blob: 051afe512da82ebd3fcca664ea0f648752d4ec4d [file] [log] [blame]
use std::fmt;
use std::marker::PhantomData;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering::SeqCst;
use std::sync::{Arc, Condvar, Mutex};
use std::time::Duration;
/// A thread parking primitive.
///
/// Conceptually, each `Parker` has an associated token which is initially not present:
///
/// * The [`park`] method blocks the current thread unless or until the token is available, at
/// which point it automatically consumes the token. It may also return *spuriously*, without
/// consuming the token.
///
/// * The [`park_timeout`] method works the same as [`park`], but blocks for a specified maximum
/// time.
///
/// * The [`unpark`] method atomically makes the token available if it wasn't already. Because the
/// token is initially absent, [`unpark`] followed by [`park`] will result in the second call
/// returning immediately.
///
/// In other words, each `Parker` acts a bit like a spinlock that can be locked and unlocked using
/// [`park`] and [`unpark`].
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_utils::sync::Parker;
///
/// let mut p = Parker::new();
/// let u = p.unparker().clone();
///
/// // Make the token available.
/// u.unpark();
/// // Wakes up immediately and consumes the token.
/// p.park();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_millis(500));
/// u.unpark();
/// });
///
/// // Wakes up when `u.unpark()` provides the token, but may also wake up
/// // spuriously before that without consuming the token.
/// p.park();
/// ```
///
/// [`park`]: struct.Parker.html#method.park
/// [`park_timeout`]: struct.Parker.html#method.park_timeout
/// [`unpark`]: struct.Unparker.html#method.unpark
pub struct Parker {
unparker: Unparker,
_marker: PhantomData<*const ()>,
}
unsafe impl Send for Parker {}
impl Parker {
/// Creates a new `Parker`.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::sync::Parker;
///
/// let p = Parker::new();
/// ```
///
pub fn new() -> Parker {
Parker {
unparker: Unparker {
inner: Arc::new(Inner {
state: AtomicUsize::new(EMPTY),
lock: Mutex::new(()),
cvar: Condvar::new(),
}),
},
_marker: PhantomData,
}
}
/// Blocks the current thread until the token is made available.
///
/// A call to `park` may wake up spuriously without consuming the token, and callers should be
/// prepared for this possibility.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::sync::Parker;
///
/// let mut p = Parker::new();
/// let u = p.unparker().clone();
///
/// // Make the token available.
/// u.unpark();
///
/// // Wakes up immediately and consumes the token.
/// p.park();
/// ```
pub fn park(&self) {
self.unparker.inner.park(None);
}
/// Blocks the current thread until the token is made available, but only for a limited time.
///
/// A call to `park_timeout` may wake up spuriously without consuming the token, and callers
/// should be prepared for this possibility.
///
/// # Examples
///
/// ```
/// use std::time::Duration;
/// use crossbeam_utils::sync::Parker;
///
/// let mut p = Parker::new();
///
/// // Waits for the token to become available, but will not wait longer than 500 ms.
/// p.park_timeout(Duration::from_millis(500));
/// ```
pub fn park_timeout(&self, timeout: Duration) {
self.unparker.inner.park(Some(timeout));
}
/// Returns a reference to an associated [`Unparker`].
///
/// The returned [`Unparker`] doesn't have to be used by reference - it can also be cloned.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::sync::Parker;
///
/// let mut p = Parker::new();
/// let u = p.unparker().clone();
///
/// // Make the token available.
/// u.unpark();
/// // Wakes up immediately and consumes the token.
/// p.park();
/// ```
///
/// [`park`]: struct.Parker.html#method.park
/// [`park_timeout`]: struct.Parker.html#method.park_timeout
///
/// [`Unparker`]: struct.Unparker.html
pub fn unparker(&self) -> &Unparker {
&self.unparker
}
}
impl fmt::Debug for Parker {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.pad("Parker { .. }")
}
}
/// Unparks a thread parked by the associated [`Parker`].
///
/// [`Parker`]: struct.Parker.html
pub struct Unparker {
inner: Arc<Inner>,
}
unsafe impl Send for Unparker {}
unsafe impl Sync for Unparker {}
impl Unparker {
/// Atomically makes the token available if it is not already.
///
/// This method will wake up the thread blocked on [`park`] or [`park_timeout`], if there is
/// any.
///
/// # Examples
///
/// ```
/// use std::thread;
/// use std::time::Duration;
/// use crossbeam_utils::sync::Parker;
///
/// let mut p = Parker::new();
/// let u = p.unparker().clone();
///
/// thread::spawn(move || {
/// thread::sleep(Duration::from_millis(500));
/// u.unpark();
/// });
///
/// // Wakes up when `u.unpark()` provides the token, but may also wake up
/// // spuriously before that without consuming the token.
/// p.park();
/// ```
///
/// [`park`]: struct.Parker.html#method.park
/// [`park_timeout`]: struct.Parker.html#method.park_timeout
pub fn unpark(&self) {
self.inner.unpark()
}
}
impl fmt::Debug for Unparker {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.pad("Unparker { .. }")
}
}
impl Clone for Unparker {
fn clone(&self) -> Unparker {
Unparker {
inner: self.inner.clone(),
}
}
}
const EMPTY: usize = 0;
const PARKED: usize = 1;
const NOTIFIED: usize = 2;
struct Inner {
state: AtomicUsize,
lock: Mutex<()>,
cvar: Condvar,
}
impl Inner {
fn park(&self, timeout: Option<Duration>) {
// If we were previously notified then we consume this notification and return quickly.
if self
.state
.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst)
.is_ok()
{
return;
}
// If the timeout is zero, then there is no need to actually block.
if let Some(ref dur) = timeout {
if *dur == Duration::from_millis(0) {
return;
}
}
// Otherwise we need to coordinate going to sleep.
let mut m = self.lock.lock().unwrap();
match self.state.compare_exchange(EMPTY, PARKED, SeqCst, SeqCst) {
Ok(_) => {}
// Consume this notification to avoid spurious wakeups in the next park.
Err(NOTIFIED) => {
// We must read `state` here, even though we know it will be `NOTIFIED`. This is
// because `unpark` may have been called again since we read `NOTIFIED` in the
// `compare_exchange` above. We must perform an acquire operation that synchronizes
// with that `unpark` to observe any writes it made before the call to `unpark`. To
// do that we must read from the write it made to `state`.
let old = self.state.swap(EMPTY, SeqCst);
assert_eq!(old, NOTIFIED, "park state changed unexpectedly");
return;
}
Err(n) => panic!("inconsistent park_timeout state: {}", n),
}
match timeout {
None => {
loop {
// Block the current thread on the conditional variable.
m = self.cvar.wait(m).unwrap();
match self.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst) {
Ok(_) => return, // got a notification
Err(_) => {} // spurious wakeup, go back to sleep
}
}
}
Some(timeout) => {
// Wait with a timeout, and if we spuriously wake up or otherwise wake up from a
// notification we just want to unconditionally set `state` back to `EMPTY`, either
// consuming a notification or un-flagging ourselves as parked.
let (_m, _result) = self.cvar.wait_timeout(m, timeout).unwrap();
match self.state.swap(EMPTY, SeqCst) {
NOTIFIED => {} // got a notification
PARKED => {} // no notification
n => panic!("inconsistent park_timeout state: {}", n),
}
}
}
}
pub fn unpark(&self) {
// To ensure the unparked thread will observe any writes we made before this call, we must
// perform a release operation that `park` can synchronize with. To do that we must write
// `NOTIFIED` even if `state` is already `NOTIFIED`. That is why this must be a swap rather
// than a compare-and-swap that returns if it reads `NOTIFIED` on failure.
match self.state.swap(NOTIFIED, SeqCst) {
EMPTY => return, // no one was waiting
NOTIFIED => return, // already unparked
PARKED => {} // gotta go wake someone up
_ => panic!("inconsistent state in unpark"),
}
// There is a period between when the parked thread sets `state` to `PARKED` (or last
// checked `state` in the case of a spurious wakeup) and when it actually waits on `cvar`.
// If we were to notify during this period it would be ignored and then when the parked
// thread went to sleep it would never wake up. Fortunately, it has `lock` locked at this
// stage so we can acquire `lock` to wait until it is ready to receive the notification.
//
// Releasing `lock` before the call to `notify_one` means that when the parked thread wakes
// it doesn't get woken only to have to wait for us to release `lock`.
drop(self.lock.lock().unwrap());
self.cvar.notify_one();
}
}