| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/developer/debug/zxdb/client/thread_impl.h" |
| |
| #include <inttypes.h> |
| #include <lib/syslog/cpp/macros.h> |
| |
| #include <iostream> |
| #include <limits> |
| |
| #include "src/developer/debug/shared/message_loop.h" |
| #include "src/developer/debug/shared/zx_status.h" |
| #include "src/developer/debug/zxdb/client/breakpoint.h" |
| #include "src/developer/debug/zxdb/client/frame_impl.h" |
| #include "src/developer/debug/zxdb/client/process_impl.h" |
| #include "src/developer/debug/zxdb/client/remote_api.h" |
| #include "src/developer/debug/zxdb/client/session.h" |
| #include "src/developer/debug/zxdb/client/setting_schema_definition.h" |
| #include "src/developer/debug/zxdb/client/target_impl.h" |
| #include "src/developer/debug/zxdb/client/thread_controller.h" |
| #include "src/developer/debug/zxdb/symbols/process_symbols.h" |
| |
| namespace zxdb { |
| |
| namespace { |
| |
| // Maximum number of times we'll allow thread controller to return "kFuture" before we declare |
| // they're in an infinite loop. Normally there will only be one "future" return before calling |
| // ResumeFromAsyncThreadController() so if we get many it probably indicates a thread controller is |
| // continuing to return the "future" from the same state and it's stuck (this is an easy mistake). |
| constexpr int kMaxNestedFutureCompletion = 16; |
| |
| } // namespace |
| |
| ThreadImpl::ThreadImpl(ProcessImpl* process, const debug_ipc::ThreadRecord& record) |
| : Thread(process->session()), |
| process_(process), |
| koid_(record.id.thread), |
| stack_(this), |
| weak_factory_(this) { |
| SetMetadata(record); |
| settings_.set_fallback(&process_->target()->settings()); |
| } |
| |
| ThreadImpl::~ThreadImpl() = default; |
| |
| Process* ThreadImpl::GetProcess() const { return process_; } |
| |
| uint64_t ThreadImpl::GetKoid() const { return koid_; } |
| |
| const std::string& ThreadImpl::GetName() const { return name_; } |
| |
| debug_ipc::ThreadRecord::State ThreadImpl::GetState() const { return state_; } |
| debug_ipc::ThreadRecord::BlockedReason ThreadImpl::GetBlockedReason() const { |
| return blocked_reason_; |
| } |
| |
| void ThreadImpl::Pause(fit::callback<void()> on_paused) { |
| // The frames may have been requested when the thread was running which will have marked them |
| // "empty but complete." When a pause happens the frames will become available so we want |
| // subsequent requests to request them. |
| ClearFrames(); |
| |
| debug_ipc::PauseRequest request; |
| request.ids.push_back({.process = process_->GetKoid(), .thread = koid_}); |
| session()->remote_api()->Pause( |
| request, [weak_thread = weak_factory_.GetWeakPtr(), on_paused = std::move(on_paused)]( |
| const Err& err, debug_ipc::PauseReply reply) mutable { |
| if (!err.has_error() && weak_thread) { |
| // Save the new metadata. |
| if (reply.threads.size() == 1 && reply.threads[0].id.thread == weak_thread->koid_) { |
| weak_thread->SetMetadata(reply.threads[0]); |
| } else { |
| // If the client thread still exists, the agent's record of that thread should have |
| // existed at the time the message was sent so there should be no reason the update |
| // doesn't match. |
| FX_NOTREACHED(); |
| } |
| } |
| on_paused(); |
| }); |
| } |
| |
| void ThreadImpl::Continue(bool forward_exception) { |
| debug_ipc::ResumeRequest request; |
| request.ids.push_back({.process = process_->GetKoid(), .thread = koid_}); |
| |
| if (controllers_.empty()) { |
| request.how = forward_exception ? debug_ipc::ResumeRequest::How::kForwardAndContinue |
| : debug_ipc::ResumeRequest::How::kResolveAndContinue; |
| } else { |
| // When there are thread controllers, ask the most recent one for how to continue. |
| // |
| // Theoretically we're running with all controllers at once and we want to stop at the first one |
| // that triggers, which means we want to compute the most restrictive intersection of all of |
| // them. |
| // |
| // This is annoying to implement and it's difficult to construct a situation where this would be |
| // required. The controller that doesn't involve breakpoints is "step in range" and generally |
| // ranges refer to code lines that will align. Things like "until" are implemented with |
| // breakpoints so can overlap arbitrarily with other operations with no problem. |
| // |
| // A case where this might show up: |
| // 1. Do "step into" which steps through a range of instructions. |
| // 2. In the middle of that range is a breakpoint that's hit. |
| // 3. The user does "finish." We'll ask the finish controller what to do and it will say |
| // "continue" and the range from step 1 is lost. |
| // However, in this case probably does want to end up one stack frame back rather than several |
| // instructions after the breakpoint due to the original "step into" command, so even when |
| // "wrong" this current behavior isn't necessarily bad. |
| controllers_.back()->Log("Continuing with this controller as primary."); |
| ThreadController::ContinueOp op = controllers_.back()->GetContinueOp(); |
| if (op.synthetic_stop_) { |
| // Synthetic stop. Skip notifying the backend and broadcast a stop notification for the |
| // current state. |
| controllers_.back()->Log("Synthetic stop."); |
| debug::MessageLoop::Current()->PostTask(FROM_HERE, [thread = weak_factory_.GetWeakPtr()]() { |
| if (thread) { |
| StopInfo info; |
| info.exception_type = debug_ipc::ExceptionType::kSynthetic; |
| thread->OnException(info); |
| } |
| }); |
| return; |
| } else { |
| // Dispatch the continuation message. |
| request.how = op.how; |
| request.range_begin = op.range.begin(); |
| request.range_end = op.range.end(); |
| } |
| } |
| |
| ClearFrames(); |
| session()->remote_api()->Resume(request, [](const Err& err, debug_ipc::ResumeReply) {}); |
| } |
| |
| void ThreadImpl::ContinueWith(std::unique_ptr<ThreadController> controller, |
| fit::callback<void(const Err&)> on_continue) { |
| ThreadController* controller_ptr = controller.get(); |
| |
| // Add it first so that its presence will be noted by anything its initialization function does. |
| controllers_.push_back(std::move(controller)); |
| |
| controller_ptr->InitWithThread( |
| this, [this, controller_ptr, on_continue = std::move(on_continue)](const Err& err) mutable { |
| if (err.has_error()) { |
| controller_ptr->Log("InitWithThread failed."); |
| NotifyControllerDone(controller_ptr); // Remove the controller. |
| } else { |
| controller_ptr->Log("Initialized, continuing..."); |
| Continue(false); |
| } |
| on_continue(err); |
| }); |
| } |
| |
| void ThreadImpl::AddPostStopTask(PostStopTask task) { |
| // This function must only be called from a ThreadController::OnThreadStop() handler. |
| FX_DCHECK(handling_on_stop_); |
| post_stop_tasks_.push_back(std::move(task)); |
| } |
| |
| void ThreadImpl::CancelAllThreadControllers() { |
| controllers_.clear(); |
| if (nested_stop_future_completion_) { |
| // We're waiting on an async thread controller to complete but just cleared them all. Reissue |
| // the exception to clean up the async state and issue stop notifications. |
| OnException(async_stop_info_); |
| } |
| } |
| |
| void ThreadImpl::ResumeFromAsyncThreadController(std::optional<debug_ipc::ExceptionType> type) { |
| bool debug_stepping = settings().GetBool(ClientSettings::Thread::kDebugStepping); |
| if (debug_stepping) |
| printf("↓↓↓↓↓↓↓↓↓↓ Resuming from async thread controller.\r\n"); |
| |
| if (nested_stop_future_completion_ == 0) { |
| // Not waiting on an async thread controller to finish. This could be a programming error but it |
| // could also be that somebody called CancelAllThreadControllers() out from under us. |
| if (debug_stepping) |
| printf("No async stepping in progress, giving up.\r\n"); |
| return; |
| } |
| |
| if (type) |
| async_stop_info_.exception_type = *type; |
| |
| OnException(async_stop_info_); |
| } |
| |
| void ThreadImpl::JumpTo(uint64_t new_address, fit::callback<void(const Err&)> cb) { |
| // The register to set. |
| debug_ipc::WriteRegistersRequest request; |
| request.id = {.process = process_->GetKoid(), .thread = koid_}; |
| request.registers.emplace_back( |
| GetSpecialRegisterID(session()->arch(), debug::SpecialRegisterType::kIP), new_address); |
| |
| // The "jump" command updates the thread's location so we need to recompute the stack. So once the |
| // jump is complete we re-request the thread's status. |
| // |
| // This could be made faster by requesting status immediately after sending the update so we don't |
| // have to wait for two round-trips, but that complicates the callback logic and this feature is |
| // not performance- sensitive. |
| // |
| // Another approach is to make the register request message able to optionally request a stack |
| // backtrace and include that in the reply. |
| session()->remote_api()->WriteRegisters( |
| request, [thread = weak_factory_.GetWeakPtr(), cb = std::move(cb)]( |
| const Err& err, debug_ipc::WriteRegistersReply reply) mutable { |
| if (err.has_error()) { |
| cb(err); // Transport error. |
| } else if (reply.status.has_error()) { |
| cb(Err("Could not set thread instruction pointer: " + reply.status.message())); |
| } else if (!thread) { |
| cb(Err("Thread destroyed.")); |
| } else { |
| // Success, update the current stack before issuing the callback. |
| thread->SyncFramesForStack(std::move(cb)); |
| } |
| }); |
| } |
| |
| void ThreadImpl::NotifyControllerDone(ThreadController* controller) { |
| controller->Log("Controller done, removing."); |
| |
| // We expect to have few controllers so brute-force is sufficient. |
| for (auto cur = controllers_.begin(); cur != controllers_.end(); ++cur) { |
| if (cur->get() == controller) { |
| controllers_.erase(cur); |
| return; |
| } |
| } |
| FX_NOTREACHED(); // Notification for unknown controller. |
| } |
| |
| void ThreadImpl::StepInstruction() { |
| debug_ipc::ResumeRequest request; |
| request.ids.push_back({.process = process_->GetKoid(), .thread = koid_}); |
| request.how = debug_ipc::ResumeRequest::How::kStepInstruction; |
| session()->remote_api()->Resume(request, [](const Err& err, debug_ipc::ResumeReply) {}); |
| } |
| |
| const Stack& ThreadImpl::GetStack() const { return stack_; } |
| |
| Stack& ThreadImpl::GetStack() { return stack_; } |
| |
| void ThreadImpl::SetMetadata(const debug_ipc::ThreadRecord& record) { |
| FX_DCHECK(koid_ == record.id.thread); |
| |
| name_ = record.name; |
| state_ = record.state; |
| blocked_reason_ = record.blocked_reason; |
| |
| stack_.SetFrames(record.stack_amount, record.frames); |
| } |
| |
| void ThreadImpl::OnException(const StopInfo& info) { |
| if (settings().GetBool(ClientSettings::Thread::kDebugStepping)) { |
| printf("----------\r\nGot %s exception @ 0x%" PRIx64 " in %s\r\n", |
| debug_ipc::ExceptionTypeToString(info.exception_type), stack_[0]->GetAddress(), |
| ThreadController::FrameFunctionNameForLog(stack_[0]).c_str()); |
| } |
| |
| if (stack_.empty()) { |
| // Threads can stop with no stack if the thread is killed while processing an exception. If |
| // this happens (or any other error that might cause an empty stack), declare all thread |
| // controllers done since they can't meaningfully continue or process this state, and forcing |
| // them all to separately check for an empty stack is error-prone. |
| controllers_.clear(); |
| } |
| |
| // Debug tracking for proper usage from OnThreadStop handlers. |
| handling_on_stop_ = true; |
| |
| // When any controller says "stop" it takes precedence and the thread will stop no matter what |
| // any other controllers say. |
| bool should_stop = false; |
| |
| // Set when any controller says "continue". If no controller says "stop" we need to differentiate |
| // the case where there are no controllers or all controllers say "unexpected" (thread should |
| // stop), from where one or more said "continue" (thread should continue, any "unexpected" votes |
| // are ignored). |
| bool have_continue = false; |
| |
| auto controller_iter = controllers_.begin(); |
| while (controller_iter != controllers_.end()) { |
| ThreadController* controller = controller_iter->get(); |
| switch (controller->OnThreadStop(info.exception_type, info.hit_breakpoints)) { |
| case ThreadController::kContinue: |
| // Try the next controller. |
| controller->Log("Reported continue on exception."); |
| have_continue = true; |
| controller_iter++; |
| break; |
| case ThreadController::kStopDone: |
| // Once a controller tells us to stop, we assume the controller no longer applies and delete |
| // it. |
| // |
| // Need to continue with checking all controllers even though we know we should stop at this |
| // point. Multiple controllers should say "stop" at the same time and we need to be able to |
| // delete all that no longer apply (say you did "finish", hit a breakpoint, and then |
| // "finish" again, both finish commands would be active and you would want them both to be |
| // completed when the current frame actually finishes). |
| controller->Log("Reported stop on exception, stopping and removing it."); |
| controller_iter = controllers_.erase(controller_iter); |
| should_stop = true; |
| break; |
| case ThreadController::kUnexpected: |
| // An unexpected exception means the controller is still active but doesn't know what to do |
| // with this exception. |
| controller->Log("Reported unexpected exception."); |
| controller_iter++; |
| break; |
| case ThreadController::kFuture: |
| controller->Log("Returned kFuture, waiting for async completion."); |
| |
| nested_stop_future_completion_++; |
| if (nested_stop_future_completion_ >= kMaxNestedFutureCompletion) { |
| // The thread controllers issued too many sequential "future" stop completions. It's easy |
| // to accidentally get into an infinite loop by continuing to return kFuture from the same |
| // stop type. This code detects that case and gives up. |
| controller->Log( |
| "Hit limit for nested 'future' thread controllers. Clearing state and stopping."); |
| controllers_.clear(); |
| should_stop = true; |
| } else { |
| // Normal good case. Don't do anything and wait for the controller to call |
| // ResumeFromAsyncThreadController() to continue. |
| // |
| // In this case we keep handling_on_stop_ true because we can continue to accumulate |
| // post-stop tasks. |
| async_stop_info_ = info; |
| return; |
| } |
| } |
| } |
| |
| handling_on_stop_ = false; |
| nested_stop_future_completion_ = 0; |
| |
| if (!have_continue) { |
| // No controller voted to continue (maybe all active controllers reported "unexpected") or there |
| // was no controller. Such cases should stop. |
| should_stop = true; |
| } |
| |
| // The existence of any non-internal breakpoints being hit means the thread should always stop. |
| // This check happens after notifying the controllers so if a controller triggers, it's counted as |
| // a "hit" (otherwise, doing "run until" to a line with a normal breakpoint on it would keep the |
| // "run until" operation active even after it was hit). |
| // |
| // Also, filter out internal breakpoints in the notification sent to the observers. |
| StopInfo external_info = info; |
| for (size_t i = 0; i < external_info.hit_breakpoints.size(); /* nothing */) { |
| if (external_info.hit_breakpoints[i] && !external_info.hit_breakpoints[i]->IsInternal()) { |
| should_stop = true; |
| i++; |
| } else { |
| // Erase all deleted weak pointers and internal breakpoints. |
| external_info.hit_breakpoints.erase(external_info.hit_breakpoints.begin() + i); |
| } |
| } |
| |
| // Non-debug exceptions also mean the thread should always stop (check this after running the |
| // controllers for the same reason as the breakpoint check above). |
| if (info.exception_type != debug_ipc::ExceptionType::kNone && |
| !debug_ipc::IsDebug(info.exception_type)) |
| should_stop = true; |
| |
| // Execute the chain of post-stop tasks (may be asynchronous) and then dispatch the stop |
| // notification or continue operation. |
| RunNextPostStopTaskOrNotify(external_info, should_stop); |
| } |
| |
| void ThreadImpl::SyncFramesForStack(fit::callback<void(const Err&)> callback) { |
| debug_ipc::ThreadStatusRequest request; |
| request.id = {.process = process_->GetKoid(), .thread = koid_}; |
| |
| session()->remote_api()->ThreadStatus( |
| request, [callback = std::move(callback), thread = weak_factory_.GetWeakPtr()]( |
| const Err& err, debug_ipc::ThreadStatusReply reply) mutable { |
| if (err.has_error()) { |
| callback(err); |
| return; |
| } |
| |
| if (!thread) { |
| callback(Err("Thread destroyed.")); |
| return; |
| } |
| |
| thread->SetMetadata(reply.record); |
| callback(Err()); |
| }); |
| } |
| |
| std::unique_ptr<Frame> ThreadImpl::MakeFrameForStack(const debug_ipc::StackFrame& input, |
| Location location) { |
| return std::make_unique<FrameImpl>(this, input, std::move(location)); |
| } |
| |
| Location ThreadImpl::GetSymbolizedLocationForStackFrame(const debug_ipc::StackFrame& input) { |
| auto vect = GetProcess()->GetSymbols()->ResolveInputLocation(InputLocation(input.ip)); |
| |
| // Symbolizing an address should always give exactly one result. |
| FX_DCHECK(vect.size() == 1u); |
| return vect[0]; |
| } |
| |
| void ThreadImpl::ClearFrames() { |
| if (stack_.ClearFrames()) { |
| for (auto& observer : session()->thread_observers()) |
| observer.OnThreadFramesInvalidated(this); |
| } |
| } |
| |
| void ThreadImpl::RunNextPostStopTaskOrNotify(const StopInfo& info, bool should_stop) { |
| // It's possible that the user is typing "pause" or "continue" during any asynchronous tasks so |
| // the thread state doesn't match what we thought it was. Even though we haven't sent the |
| // notifications, things still could have happened. |
| // |
| // Therefore, we don't do anything if the thread has started running from underneath us (it should |
| // always be stopped when the thread controllers are notified unless the user has done something), |
| // and cancel other pending stop tasks. |
| // |
| // The other half of the race condition is user has requested a manual stop while we were |
| // processing these post-stop tasks and we shouldn't continue it. This needs extra logic to |
| // detect. |
| // |
| // TODO(fxbug.dev/80418) don't automatically continue if the user has stopped the thread. |
| if (state_ == debug_ipc::ThreadRecord::State::kRunning) { |
| post_stop_tasks_.clear(); |
| return; |
| } |
| |
| bool debug_stepping = settings().GetBool(ClientSettings::Thread::kDebugStepping); |
| |
| if (post_stop_tasks_.empty()) { |
| // No post-stop tasks left to run, dispatch the stop notification or continue. |
| if (should_stop) { |
| // Stay stopped and notify the observers. |
| if (debug_stepping) |
| printf(" → Dispatching stop notification.\r\n"); |
| for (auto& observer : session()->thread_observers()) |
| observer.OnThreadStopped(this, info); |
| } else { |
| // Controllers all say to continue. |
| if (debug_stepping) |
| printf(" → Sending continue request.\r\n"); |
| Continue(false); |
| } |
| } else { |
| // Run the next post-stop task. |
| PostStopTask task = std::move(post_stop_tasks_.front()); |
| post_stop_tasks_.pop_front(); |
| task(fit::defer_callback([weak_this = weak_factory_.GetWeakPtr(), info, should_stop]() mutable { |
| if (weak_this) |
| weak_this->RunNextPostStopTaskOrNotify(info, should_stop); |
| })); |
| } |
| } |
| |
| } // namespace zxdb |