|  | // Copyright 2014 The Servo Project Developers. See the COPYRIGHT | 
|  | // file at the top-level directory of this distribution. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or | 
|  | // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license | 
|  | // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your | 
|  | // option. This file may not be copied, modified, or distributed | 
|  | // except according to those terms. | 
|  | //! A one-dimensional length, tagged with its units. | 
|  |  | 
|  | use num_traits; | 
|  |  | 
|  | // Euclid has its own Zero and One traits instead of of using the num_traits equivalents. | 
|  | // Unfortunately, num_traits::Zero requires Add, which opens a bag of sad things: | 
|  | //  - Most importantly, for Point2D to implement Zero it would need to implement Add<Self> which we | 
|  | //    don't want (we allow "Point + Vector" and "Vector + Vector" semantics and purposefully disallow | 
|  | //    "Point + Point". | 
|  | //  - Some operations that require, say, One and Div (for example Scale::inv) currently return a | 
|  | //    type parameterized over T::Output which is ambiguous with num_traits::One because it inherits | 
|  | //    Mul which also has an Output associated type. To fix it need to complicate type signatures | 
|  | //    by using <T as Trait>::Output which makes the code and documentation harder to read. | 
|  | // | 
|  | // On the other hand, euclid::num::Zero/One are automatically implemented for all types that | 
|  | // implement their num_traits counterpart. Euclid users never need to explicitly use | 
|  | // euclid::num::Zero/One and can/should only manipulate the num_traits equivalents without risk | 
|  | // of compatibility issues with euclid. | 
|  |  | 
|  | pub trait Zero { | 
|  | fn zero() -> Self; | 
|  | } | 
|  |  | 
|  | impl<T: num_traits::Zero> Zero for T { | 
|  | fn zero() -> T { | 
|  | num_traits::Zero::zero() | 
|  | } | 
|  | } | 
|  |  | 
|  | pub trait One { | 
|  | fn one() -> Self; | 
|  | } | 
|  |  | 
|  | impl<T: num_traits::One> One for T { | 
|  | fn one() -> T { | 
|  | num_traits::One::one() | 
|  | } | 
|  | } | 
|  |  | 
|  | /// Defines the nearest integer value to the original value. | 
|  | pub trait Round: Copy { | 
|  | /// Rounds to the nearest integer value. | 
|  | /// | 
|  | /// This behavior is preserved for negative values (unlike the basic cast). | 
|  | #[must_use] | 
|  | fn round(self) -> Self; | 
|  | } | 
|  | /// Defines the biggest integer equal or lower than the original value. | 
|  | pub trait Floor: Copy { | 
|  | /// Rounds to the biggest integer equal or lower than the original value. | 
|  | /// | 
|  | /// This behavior is preserved for negative values (unlike the basic cast). | 
|  | #[must_use] | 
|  | fn floor(self) -> Self; | 
|  | } | 
|  | /// Defines the smallest integer equal or greater than the original value. | 
|  | pub trait Ceil: Copy { | 
|  | /// Rounds to the smallest integer equal or greater than the original value. | 
|  | /// | 
|  | /// This behavior is preserved for negative values (unlike the basic cast). | 
|  | #[must_use] | 
|  | fn ceil(self) -> Self; | 
|  | } | 
|  |  | 
|  | macro_rules! num_int { | 
|  | ($ty:ty) => { | 
|  | impl Round for $ty { | 
|  | #[inline] | 
|  | fn round(self) -> $ty { | 
|  | self | 
|  | } | 
|  | } | 
|  | impl Floor for $ty { | 
|  | #[inline] | 
|  | fn floor(self) -> $ty { | 
|  | self | 
|  | } | 
|  | } | 
|  | impl Ceil for $ty { | 
|  | #[inline] | 
|  | fn ceil(self) -> $ty { | 
|  | self | 
|  | } | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | macro_rules! num_float { | 
|  | ($ty:ty) => { | 
|  | impl Round for $ty { | 
|  | #[inline] | 
|  | fn round(self) -> $ty { | 
|  | (self + 0.5).floor() | 
|  | } | 
|  | } | 
|  | impl Floor for $ty { | 
|  | #[inline] | 
|  | fn floor(self) -> $ty { | 
|  | num_traits::Float::floor(self) | 
|  | } | 
|  | } | 
|  | impl Ceil for $ty { | 
|  | #[inline] | 
|  | fn ceil(self) -> $ty { | 
|  | num_traits::Float::ceil(self) | 
|  | } | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | num_int!(i16); | 
|  | num_int!(u16); | 
|  | num_int!(i32); | 
|  | num_int!(u32); | 
|  | num_int!(i64); | 
|  | num_int!(u64); | 
|  | num_int!(isize); | 
|  | num_int!(usize); | 
|  | num_float!(f32); | 
|  | num_float!(f64); |