in many unit testing situations where mock symbols are created. |
| const fxl::WeakPtr<ModuleSymbols>& module() const { return module_; } |
| |
| DwarfLang language() const { return language_; } |
| |
| // The file name that generated this unit. |
| const std::string& name() const { return name_; } |
| |
| // Compilation units have a lot of other stuff which we currently have no need for. These can be |
| // added here as needed. |
| |
| private: |
| FRIEND_REF_COUNTED_THREAD_SAFE(CompileUnit); |
| FRIEND_MAKE_REF_COUNTED(CompileUnit); |
| |
| explicit CompileUnit(fxl::WeakPtr<ModuleSymbols> module, DwarfLang lang, std::string name); |
| ~CompileUnit() override; |
| |
| fxl::WeakPtr<ModuleSymbols> module_; |
| |
| DwarfLang language_ = DwarfLang::kNone; |
| std::string name_; |
| }; |
| |
| } // namespace zxdb |
| |
| #endif // SRC_DEVELOPER_DEBUG_ZXDB_SYMBOLS_COMPILE_UNIT_H_ |