blob: a38cc78355a47b2fd0c7de97a47f1f179ce0ef43 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_DEVELOPER_DEBUG_DEBUG_AGENT_DEBUG_AGENT_H_
#define SRC_DEVELOPER_DEBUG_DEBUG_AGENT_DEBUG_AGENT_H_
#include <zircon/types.h>
#include <map>
#include <memory>
#include "gtest/gtest_prod.h"
#include "src/developer/debug/debug_agent/agent_configuration.h"
#include "src/developer/debug/debug_agent/breakpoint.h"
#include "src/developer/debug/debug_agent/debugged_job.h"
#include "src/developer/debug/debug_agent/debugged_process.h"
#include "src/developer/debug/debug_agent/limbo_provider.h"
#include "src/developer/debug/debug_agent/remote_api.h"
#include "src/developer/debug/shared/stream_buffer.h"
#include "src/lib/fxl/macros.h"
#include "src/lib/fxl/memory/weak_ptr.h"
namespace debug_agent {
class SystemInterface;
// Main state and control for the debug agent.
class DebugAgent : public RemoteAPI,
public ProcessStartHandler,
public Breakpoint::ProcessDelegate {
public:
// A MessageLoopZircon should already be set up on the current thread.
//
// The stream must outlive this class. It will be used to send data to the
// client. It will not be read (that's the job of the provider of the
// RemoteAPI).
explicit DebugAgent(std::unique_ptr<SystemInterface> system_interface);
~DebugAgent();
fxl::WeakPtr<DebugAgent> GetWeakPtr();
SystemInterface& system_interface() { return *system_interface_; }
const std::map<uint32_t, Breakpoint>& breakpoints() { return breakpoints_; }
// Connects the debug agent to a stream buffer.
// The buffer can be disconnected and the debug agent will remain intact until the moment a new
// buffer is connected and messages start flowing through again.
void Connect(debug::StreamBuffer*);
void Disconnect();
debug::StreamBuffer* stream();
void RemoveDebuggedProcess(zx_koid_t process_koid);
void RemoveDebuggedJob(zx_koid_t job_koid);
Breakpoint* GetBreakpoint(uint32_t breakpoint_id);
void RemoveBreakpoint(uint32_t breakpoint_id);
// ProcessStartHandler implementation.
void OnProcessStart(const std::string& filter, std::unique_ptr<ProcessHandle> process) override;
void InjectProcessForTest(std::unique_ptr<DebuggedProcess> process);
bool should_quit() const { return configuration_.quit_on_exit; }
DebuggedJob* GetDebuggedJob(zx_koid_t koid);
DebuggedProcess* GetDebuggedProcess(zx_koid_t koid);
DebuggedThread* GetDebuggedThread(const debug_ipc::ProcessThreadId& id);
// Returns the exception handling strategy for a given type.
debug_ipc::ExceptionStrategy GetExceptionStrategy(debug_ipc::ExceptionType type);
// Suspends all threads of all attached processes. If given the process/thread will be excepted
// from the suspend (they must both be either specified or ZX_KOID_INVALID).
//
// The affected process/thread koid pairs are returned. Any threads already in a client suspend
// will not be affected.
std::vector<debug_ipc::ProcessThreadId> ClientSuspendAll(
zx_koid_t except_process = ZX_KOID_INVALID, zx_koid_t except_thread = ZX_KOID_INVALID);
// RemoteAPI implementation.
void OnConfigAgent(const debug_ipc::ConfigAgentRequest& request,
debug_ipc::ConfigAgentReply* reply) override;
void OnHello(const debug_ipc::HelloRequest& request, debug_ipc::HelloReply* reply) override;
void OnStatus(const debug_ipc::StatusRequest& request, debug_ipc::StatusReply* reply) override;
void OnLaunch(const debug_ipc::LaunchRequest& request, debug_ipc::LaunchReply* reply) override;
void OnKill(const debug_ipc::KillRequest& request, debug_ipc::KillReply* reply) override;
void OnAttach(std::vector<char> serialized) override;
// |transaction_id| is the id of the IPC message.
void OnAttach(uint32_t transaction_id, const debug_ipc::AttachRequest&) override;
void OnDetach(const debug_ipc::DetachRequest& request, debug_ipc::DetachReply* reply) override;
void OnPause(const debug_ipc::PauseRequest& request, debug_ipc::PauseReply* reply) override;
void OnQuitAgent(const debug_ipc::QuitAgentRequest& request,
debug_ipc::QuitAgentReply* reply) override;
void OnResume(const debug_ipc::ResumeRequest& request, debug_ipc::ResumeReply* reply) override;
void OnModules(const debug_ipc::ModulesRequest& request, debug_ipc::ModulesReply* reply) override;
void OnProcessTree(const debug_ipc::ProcessTreeRequest& request,
debug_ipc::ProcessTreeReply* reply) override;
void OnThreads(const debug_ipc::ThreadsRequest& request, debug_ipc::ThreadsReply* reply) override;
void OnReadMemory(const debug_ipc::ReadMemoryRequest& request,
debug_ipc::ReadMemoryReply* reply) override;
void OnReadRegisters(const debug_ipc::ReadRegistersRequest& request,
debug_ipc::ReadRegistersReply* reply) override;
void OnWriteRegisters(const debug_ipc::WriteRegistersRequest& request,
debug_ipc::WriteRegistersReply* reply) override;
void OnAddOrChangeBreakpoint(const debug_ipc::AddOrChangeBreakpointRequest& request,
debug_ipc::AddOrChangeBreakpointReply* reply) override;
void OnRemoveBreakpoint(const debug_ipc::RemoveBreakpointRequest& request,
debug_ipc::RemoveBreakpointReply* reply) override;
void OnSysInfo(const debug_ipc::SysInfoRequest& request, debug_ipc::SysInfoReply* reply) override;
void OnProcessStatus(const debug_ipc::ProcessStatusRequest& request,
debug_ipc::ProcessStatusReply* reply) override;
void OnThreadStatus(const debug_ipc::ThreadStatusRequest& request,
debug_ipc::ThreadStatusReply* reply) override;
void OnAddressSpace(const debug_ipc::AddressSpaceRequest& request,
debug_ipc::AddressSpaceReply* reply) override;
void OnJobFilter(const debug_ipc::JobFilterRequest& request,
debug_ipc::JobFilterReply* reply) override;
void OnWriteMemory(const debug_ipc::WriteMemoryRequest& request,
debug_ipc::WriteMemoryReply* reply) override;
void OnLoadInfoHandleTable(const debug_ipc::LoadInfoHandleTableRequest& request,
debug_ipc::LoadInfoHandleTableReply* reply) override;
void OnUpdateGlobalSettings(const debug_ipc::UpdateGlobalSettingsRequest& request,
debug_ipc::UpdateGlobalSettingsReply* reply) override;
private:
FRIEND_TEST(DebugAgentTests, Kill);
// Breakpoint::ProcessDelegate implementation ----------------------------------------------------
debug::Status RegisterBreakpoint(Breakpoint* bp, zx_koid_t process_koid,
uint64_t address) override;
void UnregisterBreakpoint(Breakpoint* bp, zx_koid_t process_koid, uint64_t address) override;
void SetupBreakpoint(const debug_ipc::AddOrChangeBreakpointRequest& request,
debug_ipc::AddOrChangeBreakpointReply* reply);
debug::Status RegisterWatchpoint(Breakpoint* bp, zx_koid_t process_koid,
const debug::AddressRange& range) override;
void UnregisterWatchpoint(Breakpoint* bp, zx_koid_t process_koid,
const debug::AddressRange& range) override;
// Job/Process/Thread Management -----------------------------------------------------------------
debug::Status AddDebuggedJob(std::unique_ptr<JobHandle> job);
debug::Status AddDebuggedProcess(DebuggedProcessCreateInfo&&, DebuggedProcess** added);
// Attempts to attach to the given process and sends a AttachReply message
// to the client with the result.
void AttachToProcess(zx_koid_t process_koid, uint32_t transaction_id);
debug::Status AttachToLimboProcess(zx_koid_t process_koid, uint32_t transaction_id);
debug::Status AttachToExistingProcess(zx_koid_t process_koid, uint32_t transaction_id);
void LaunchProcess(const debug_ipc::LaunchRequest&, debug_ipc::LaunchReply*);
void LaunchComponent(const debug_ipc::LaunchRequest&, debug_ipc::LaunchReply*);
// Process Limbo ---------------------------------------------------------------------------------
void OnProcessEnteredLimbo(const LimboProvider::Record& record);
// Members ---------------------------------------------------------------------------------------
std::unique_ptr<SystemInterface> system_interface_;
debug::StreamBuffer* stream_ = nullptr;
std::map<zx_koid_t, std::unique_ptr<DebuggedJob>> jobs_;
std::map<zx_koid_t, std::unique_ptr<DebuggedProcess>> procs_;
// Processes obtained through limbo do not have the ZX_RIGHT_DESTROY right, so cannot be killed
// by the debugger. Instead what we do is detach from them and mark those as "waiting to be
// killed". When they re-enter the limbo, the debugger will then detect that is one of those
// processes and release it from limbo, effectively killing it.
//
// NOTE(01/2020): The reason for this is because the limbo gets the exception from crashsvc,
// which has an exception channel upon the root job handle. Exceptions obtained
// through an exception channel will hold the same rights as the origin handle (the
// root job one in this case). Now, the root job handle svchost receives doesn't
// have the ZX_RIGHT_DESTROY right, as you don't really want to be able to kill
// the root job. This means that all the handles obtained through an exception
// will not have the destroy right, thus making the debugger jump through this
// hoop.
//
// See src/bringup/bin/svchost/crashsvc.cc for more details.
//
// Note that if the situation changes and the svchost actually gets destroy rights
// on the exception channel, that situation will seamlessly work here. This is
// because the debug agent will only track "limbo killed processes" if trying
// to kill results in ZX_ERR_ACCESS_DENIED *and* they came from limbo. If the limbo
// process handles now have destroy rights, killing them will work, thus skipping
// this dance.
std::set<zx_koid_t> killed_limbo_procs_;
std::map<uint32_t, Breakpoint> breakpoints_;
// Normally the debug agent would be attached to the root job or the
// component root job and give the client the koid. This is a job koid needed
// to be able to create an invisible filter to catch the newly started
// component. This will be 0 if not attached to such a job.
// TODO(donosoc): Hopefully we could get the created job for the component
// so we can only filter on that.
zx_koid_t attached_root_job_koid_ = 0;
std::map<debug_ipc::ExceptionType, debug_ipc::ExceptionStrategy> exception_strategies_;
AgentConfiguration configuration_;
fxl::WeakPtrFactory<DebugAgent> weak_factory_;
FXL_DISALLOW_COPY_AND_ASSIGN(DebugAgent);
};
} // namespace debug_agent
#endif // SRC_DEVELOPER_DEBUG_DEBUG_AGENT_DEBUG_AGENT_H_