| // Copyright 2018 The Fuchsia Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef SRC_UI_EXAMPLES_LAB_POSE_BUFFER_PRESENTER_APP_H_ | |
| #define SRC_UI_EXAMPLES_LAB_POSE_BUFFER_PRESENTER_APP_H_ | |
| #include <fuchsia/sys/cpp/fidl.h> | |
| #include <lib/async-loop/cpp/loop.h> | |
| #include <lib/async-loop/default.h> | |
| #include <lib/sys/cpp/component_context.h> | |
| #include "lib/ui/scenic/cpp/resources.h" | |
| #include "lib/ui/scenic/cpp/session.h" | |
| namespace pose_buffer_presenter { | |
| class App { | |
| public: | |
| App(async::Loop* loop); | |
| private: | |
| // Called asynchronously by constructor. | |
| void Init(fuchsia::ui::gfx::DisplayInfo display_info); | |
| // Updates and presents the scene. Called first by Init(). Each invocation | |
| // schedules another call to Update() when the result of the previous | |
| // presentation is asynchronously received. | |
| void Update(uint64_t next_presentation_time); | |
| // Parameters expressed in pixels | |
| void CreateExampleScene(float display_width, float display_height); | |
| void StartPoseBufferProvider(); | |
| void ConfigurePoseBuffer(); | |
| void ReleaseSessionResources(); | |
| std::unique_ptr<sys::ComponentContext> component_context_; | |
| async::Loop* loop_; | |
| fuchsia::ui::scenic::ScenicPtr scenic_; | |
| std::unique_ptr<scenic::Session> session_; | |
| std::unique_ptr<scenic::DisplayCompositor> compositor_; | |
| std::unique_ptr<scenic::StereoCamera> camera_; | |
| std::unique_ptr<scenic::ShapeNode> cube_node_; | |
| zx::vmo pose_buffer_vmo_; | |
| // Time of the first update. Animation of the "pane" content is based on the | |
| // time elapsed since this time. | |
| zx_time_t start_time_ = 0; | |
| fuchsia::sys::ComponentControllerPtr controller_; | |
| fuchsia::ui::gfx::PoseBufferProviderPtr provider_; | |
| }; | |
| } // namespace pose_buffer_presenter | |
| #endif // SRC_UI_EXAMPLES_LAB_POSE_BUFFER_PRESENTER_APP_H_ |