blob: 3f234e331b8f51c286526d69696e25ef5e7948fb [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/developer/debug/zxdb/client/step_thread_controller.h"
#include <inttypes.h>
#include "src/developer/debug/zxdb/client/finish_thread_controller.h"
#include "src/developer/debug/zxdb/client/frame.h"
#include "src/developer/debug/zxdb/client/function_step.h"
#include "src/developer/debug/zxdb/client/function_thread_controller.h"
#include "src/developer/debug/zxdb/client/process.h"
#include "src/developer/debug/zxdb/client/thread.h"
#include "src/developer/debug/zxdb/common/err.h"
#include "src/developer/debug/zxdb/symbols/function.h"
#include "src/developer/debug/zxdb/symbols/line_details.h"
#include "src/developer/debug/zxdb/symbols/process_symbols.h"
namespace zxdb {
StepThreadController::StepThreadController(StepMode mode, FunctionReturnCallback function_return)
: step_mode_(mode), function_return_callback_(std::move(function_return)) {}
StepThreadController::StepThreadController(const FileLine& line,
FunctionReturnCallback function_return)
: step_mode_(StepMode::kSourceLine),
file_line_(line),
function_return_callback_(std::move(function_return)) {}
StepThreadController::StepThreadController(AddressRanges ranges,
FunctionReturnCallback function_return)
: step_mode_(StepMode::kAddressRange),
current_ranges_(ranges),
function_return_callback_(std::move(function_return)) {}
StepThreadController::~StepThreadController() = default;
void StepThreadController::InitWithThread(Thread* thread, fit::callback<void(const Err&)> cb) {
SetThread(thread);
const Stack& stack = thread->GetStack();
if (stack.empty()) {
cb(Err("Can't step, no frames."));
return;
}
const Frame* top_frame = stack[0];
uint64_t ip = top_frame->GetAddress();
if (step_mode_ == StepMode::kSourceLine) {
if (!file_line_) {
// Always take the file/line from the stack rather than the line table. The stack will have
// been fixed up and may reference the calling line for an inline routine, while the line
// table will reference the inlined source that generated the instructions.
file_line_ = top_frame->GetLocation().file_line();
}
LineDetails line_details = thread->GetProcess()->GetSymbols()->LineDetailsForAddress(ip);
if (line_details.file_line() == *file_line_) {
// When the stack and the line details match up, the range from the line table is usable.
current_ranges_ = AddressRanges(line_details.GetExtent());
Log("Stepping in %s:%d %s", file_line_->file().c_str(), file_line_->line(),
current_ranges_.ToString().c_str());
} else {
// Otherwise keep the current range empty to cause a step into inline routine or potentially a
// single step.
current_ranges_ = AddressRanges();
Log("Stepping in empty range.");
}
} else {
// In the "else" cases, the range will already have been set up.
Log("Stepping in %s", current_ranges_.ToString().c_str());
}
original_frame_fingerprint_ = thread->GetStack().GetFrameFingerprint(0);
return_info_.InitFromTopOfStack(thread);
cb(Err());
}
ThreadController::ContinueOp StepThreadController::GetContinueOp() {
if (function_step_)
return function_step_->GetContinueOp();
// The stack shouldn't be empty when stepping in a range, give up if it is.
const auto& stack = thread()->GetStack();
if (stack.empty()) {
Log("Declaring synthetic stop due to empty stack.");
return ContinueOp::SyntheticStop();
}
// Check for inlines. This case will likely have an empty address range so the inline check needs
// to be done before checking for empty ranges below.
//
// GetContinueOp() should not modify thread state, so we need to return whether we want to modify
// the inline stack. Returning SyntheticStop here will schedule a call OnThreadStop with a
// synthetic exception. The inline stack should actually be modified at that point.
if (TrySteppingIntoInline(StepIntoInline::kQuery)) {
Log("Declaring synthetic stop due to inline.");
return ContinueOp::SyntheticStop();
}
// An empty range means to step by instruction.
if (current_ranges_.empty())
return ContinueOp::StepInstruction();
// Use the IP from the top of the stack to figure out which range to send to the agent (it only
// accepts one, while we can have a set).
if (auto inside = current_ranges_.GetRangeContaining(stack[0]->GetAddress()))
return ContinueOp::StepInRange(*inside);
// Don't generally expect to be continuing in a range that we're not currently inside of. But it
// could be the caller is expecting the next instruction to be in that range, so fall back to
// single-step mode.
return ContinueOp::StepInstruction();
}
ThreadController::StopOp StepThreadController::OnThreadStop(
debug_ipc::ExceptionType stop_type,
const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) {
Log("StepThreadController::OnThreadStop");
Stack& stack = thread()->GetStack();
if (stack.empty()) {
Log("StepThreadController unexpected");
return kUnexpected; // Agent sent bad state, give up trying to step.
}
if (function_step_) {
if (function_step_->OnThreadStop(stop_type, hit_breakpoints) == kContinue)
return kContinue;
Log("Function sub-thread-controller reported done, resuming evaluation.");
function_step_.reset();
} else {
// The only real exception type we care about (as opposed to synthetic and "none" -- see below)
// are the single step exceptions. We wouldn't want to try to resume from a crash just because
// it's in our range, or if there was a hardcoded debug instruction in the range, for example.
//
// This must happen only when there's no "finish" controller since a successful "finish" hit
// will have a software breakpoint.
//
// A "none" type means to ignore the exception type and evaluate the current code location. It
// is used when this controller is nested. A synthetic exception is used to step into inline
// functions.
if ((stop_type != debug_ipc::ExceptionType::kNone &&
stop_type != debug_ipc::ExceptionType::kSynthetic &&
stop_type != debug_ipc::ExceptionType::kSingleStep) ||
!hit_breakpoints.empty()) {
Log("Not our exception type, stop is somebody else's.");
return kUnexpected;
}
}
if (stop_type == debug_ipc::ExceptionType::kSynthetic ||
stop_type == debug_ipc::ExceptionType::kNone) {
// Handle virtually stepping into inline functions by modifying the hidden ambiguous inline
// frame count.
//
// This should happen for synthetic stops because modifying the hide count is an alternative to
// actually stepping the CPU. Doing this after a real step will modify the stack for the *next*
// instruction (like doing "step into" twice in the case of ambiguous inline frames).
if (TrySteppingIntoInline(StepIntoInline::kCommit))
return kStopDone;
if (stop_type == debug_ipc::ExceptionType::kSynthetic) {
// In every case where GetContinueOp() returns SyntheticStop, this controller should do
// something. Otherwise there will be an infinite loop since GetContinueOp() will presumably
// return the same thing given the same conditions.
//
// This condition prevents the loop if such a case were to occur. If this assertion hits,
// GetContinueOp() needs to agree with this function on what to do in the synthetic case.
FX_NOTREACHED();
return kStopDone;
}
// In the ExceptionType::kNone case, it's normal we didn't do anything if there are no inline
// routines. This will happen when this controller is used as a sub controller for e.g. the
// "step over" controller. GetContinueOp() has not been called to classify.
}
const Frame* top_frame = stack[0];
uint64_t ip = top_frame->GetAddress();
if (current_ranges_.InRange(ip)) {
Log("In existing range: %s", current_ranges_.ToString().c_str());
return kContinue;
}
Log("Left range: %s", current_ranges_.ToString().c_str());
if (step_mode_ == StepMode::kSourceLine) {
// Normally you'll want to use the line information from line_details instead of from the Stack.
// See big comment below.
ProcessSymbols* process_symbols = thread()->GetProcess()->GetSymbols();
LineDetails line_details = process_symbols->LineDetailsForAddress(ip);
if (FrameFingerprint::Newer(thread()->GetStack().GetFrameFingerprint(0),
original_frame_fingerprint_)) {
// Something changed that should cause us to re-evaluate whether this range needs special
// handling. We either went from having symbols to not having symbols, or got into a new
// function.
FunctionStep func_step = GetFunctionStepAction(thread());
if (func_step != FunctionStep::kDefault) {
Log("Got a new function, step mode of %s", FunctionStepToString(func_step));
// Optimization note: currently this is designed to be very regular so that if we hit a PLT
// trampoline, we go through it to stop at the actual function and re-evaluate what should
// happen as if the trampoline didn't exist. But in the "step over" case, we know we'll want
// to step out of the given function and can omit this step, doing a "step out" directly.
// The challenge to implementing this is that the code that knows we're going to step out
// subsequently is at a higher level than we are (it created this object) and this code is
// already extremely complex.
//
// The current design should be fine unless we notice a performance problem with automated
// stepping in the future. In that case we could short-circuit the PLT stepping and
// immediately step out in cases where there's no need to know about the function we're
// stepping to.
function_step_ = std::make_unique<FunctionThreadController>(func_step);
// Resume once the function step controller has initialized. This can involve setting
// breakpoints (for stepping over function prologues) which can asynchronously fail, so
// don't continue until we know it's OK. Otherwise failures will resume execution without
// stopping which is not what the user expects.
//
// Force the "none" exception type because the current exception won't correspond to the
// new thread controller's expectations.
auto resume_async = MakeResumeAsyncThreadCallback(debug_ipc::ExceptionType::kNone);
function_step_->InitWithThread(thread(), std::move(resume_async.callback));
return resume_async.ForwardStopOrReturnFuture(function_step_.get(), {});
}
// Continue through the default behavior.
Log("Got into new function with no special handling required.");
}
// When stepping by source line the current_ranges_ will be the entry for the current line in
// the line table. But we could have a line table like this:
// line 10 <= current_ranges_
// line 11
// line 10
// Initially we were stepping in the range of the first "line 10" entry. But when we leave that,
// we could have skipped over the "line 11" entry (say for a short-circuited if statement) and
// could still be on line 10!
//
// We could also have "line 0" entries which represent code without any corresponding source
// line (usually bookkeeping by the compiler). We always want to step over "line 0" code ranges.
//
// To make things more complicated, the stack will try to fix up "line 0" locations to use the
// next real file/line in order to avoid showing "no line information" errors in the stack
// trace. This means we can't trust the stack frame's location for making stepping decisions and
// should always use the line_details.
//
// This case is a little different than the code in InitWithThread() which always wants to use
// the stack frame's location if there is ambiguity. This is because when the user starts
// stepping, they think they're at the location identified by the Stack frame. But once we're in
// the middle of stepping there is no more expectation about ambiguous stack frames.
//
// Note: don't check the original file_line_ variable for line 0 since if the source of the step
// was in one of these weird locations, all subsequent lines will compare for equality and we'll
// never stop stepping!
if (stack.hide_ambiguous_inline_frame_count() > 0) {
// There are ambiguous locations to step into at this location, the next "step" operation will
// be to go into that. Clear the range and fall through to the inline stepping code at the
// bottom of this function.
//
// Note in this case the current line_details will normally identify the first line of the
// most deeply nested inline function, while the current stack frame's location will be the
// call location of the current inline. This code needs to happen before the line_details are
// checked because the line_details don't represent the thing we're trying to step.
current_ranges_ = AddressRanges();
Log("Stepping hit inline boundary");
} else if (thread()->GetStack().GetFrameFingerprint(0) == original_frame_fingerprint_ &&
(line_details.file_line().line() == 0 || line_details.file_line() == *file_line_)) {
// The frame and file/line matches what we're stepping over. Continue stepping inside the
// current range.
current_ranges_ = AddressRanges(line_details.GetExtent());
Log("Still on the same line, continuing with new range: %s",
current_ranges_.ToString().c_str());
return kContinue;
} else {
// This "else" case is just that the line information is different than the one we're trying
// to step over, so we fall through to the "done" code at the end of the function.
Log("Got to a different line.");
}
}
// Just completed a true step. It may have landed at an ambiguous inline location. When
// line stepping from an outer frame into a newer inline, always go into exactly one frame. This
// corresponds to executing instructions on the line before the inline call, and then stopping
// at the first instruction of the inline call.
//
// Need to reset the hide count before doing this because we just stepped *to* the ambiguous
// location and want to have our default to be to stay in the same (outermost) frame.
stack.SetHideAmbiguousInlineFrameCount(stack.GetAmbiguousInlineFrameCount());
TrySteppingIntoInline(StepIntoInline::kCommit);
// We may have just stepped out to an older frame, issue the return callback if so.
if (function_return_callback_ &&
FrameFingerprint::Newer(original_frame_fingerprint_, stack.GetFrameFingerprint(0))) {
function_return_callback_(return_info_);
}
return kStopDone;
}
bool StepThreadController::TrySteppingIntoInline(StepIntoInline command) {
if (step_mode_ != StepMode::kSourceLine) {
// Only do inline frame handling when stepping by line.
//
// When the user is doing a single-instruction step, ignore special inline frames and always do
// a real step. The other mode is "address range" which isn't exposed to the user directly so we
// probably won't encounter it here, but assume that it's also a low-level operation that
// doesn't need inline handling.
return false;
}
Stack& stack = thread()->GetStack();
size_t hidden_frame_count = stack.hide_ambiguous_inline_frame_count();
if (hidden_frame_count == 0) {
// The Stack object always contains all inline functions nested at the current address. When
// it's not logically in one or more of them, they will be hidden. Not having any hidden inline
// frames means there's nothing to a synthetic inline step into.
return false;
}
// Examine the inline frame to potentially unhide.
const Frame* frame = stack.FrameAtIndexIncludingHiddenInline(hidden_frame_count - 1);
if (!frame->IsAmbiguousInlineLocation())
return false; // No inline or not ambiguous.
// For "step" to go into an inline function, the line of the inline call must be the same as the
// line the user was stepping from. This disambiguates these two cases:
// 1) Stepping on some code followed by an inline call on the same line (should step in).
// 2) Stepping on a line with no function calls, immediately followed by a different inline
// function call on a subsequent line (don't step in).
// We could get the inline function definition and ask for its file/line. The previous stack
// frame's file/line will have the same location (the Stack fills this in based on the inline
// call source). Use the latter to help keep things in sync. This also makes testing easier since
// the tests don't have to fill in the inline call locations, on the stack.
const Frame* before_inline_frame = stack.FrameAtIndexIncludingHiddenInline(hidden_frame_count);
if (before_inline_frame->GetLocation().file_line() != file_line_)
return false; // Different lines.
// Require that the the frame we might step into is newer than the frame we started stepping at.
// This handles the "step into inline" case.
//
// We don't want to do anything when the newer frame is the same level or older than the source.
// These states indicate that we stepped out of one or more inline frames, and immediately to the
// beginning of another (or else the location wouldn't be ambiguous). Stepping should leave us
// at the lower leve of the stack in that case.
//
// The Stack object can only get fingerprints for unhidden frames, so unhide it and put it
// back. Hiding/unhiding is inexpensive so don't worry about it.
size_t new_hide_count = hidden_frame_count - 1;
stack.SetHideAmbiguousInlineFrameCount(new_hide_count);
FrameFingerprint new_inline_fingerprint = stack.GetFrameFingerprint(0);
stack.SetHideAmbiguousInlineFrameCount(hidden_frame_count);
// Either the original_frame_fingerprint_ or the new_inline_fingerprint could be null at this
// point if the CFA for the current frame is 0. This can occur in unsymbolized code and I've also
// seen it in Go code where it seems the unwinder doesn't completely work.
//
// In this case, two null fingerprints will compare equal, and the frame will be considered the
// same (what we want for this case).
if (!FrameFingerprint::Newer(new_inline_fingerprint, original_frame_fingerprint_))
return false; // Not newer.
// Inline frame should be stepped into.
if (command == StepIntoInline::kCommit) {
stack.SetHideAmbiguousInlineFrameCount(new_hide_count);
Log("Synthetically stepping into inline frame %s, new hide count = %zu.",
FrameFunctionNameForLog(stack[0]).c_str(), new_hide_count);
}
return true;
}
} // namespace zxdb