| // Copyright 2018 The Fuchsia Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef SRC_DEVELOPER_DEBUG_ZXDB_CLIENT_FINISH_THREAD_CONTROLLER_H_ | |
| #define SRC_DEVELOPER_DEBUG_ZXDB_CLIENT_FINISH_THREAD_CONTROLLER_H_ | |
| #include <optional> | |
| #include <vector> | |
| #include "src/developer/debug/zxdb/client/frame_fingerprint.h" | |
| #include "src/developer/debug/zxdb/client/thread_controller.h" | |
| #include "src/lib/fxl/memory/weak_ptr.h" | |
| namespace zxdb { | |
| class FinishPhysicalFrameThreadController; | |
| class Stack; | |
| class StepOverThreadController; | |
| class StepThreadController; | |
| // Thread controller that runs a given stack frame to its completion. This can finish more than one | |
| // frame at once, and there could be any combination of physical and inline frames being exited | |
| // from. | |
| // | |
| // This works by first finishing to the nearest physical frame using the | |
| // FinishPhysicalFrameThreadController (if there is no physical frame above the one being finished, | |
| // this will be a no-op). Then any inline frames will be iteratively finished using the | |
| // StepOverThreadController to step over the inline code ranges until the desired frame is reached. | |
| class FinishThreadController : public ThreadController { | |
| public: | |
| // Finishes the given frame of the stack, leaving control at frame |frame_to_finish + 1] when the | |
| // controller is complete. | |
| // | |
| // The frame_to_finish must have its fingerprint computable. This means that either you're | |
| // finishing frame 0, or have synced all frames. | |
| FinishThreadController(Stack& stack, size_t frame_to_finish); | |
| ~FinishThreadController() override; | |
| // ThreadController implementation. | |
| void InitWithThread(Thread* thread, fit::callback<void(const Err&)> cb) override; | |
| ContinueOp GetContinueOp() override; | |
| StopOp OnThreadStop(debug_ipc::ExceptionType stop_type, | |
| const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) override; | |
| const char* GetName() const override { return "Finish"; } | |
| private: | |
| // Handles stepping out of the frames. Having this separate allows the "frame 0" handling at the | |
| // end to be pulled out in one place. | |
| StopOp OnThreadStopFrameStepping(debug_ipc::ExceptionType stop_type, | |
| const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints); | |
| // Creates the controller for stepping out of the inline function at the top of the stack. Issues | |
| // the callback in all cases. Returns false on failure. | |
| bool CreateInlineStepOverController(fit::callback<void(const Err&)> cb); | |
| // Index of the frame to finish. Invalid after the thread is resumed. | |
| size_t frame_to_finish_; | |
| #ifndef NDEBUG | |
| // IP of the frame to step out of. This is a sanity check to make sure the stack didn't change | |
| // between construction and InitWithThread. | |
| uint64_t frame_ip_; | |
| #endif | |
| // Will be non-null when stepping out of the nearest physical frame. When doing the subsequent | |
| // inline step this will be null. | |
| std::unique_ptr<FinishPhysicalFrameThreadController> finish_physical_controller_; | |
| // The frame being stepped out of. This will be set when the frame being stepped out of is an | |
| // inline frame. Otherwise, only the physical frame stepper is required. | |
| FrameFingerprint from_inline_frame_fingerprint_; | |
| // Will be non-null when stepping out of inline frames. When doing the initial step out of a | |
| // physical frame, this will be null. | |
| std::unique_ptr<StepOverThreadController> step_over_inline_controller_; | |
| // This controller manages the skipping of "line 0" after the finish operations. | |
| std::unique_ptr<StepThreadController> step_over_line_0_controller_; | |
| fxl::WeakPtrFactory<FinishThreadController> weak_factory_; | |
| }; | |
| } // namespace zxdb | |
| #endif // SRC_DEVELOPER_DEBUG_ZXDB_CLIENT_FINISH_THREAD_CONTROLLER_H_ |