| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/developer/debug/zxdb/console/console_context.h" |
| |
| #include <inttypes.h> |
| #include <lib/syslog/cpp/macros.h> |
| |
| #include <atomic> |
| #include <chrono> |
| #include <thread> |
| |
| #include "src/developer/debug/ipc/records.h" |
| #include "src/developer/debug/zxdb/client/breakpoint.h" |
| #include "src/developer/debug/zxdb/client/breakpoint_location.h" |
| #include "src/developer/debug/zxdb/client/filter.h" |
| #include "src/developer/debug/zxdb/client/frame.h" |
| #include "src/developer/debug/zxdb/client/process.h" |
| #include "src/developer/debug/zxdb/client/session.h" |
| #include "src/developer/debug/zxdb/client/setting_schema_definition.h" |
| #include "src/developer/debug/zxdb/client/source_file_provider_impl.h" |
| #include "src/developer/debug/zxdb/client/symbol_server.h" |
| #include "src/developer/debug/zxdb/client/target.h" |
| #include "src/developer/debug/zxdb/client/thread.h" |
| #include "src/developer/debug/zxdb/console/command.h" |
| #include "src/developer/debug/zxdb/console/command_utils.h" |
| #include "src/developer/debug/zxdb/console/console.h" |
| #include "src/developer/debug/zxdb/console/format_context.h" |
| #include "src/developer/debug/zxdb/console/format_exception.h" |
| #include "src/developer/debug/zxdb/console/format_location.h" |
| #include "src/developer/debug/zxdb/console/format_node_console.h" |
| #include "src/developer/debug/zxdb/console/format_target.h" |
| #include "src/developer/debug/zxdb/console/format_thread.h" |
| #include "src/developer/debug/zxdb/console/output_buffer.h" |
| #include "src/developer/debug/zxdb/symbols/function.h" |
| #include "src/developer/debug/zxdb/symbols/loaded_module_symbols.h" |
| #include "src/developer/debug/zxdb/symbols/location.h" |
| #include "src/lib/fxl/strings/string_printf.h" |
| |
| namespace zxdb { |
| |
| namespace { |
| |
| // How long to wait before printing another "." in the console while loading large amounts of |
| // symbols, in seconds. |
| constexpr auto kSymbolLoadingPrintInterval = std::chrono::seconds(2); |
| |
| } // namespace |
| |
| ConsoleContext::ConsoleContext(Session* session) : session_(session) { |
| session->AddObserver(this); |
| session->AddDownloadObserver(this); |
| session->AddBreakpointObserver(this); |
| |
| session->target_observers().AddObserver(this); |
| session->process_observers().AddObserver(this); |
| session->thread_observers().AddObserver(this); |
| session->component_observers().AddObserver(this); |
| |
| session->system().AddObserver(this); |
| session->system().settings().AddObserver(ClientSettings::System::kConsoleMode, this); |
| |
| // Pick up any previously created targets. This will normally just be the |
| // default one. |
| for (Target* target : session->system().GetTargets()) |
| DidCreateTarget(target); |
| |
| for (SymbolServer* symbol_server : session->system().GetSymbolServers()) |
| DidCreateSymbolServer(symbol_server); |
| |
| test_failure_stack_matcher_ = fxl::MakeRefCounted<TestFailureStackMatcher>(); |
| pretty_stack_manager_ = fxl::MakeRefCounted<PrettyStackManager>(); |
| // TODO(bug 43549) this should be loaded from a configuration file somehow associated with the |
| // user's build instead of being hardcoded. This call can then be deleted. |
| pretty_stack_manager_->LoadDefaultMatchers(); |
| } |
| |
| ConsoleContext::~ConsoleContext() { |
| // Unregister for all observers. |
| session_->system().settings().RemoveObserver(ClientSettings::System::kConsoleMode, this); |
| session_->system().RemoveObserver(this); |
| session_->component_observers().RemoveObserver(this); |
| session_->target_observers().RemoveObserver(this); |
| session_->process_observers().RemoveObserver(this); |
| session_->thread_observers().RemoveObserver(this); |
| session_->RemoveBreakpointObserver(this); |
| session_->RemoveDownloadObserver(this); |
| session_->RemoveObserver(this); |
| } |
| |
| int ConsoleContext::IdForTarget(const Target* target) const { |
| const auto& found = target_to_id_.find(target); |
| if (found == target_to_id_.end()) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return found->second; |
| } |
| |
| int ConsoleContext::IdForThread(const Thread* thread) const { |
| const TargetRecord* record = |
| const_cast<ConsoleContext*>(this)->GetTargetRecord(thread->GetProcess()->GetTarget()); |
| if (!record) |
| return 0; |
| |
| auto found = record->thread_to_id.find(thread); |
| if (found == record->thread_to_id.end()) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return found->second; |
| } |
| |
| int ConsoleContext::IdForFrame(const Frame* frame) const { |
| // Find the frame in the thread's backtrace. We don't have to worry about |
| // whether the frames have been synced, since if there is a frame here, |
| // we know it's present in the thread's list. |
| Thread* thread = frame->GetThread(); |
| const Stack& stack = thread->GetStack(); |
| for (size_t i = 0; i < stack.size(); i++) { |
| if (stack[i] == frame) |
| return static_cast<int>(i); |
| } |
| FX_NOTREACHED(); // Should have found the frame. |
| return 0; |
| } |
| |
| int ConsoleContext::IdForSymbolServer(const SymbolServer* symbol_server) const { |
| const auto& found = symbol_server_to_id_.find(symbol_server); |
| if (found == symbol_server_to_id_.end()) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return found->second; |
| } |
| |
| int ConsoleContext::IdForBreakpoint(const Breakpoint* breakpoint) const { |
| FX_DCHECK(!breakpoint->IsInternal()) |
| << "Should not be trying to get the ID of internal breakpoints. The " |
| "client layer should filter these out."; |
| |
| auto found = breakpoint_to_id_.find(breakpoint); |
| if (found == breakpoint_to_id_.end()) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return found->second; |
| } |
| |
| int ConsoleContext::IdForFilter(const Filter* filter) const { |
| auto found = filter_to_id_.find(filter); |
| if (found == filter_to_id_.end()) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return found->second; |
| } |
| |
| void ConsoleContext::SetActiveTarget(const Target* target) { |
| auto found = target_to_id_.find(target); |
| if (found == target_to_id_.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| active_target_id_ = found->second; |
| } |
| |
| int ConsoleContext::GetActiveTargetId() const { return active_target_id_; } |
| |
| Target* ConsoleContext::GetActiveTarget() const { |
| auto found = id_to_target_.find(active_target_id_); |
| if (found == id_to_target_.end()) |
| return nullptr; |
| return found->second.target; |
| } |
| |
| void ConsoleContext::SetActiveSymbolServer(const SymbolServer* symbol_server) { |
| auto found = symbol_server_to_id_.find(symbol_server); |
| if (found == symbol_server_to_id_.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| active_symbol_server_id_ = found->second; |
| } |
| |
| int ConsoleContext::GetActiveSymbolServerId() const { return active_symbol_server_id_; } |
| |
| SymbolServer* ConsoleContext::GetActiveSymbolServer() const { |
| auto found = id_to_symbol_server_.find(active_symbol_server_id_); |
| if (found == id_to_symbol_server_.end()) |
| return nullptr; |
| return found->second; |
| } |
| |
| void ConsoleContext::SetActiveThreadForTarget(const Thread* thread) { |
| TargetRecord* record = GetTargetRecord(thread->GetProcess()->GetTarget()); |
| if (!record) |
| return; |
| |
| auto found = record->thread_to_id.find(thread); |
| if (found == record->thread_to_id.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| record->active_thread_id = found->second; |
| } |
| |
| int ConsoleContext::GetActiveThreadIdForTarget(const Target* target) { |
| const TargetRecord* record = GetTargetRecord(target); |
| if (!record) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| return record->active_thread_id; |
| } |
| |
| Thread* ConsoleContext::GetActiveThreadForTarget(const Target* target) { |
| const TargetRecord* record = GetTargetRecord(target); |
| if (!record) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| |
| auto found = record->id_to_thread.find(record->active_thread_id); |
| if (found == record->id_to_thread.end()) |
| return nullptr; |
| return found->second.thread; |
| } |
| |
| void ConsoleContext::SetActiveFrameForThread(const Frame* frame) { |
| ThreadRecord* record = GetThreadRecord(frame->GetThread()); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| record->active_frame_id = IdForFrame(frame); |
| } |
| |
| void ConsoleContext::SetActiveFrameIdForThread(const Thread* thread, int id) { |
| ThreadRecord* record = GetThreadRecord(thread); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| record->active_frame_id = id; |
| } |
| |
| int ConsoleContext::GetActiveFrameIdForThread(const Thread* thread) const { |
| const ThreadRecord* record = GetThreadRecord(thread); |
| if (!record) { |
| FX_NOTREACHED(); |
| return 0; |
| } |
| |
| // Should be a valid frame index in the thread (or no frames and == 0). |
| FX_DCHECK((thread->GetStack().empty() && record->active_frame_id == 0) || |
| (record->active_frame_id >= 0 && |
| record->active_frame_id < static_cast<int>(thread->GetStack().size()))); |
| return record->active_frame_id; |
| } |
| |
| void ConsoleContext::SetActiveBreakpoint(const Breakpoint* breakpoint) { |
| int id = IdForBreakpoint(breakpoint); |
| if (id != 0) |
| active_breakpoint_id_ = id; |
| } |
| |
| int ConsoleContext::GetActiveBreakpointId() const { return active_breakpoint_id_; } |
| |
| Breakpoint* ConsoleContext::GetActiveBreakpoint() const { |
| if (active_breakpoint_id_ == 0) |
| return nullptr; |
| auto found = id_to_breakpoint_.find(active_breakpoint_id_); |
| if (found == id_to_breakpoint_.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| return found->second; |
| } |
| |
| void ConsoleContext::SetActiveFilter(const Filter* filter) { |
| int id = IdForFilter(filter); |
| if (id != 0) |
| active_filter_id_ = id; |
| } |
| |
| int ConsoleContext::GetActiveFilterId() const { return active_filter_id_; } |
| |
| Filter* ConsoleContext::GetActiveFilter() const { |
| if (active_filter_id_ == 0) |
| return nullptr; |
| auto found = id_to_filter_.find(active_filter_id_); |
| if (found == id_to_filter_.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| return found->second; |
| } |
| |
| SourceAffinity ConsoleContext::GetSourceAffinityForThread(const Thread* thread) const { |
| const ThreadRecord* record = GetThreadRecord(thread); |
| if (!record) |
| return SourceAffinity::kSource; |
| return record->source_affinity; |
| } |
| |
| void ConsoleContext::SetSourceAffinityForThread(const Thread* thread, |
| SourceAffinity source_affinity) { |
| if (source_affinity == SourceAffinity::kNone) |
| return; // Don't change anything, previous command still stands. |
| |
| ThreadRecord* record = GetThreadRecord(thread); |
| if (!record) |
| return; |
| record->source_affinity = source_affinity; |
| } |
| |
| void ConsoleContext::ScheduleDisplayExpressions(Thread* thread) const { |
| std::vector<std::string> exprs = thread->settings().GetList(ClientSettings::Thread::kDisplay); |
| if (exprs.empty()) |
| return; |
| |
| // Thread stops should always have a frame. |
| const Stack& stack = thread->GetStack(); |
| if (stack.empty()) |
| return; |
| const Frame* frame = stack[0]; |
| fxl::RefPtr<EvalContext> eval_context = frame->GetEvalContext(); |
| |
| // When something is printed every time, assume the user wants to see relatively little detail. |
| ConsoleFormatOptions options; |
| options.verbosity = ConsoleFormatOptions::Verbosity::kMinimal; |
| options.wrapping = ConsoleFormatOptions::Wrapping::kSmart; |
| options.pointer_expand_depth = 2; |
| |
| if (thread->GetProcess()) { |
| options.num_format = GetNumberFormatForTarget(thread->GetProcess()->GetTarget()); |
| } |
| |
| Console::get()->Output(FormatExpressionsForConsole(exprs, options, eval_context)); |
| } |
| |
| Err ConsoleContext::FillOutCommand(Command* cmd) const { |
| // Target. |
| const TargetRecord* target_record = nullptr; |
| Err result = FillOutTarget(cmd, &target_record); |
| if (result.has_error()) |
| return result; |
| |
| // Thread. |
| const ThreadRecord* thread_record = nullptr; |
| result = FillOutThread(cmd, target_record, &thread_record); |
| if (result.has_error()) |
| return result; |
| |
| // Frame. |
| result = FillOutFrame(cmd, thread_record); |
| if (result.has_error()) |
| return result; |
| |
| // Breakpoint. |
| result = FillOutBreakpoint(cmd); |
| if (result.has_error()) |
| return result; |
| |
| // Filter. |
| result = FillOutFilter(cmd); |
| if (result.has_error()) |
| return result; |
| |
| // SymbolServer. |
| result = FillOutSymbolServer(cmd); |
| if (result.has_error()) |
| return result; |
| |
| return Err(); |
| } |
| |
| std::string ConsoleContext::GetConsoleMode() { |
| return session()->system().settings().GetString(ClientSettings::System::kConsoleMode); |
| } |
| |
| std::string ConsoleContext::GetEmbeddedModeContextOrDefault( |
| std::optional<debug_ipc::ExceptionType> type) { |
| if (auto context_string = |
| session()->system().settings().GetString(ClientSettings::System::kEmbeddedModeContext); |
| !context_string.empty()) { |
| return context_string; |
| } else if (type) { |
| return debug_ipc::ExceptionTypeToString(*type); |
| } |
| |
| // Give up and just return something generic. |
| return "error"; |
| } |
| |
| void ConsoleContext::SetConsoleMode(std::string mode) { |
| session()->system().settings().SetString(ClientSettings::System::kConsoleMode, std::move(mode)); |
| // If the mode changes, we will get notified via SettingStoreObserver. |
| } |
| |
| void ConsoleContext::MaybeReturnToEmbeddedMode(Process* process) { |
| auto running_processes = GetRunningProcesses(&session()->system()); |
| |
| // If |process| is null, then the presence of any running process indicates that we should not |
| // transition to embedded mode. If |process| is the only running process, then we will return to |
| // embedded mode. |
| bool has_other_running_process = !running_processes.empty(); |
| if (process) { |
| has_other_running_process = !std::all_of( |
| running_processes.begin(), running_processes.end(), |
| [process](const Process* running) { return running->GetKoid() == process->GetKoid(); }); |
| } |
| |
| // We return to embedded mode if there are no other running targets or if the previous command was |
| // executed against all targets (indicating the user doesn't want to debug them). |
| if (GetConsoleMode() == ClientSettings::System::kConsoleMode_EmbeddedInteractive && |
| !has_other_running_process) { |
| SetConsoleMode(ClientSettings::System::kConsoleMode_Embedded); |
| } |
| } |
| |
| void ConsoleContext::InitConsoleMode() { |
| std::string mode = GetConsoleMode(); |
| Console* console = Console::get(); |
| |
| if (mode == ClientSettings::System::kConsoleMode_Shell || |
| mode == ClientSettings::System::kConsoleMode_EmbeddedInteractive) { |
| console->DisableStreaming(); |
| console->EnableInput(); |
| console->EnableOutput(); |
| } |
| |
| // Report which console mode we are for analytics. This doesn't double report when we're running |
| // with the debug adapter running, which will use the noninteractive console. |
| if (mode != ClientSettings::System::kConsoleMode_NonInteractive) { |
| if (mode == ClientSettings::System::kConsoleMode_Embedded || |
| mode == ClientSettings::System::kConsoleMode_EmbeddedInteractive) { |
| session()->analytics().ReportConsoleType(ConsoleType::Type::kCommandLineEmbedded); |
| } else { |
| session()->analytics().ReportConsoleType(ConsoleType::Type::kCommandLine); |
| } |
| } |
| } |
| |
| void ConsoleContext::HandleNotification(NotificationType type, const std::string& msg) { |
| OutputBuffer out; |
| auto preamble = fxl::StringPrintf("[%s] ", NotificationTypeToString(type)); |
| switch (type) { |
| case NotificationType::kError: |
| out.Append(Syntax::kError, std::move(preamble)); |
| [[fallthrough]]; |
| case NotificationType::kWarning: |
| out.Append(Syntax::kWarning, std::move(preamble)); |
| [[fallthrough]]; |
| case NotificationType::kProcessEnteredLimbo: |
| [[fallthrough]]; |
| case NotificationType::kProcessStdout: |
| [[fallthrough]]; |
| case NotificationType::kProcessStderr: |
| break; |
| case NotificationType::kNone: // None is a no-op. |
| return; |
| } |
| |
| out.Append(msg); |
| Console::get()->Output(std::move(out)); |
| } |
| |
| void ConsoleContext::HandlePreviousConnectedProcesses( |
| const std::vector<debug_ipc::ProcessRecord>& processes) { |
| OutputBuffer out( |
| OutputBuffer{Syntax::kHeading, "Attaching to previously connected processes:\n"}); |
| for (auto& process : processes) { |
| out.Append( |
| fxl::StringPrintf("%" PRIu64 ": %s\n", process.process_koid, process.process_name.c_str())); |
| } |
| |
| Console::get()->Output(std::move(out)); |
| } |
| |
| void ConsoleContext::HandleProcessesInLimbo( |
| const std::vector<debug_ipc::ProcessRecord>& processes) { |
| OutputBuffer out(OutputBuffer{Syntax::kHeading, "Processes attached from limbo:\n"}); |
| for (auto& process : processes) { |
| out.Append(fxl::StringPrintf(" %" PRIu64 ": %s\n", process.process_koid, |
| process.process_name.c_str())); |
| } |
| out.Append(OutputBuffer{ |
| Syntax::kComment, |
| "Type \"detach <pid>\" to send back to Process Limbo if attached,\n" |
| "type \"detach <pid>\" again to terminate the process if not attached, or\n" |
| "type \"process <process context #> kill\" to terminate the process if attached.\n" |
| "See \"help jitd\" for more information on Just-In-Time-Debugging.\n"}); |
| |
| Console::get()->Output(std::move(out)); |
| } |
| |
| void ConsoleContext::DidCreateBreakpoint(Breakpoint* breakpoint) { |
| int id = next_breakpoint_id_; |
| next_breakpoint_id_++; |
| |
| id_to_breakpoint_[id] = breakpoint; |
| breakpoint_to_id_[breakpoint] = id; |
| } |
| |
| void ConsoleContext::WillDestroyBreakpoint(Breakpoint* breakpoint) { |
| auto found_breakpoint = breakpoint_to_id_.find(breakpoint); |
| if (found_breakpoint == breakpoint_to_id_.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| int id = found_breakpoint->second; |
| |
| // Clear any active breakpoint if it's the deleted one. |
| if (active_breakpoint_id_ == id) |
| active_breakpoint_id_ = 0; |
| |
| id_to_breakpoint_.erase(id); |
| breakpoint_to_id_.erase(found_breakpoint); |
| } |
| |
| void ConsoleContext::DidCreateFilter(Filter* filter) { |
| int id = next_filter_id_; |
| next_filter_id_++; |
| |
| id_to_filter_[id] = filter; |
| filter_to_id_[filter] = id; |
| } |
| |
| void ConsoleContext::WillDestroyFilter(Filter* filter) { |
| auto found = filter_to_id_.find(filter); |
| if (found == filter_to_id_.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| if (active_filter_id_ == found->second) |
| active_filter_id_ = 0; |
| |
| id_to_filter_.erase(found->second); |
| filter_to_id_.erase(found); |
| } |
| |
| void ConsoleContext::DidCreateSymbolServer(SymbolServer* symbol_server) { |
| int id = next_symbol_server_id_; |
| next_symbol_server_id_++; |
| |
| id_to_symbol_server_[id] = symbol_server; |
| symbol_server_to_id_[symbol_server] = id; |
| |
| if (active_symbol_server_id_ == 0) { |
| active_symbol_server_id_ = id; |
| } |
| } |
| |
| void ConsoleContext::DidCreateTarget(Target* target) { |
| int new_id = next_target_id_; |
| next_target_id_++; |
| |
| TargetRecord record; |
| record.target_id = new_id; |
| record.target = target; |
| |
| id_to_target_[new_id] = std::move(record); |
| target_to_id_[target] = new_id; |
| |
| // Set the active target only if there's none already. |
| if (active_target_id_ == 0) |
| active_target_id_ = new_id; |
| } |
| |
| void ConsoleContext::WillDestroyTarget(Target* target) { |
| int deleted_target_id = 0; |
| |
| { |
| TargetRecord* record = GetTargetRecord(target); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| deleted_target_id = record->target_id; |
| |
| // There should be no threads by the time we erase the target mapping. |
| FX_DCHECK(record->id_to_thread.empty()); |
| FX_DCHECK(record->thread_to_id.empty()); |
| |
| target_to_id_.erase(target); |
| id_to_target_.erase(deleted_target_id); |
| // *record is now invalid. |
| } |
| |
| if (active_target_id_ == deleted_target_id) { |
| // Need to update the default target ID. |
| if (id_to_target_.empty()) { |
| // This should only happen in the shutting-down case. |
| active_target_id_ = 0; |
| } else { |
| // Just pick the first target to be the active one. It might be nice to |
| // have an ordering of which one the user had selected previously in |
| // case they're toggling between two. |
| active_target_id_ = id_to_target_.begin()->first; |
| } |
| } |
| } |
| |
| void ConsoleContext::DidCreateProcess(Process* process, uint64_t timestamp) { |
| TargetRecord* record = GetTargetRecord(process->GetTarget()); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| // Restart the thread ID counting when the process starts in case this |
| // target was previously running (we want to restart numbering every time). |
| record->next_thread_id = 1; |
| |
| OutputBuffer out; |
| switch (process->start_type()) { |
| case Process::StartType::kAttach: |
| out.Append("Attached "); |
| break; |
| case Process::StartType::kLaunch: |
| out.Append("Launched "); |
| break; |
| } |
| |
| if (GetConsoleMode() == ClientSettings::System::kConsoleMode_Shell) { |
| out.Append(FormatTarget(this, process->GetTarget())); |
| Console::get()->Output(out); |
| } |
| } |
| |
| void ConsoleContext::DidLoadAllModuleSymbols(Process* process) { |
| // Release the lock to signal the printing thread it's time to stop. |
| lock_timer_.unlock(); |
| |
| // Clean up the thread if we spawned one and give the console back to the user. |
| if (symbol_loading_printer_thread_ && symbol_loading_printer_thread_->joinable()) { |
| symbol_loading_printer_thread_->join(); |
| |
| // The symbols have been processed, indicate and give the console back to the user. |
| Console::get()->Output("Done."); |
| // This must be called from the same thread as the MessageLoop, so the spawned thread cannot be |
| // responsible for re-enabling the console input. |
| Console::get()->EnableInput(); |
| } |
| |
| symbol_loading_printer_thread_.reset(); |
| } |
| |
| void ConsoleContext::WillDestroyProcess(Process* process, DestroyReason reason, int exit_code, |
| uint64_t timestamp) { |
| TargetRecord* record = GetTargetRecord(process->GetTarget()); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| int process_index = IdForTarget(process->GetTarget()); |
| |
| Console* console = Console::get(); |
| std::string msg; |
| switch (reason) { |
| case ProcessObserver::DestroyReason::kExit: |
| msg = fxl::StringPrintf("Process %d exited with code %d.", process_index, exit_code); |
| break; |
| case ProcessObserver::DestroyReason::kDetach: |
| msg = fxl::StringPrintf("Process %d detached.", process_index); |
| break; |
| case ProcessObserver::DestroyReason::kKill: |
| msg = fxl::StringPrintf("Process %d killed.", process_index); |
| break; |
| } |
| |
| if (GetConsoleMode() == ClientSettings::System::kConsoleMode_Shell) |
| console->Output(msg); |
| |
| MaybeReturnToEmbeddedMode(process); |
| } |
| |
| void ConsoleContext::WillLoadModuleSymbols(Process* process, int num_modules) { |
| if (!process) |
| return; |
| |
| Console* console = Console::get(); |
| |
| if (GetConsoleMode() == ClientSettings::System::kConsoleMode_Embedded) { |
| // Disable streaming so we can print out a message. Balanced in |OnThreadStopped| (see the |
| // comment there for details). |
| console->DisableStreaming(); |
| |
| OutputBuffer out; |
| out.Append(Syntax::kHeading, "\n👋 zxdb is loading symbols to debug " + |
| GetEmbeddedModeContextOrDefault(std::nullopt) + " in " + |
| process->GetName() + ", please wait.\n"); |
| |
| // Use Write directly here since we're not transitioning out of Embedded mode yet, but would |
| // like to print something out so the user knows the console is not stuck. |
| console->Write(out); |
| |
| return; |
| } |
| |
| // Disable the console while the symbols are loaded. Once processing has finished, re-enable. |
| console->DisableInput(); |
| |
| OutputBuffer out("Loading "); |
| out.Append(std::to_string(num_modules)); |
| out.Append(" modules for " + process->GetName() + " "); |
| console->Output(out, false); |
| |
| lock_timer_.lock(); |
| symbol_loading_printer_thread_ = std::make_unique<std::thread>([this, console]() { |
| const OutputBuffer out("."); |
| while (!lock_timer_.try_lock_for(kSymbolLoadingPrintInterval)) { |
| console->Output(out, false); |
| } |
| // If the lock attempt succeeds, then we're done loading and indexing symbols from this module. |
| lock_timer_.unlock(); |
| return; |
| }); |
| } |
| |
| void ConsoleContext::DidCreateThread(Thread* thread) { |
| TargetRecord* record = GetTargetRecord(thread->GetProcess()->GetTarget()); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| int thread_id = record->next_thread_id; |
| record->next_thread_id++; |
| |
| record->id_to_thread[thread_id].thread = thread; |
| record->thread_to_id[thread] = thread_id; |
| |
| // Only make a new thread the default if there is no current thread, |
| // otherwise the context will be swapping out from under the user as the |
| // program runs. |
| if (record->active_thread_id == 0) |
| record->active_thread_id = thread_id; |
| } |
| |
| void ConsoleContext::WillDestroyThread(Thread* thread) { |
| TargetRecord* record = GetTargetRecord(thread->GetProcess()->GetTarget()); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| auto found_thread_to_id = record->thread_to_id.find(thread); |
| if (found_thread_to_id == record->thread_to_id.end()) { |
| FX_NOTREACHED(); |
| return; |
| } |
| int thread_id = found_thread_to_id->second; |
| |
| record->id_to_thread.erase(found_thread_to_id->second); |
| record->thread_to_id.erase(found_thread_to_id); |
| |
| // Update the active thread if the currently active one is being deleted. |
| if (thread_id == record->active_thread_id) { |
| // Just pick the first thread to be the active one. It might be nice to |
| // have an ordering of which one the user had selected previously in |
| // case they're toggling between two. |
| if (record->id_to_thread.empty()) { |
| record->active_thread_id = 0; |
| } else { |
| record->active_thread_id = record->id_to_thread.begin()->first; |
| } |
| } |
| } |
| |
| void ConsoleContext::OnSymbolLoadFailure(Process* process, const Err& err) { |
| Console::get()->Output(err); |
| } |
| |
| void ConsoleContext::WillAutomaticallyContinue(debug_ipc::ResumeRequest::How how, |
| const StopInfo& info) { |
| OutputBuffer out; |
| |
| bool is_second_chance = |
| info.exception_record.strategy == debug_ipc::ExceptionStrategy::kSecondChance; |
| out.Append(Syntax::kComment, |
| fxl::StringPrintf("Automatically continuing over%sexception: %s\n", |
| is_second_chance ? " second-chance " : " ", |
| debug_ipc::ExceptionTypeToString(info.exception_type))); |
| |
| if (is_second_chance) { |
| out.Append(Syntax::kComment, "The program will likely be killed now."); |
| } |
| |
| // It's okay to dispatch this unconditionally since most of the time this observer event will be |
| // triggered when they're using `fx test` to debug tests, which means we'll (typically) go |
| // straight back to embedded mode when they're done. This can be useful for zxdb developers when |
| // operating the debugger outside of these contexts but still targeting similar usecases (e.g. |
| // outside of embedded mode). |
| Console::get()->Output(out); |
| } |
| |
| void ConsoleContext::OnThreadStopped(Thread* thread, const StopInfo& info) { |
| // The stopped, process, thread, and frame should be active. |
| Target* target = thread->GetProcess()->GetTarget(); |
| SetActiveTarget(target); |
| SetActiveThreadForTarget(thread); |
| SetActiveFrameIdForThread(thread, 0); |
| SetActiveBreakpointForStop(info); |
| |
| bool should_hide_exception_info = false; |
| |
| if (GetConsoleMode() == ClientSettings::System::kConsoleMode_Embedded) { |
| SetConsoleMode(ClientSettings::System::kConsoleMode_EmbeddedInteractive); |
| |
| // This is counterintuitive here because we just transitioned into EmbeddedInteractive mode |
| // where we do not want streaming to be enabled. However, this is the required balancing for the |
| // DisableStreaming call made in |WillLoadModuleSymbols|. Since we were in Embedded mode, we |
| // know that that the WillLoadModuleSymbols notification will ONLY be sent if we're about to |
| // make the transition to EmbeddedInteractive (otherwise we would never load modules due to the |
| // use of Weak attaching). |
| // |
| // It's important that we do this AFTER setting the console mode, so that the streamer doesn't |
| // flicker the screen between these two calls. |
| Console::get()->EnableStreaming(); |
| |
| auto embedded_mode_context = GetEmbeddedModeContextOrDefault(info.exception_type); |
| |
| OutputBuffer out(Syntax::kHeading, "⚠️ " + embedded_mode_context + " in " + |
| thread->GetProcess()->GetName() + |
| ", type `frame` or `help` to get started."); |
| Console::get()->Output(out); |
| |
| // Check to see if we can find a test failure frame. If we find a match, set that frame as |
| // "active". |
| size_t best_frame_index = test_failure_stack_matcher_->Match(thread->GetStack()); |
| if (best_frame_index > 0) { |
| // If we found a matching frame, then we don't need to show the exception information in the |
| // stop output. |
| should_hide_exception_info = true; |
| SetActiveFrameForThread(thread->GetStack()[best_frame_index]); |
| auto embedded_mode_context = GetEmbeddedModeContextOrDefault(info.exception_type); |
| |
| OutputBuffer out; |
| out.Append(Syntax::kHeading, "⚠️ " + embedded_mode_context + " in " + |
| thread->GetProcess()->GetName() + |
| ", type `frame` or `help` to get started.\n"); |
| |
| out.Append(Syntax::kComment, |
| "Exception details hidden by default. Use `exception-info` to print detailed " |
| "information about the stoppage.\n"); |
| |
| Console::get()->Output(out); |
| |
| SetActiveFrameForThread(thread->GetStack()[best_frame_index]); |
| |
| // We detected a test, update the process kind so it can take special actions later if |
| // it wants to. |
| thread->GetProcess()->set_kind(Process::Kind::kTest); |
| } |
| } |
| |
| // Show the location information. |
| Console::get()->Output(FormatThreadStop(this, thread, info, should_hide_exception_info)); |
| |
| ScheduleDisplayExpressions(thread); |
| } |
| |
| void ConsoleContext::DidUpdateStackFrames(Thread* thread) { |
| ThreadRecord* record = GetThreadRecord(thread); |
| if (!record) { |
| FX_NOTREACHED(); |
| return; |
| } |
| |
| // We don't really know what changed. We don't want to reset the active frame ID every time since |
| // one of the update cases is that the frames have been appended to (so existing indices are still |
| // valid) or that symbols are loaded (normally this means that the frames are unchanged, though |
| // inline frames can get expanded in some cases). |
| // |
| // As a result, keep the index the unchanged unless it's now out-of-bounds. If symbols are loaded |
| // and inline frames expand things, the current frame could possibly change. But normally the user |
| // will be at frame 0 in this case anyway, and this avoids resetting any state in the more common |
| // cases. |
| if (record->active_frame_id >= static_cast<int>(thread->GetStack().size())) |
| record->active_frame_id = 0; |
| } |
| |
| void ConsoleContext::OnDownloadsStarted() { Console::get()->Output("Downloading symbols..."); } |
| |
| void ConsoleContext::OnDownloadsStopped(size_t success, size_t fail) { |
| Console::get()->Output( |
| fxl::StringPrintf("Symbol downloading complete. %zu succeeded, %zu failed.", success, fail)); |
| |
| if (fail > 0) { |
| Console::get()->Output( |
| "\nSome files failed to download. If you think this is in error, please file a bug:\n" |
| "https://fxbug.dev/issues/new?component=1389559&template=1849567\n"); |
| } |
| } |
| |
| void ConsoleContext::OnBreakpointImplicitUpdate(Breakpoint* breakpoint, |
| BreakpointObserver::What what) { |
| if (what == BreakpointObserver::What::kType) { |
| OutputBuffer buf; |
| |
| // These are the input locations, which don't necessarily have any resolved symbols, but we |
| // don't care about those here. Instead, we want to spit out the same thing that the user typed |
| // in. |
| const auto& input_locations = breakpoint->GetSettings().locations; |
| |
| std::string location_string; |
| for (auto input_loc = input_locations.begin(); location_string.empty(); ++input_loc) { |
| switch (input_loc->type) { |
| case InputLocation::Type::kLine: |
| location_string = |
| fxl::StringPrintf("%s:%d", input_loc->line.file().c_str(), input_loc->line.line()); |
| break; |
| case InputLocation::Type::kName: |
| location_string = input_loc->name.GetFullNameNoQual(); |
| break; |
| case InputLocation::Type::kAddress: |
| location_string = std::to_string(input_loc->address); |
| break; |
| case InputLocation::Type::kNone: |
| break; |
| } |
| } |
| |
| buf.Append( |
| Syntax::kWarning, |
| fxl::StringPrintf( |
| "Software breakpoints in starnix kernel are currently not supported. This breakpoint " |
| "has been converted to a hardware breakpoint.\nHardware breakpoints can be specified " |
| "on the command line:\n\tbreak --type execute %s\nSee `help break` for details and " |
| "follow https://fxbug.dev/396421111 for updates on enabling software breakpoints in " |
| "starnix_kernel.", |
| location_string.c_str())); |
| |
| Console::get()->Output(buf); |
| } |
| } |
| |
| void ConsoleContext::OnBreakpointMatched(Breakpoint* breakpoint, bool user_requested) { |
| if (user_requested) |
| return; // Don't need to notify for user-requested changes. |
| |
| BreakpointSettings settings = breakpoint->GetSettings(); |
| size_t matched_locs = breakpoint->GetLocations().size(); |
| |
| OutputBuffer out("Breakpoint "); |
| out.Append(Syntax::kSpecial, std::to_string(IdForBreakpoint(breakpoint))); |
| out.Append(fxl::StringPrintf(" now matching %zu addrs for ", matched_locs)); |
| out.Append(FormatInputLocations(settings.locations)); |
| |
| Console::get()->Output(out); |
| } |
| |
| void ConsoleContext::OnBreakpointUpdateFailure(Breakpoint* breakpoint, const Err& err) { |
| Console* console = Console::get(); |
| if (breakpoint->IsInternal()) { |
| // Although the user didn't explicitly set this breakpoint, they presumably were involved in |
| // some operation that caused it to be made. Notify of the error so they know it's not working. |
| console->Output(Err("Error updating internal breakpoint:\n" + err.msg())); |
| } else { |
| OutputBuffer out; |
| out.Append("Error updating "); |
| out.Append(FormatBreakpoint(this, breakpoint, false)); |
| out.Append(err); |
| console->Output(out); |
| } |
| } |
| |
| ConsoleContext::TargetRecord* ConsoleContext::GetTargetRecord(int target_id) { |
| return const_cast<TargetRecord*>( |
| const_cast<const ConsoleContext*>(this)->GetTargetRecord(target_id)); |
| } |
| |
| void ConsoleContext::OnComponentStarted(const std::string& moniker, const std::string& url) { |
| OutputBuffer out("Component Started"); |
| out.Append(Syntax::kVariable, " moniker"); |
| out.Append("=" + FormatConsoleString(moniker)); |
| out.Append(Syntax::kVariable, " url"); |
| out.Append("=" + FormatConsoleString(url)); |
| Console::get()->Output(out); |
| } |
| |
| void ConsoleContext::OnComponentExited(const std::string& moniker, const std::string& url) { |
| OutputBuffer out("Component Exited"); |
| out.Append(Syntax::kVariable, " moniker"); |
| out.Append("=" + FormatConsoleString(moniker)); |
| out.Append(Syntax::kVariable, " url"); |
| out.Append("=" + FormatConsoleString(url)); |
| Console::get()->Output(out); |
| } |
| |
| void ConsoleContext::OnSettingChanged(const SettingStore&, const std::string& setting_name) { |
| if (setting_name == ClientSettings::System::kConsoleMode) { |
| std::string mode = GetConsoleMode(); |
| Console* console = Console::get(); |
| |
| if (mode == ClientSettings::System::kConsoleMode_Shell || |
| mode == ClientSettings::System::kConsoleMode_EmbeddedInteractive) { |
| console->DisableStreaming(); |
| console->EnableInput(); |
| console->EnableOutput(); |
| } else if (mode == ClientSettings::System::kConsoleMode_NonInteractive) { |
| // TODO(https://fxbug.dev/462395065): Consider disabling input here. |
| console->DisableStreaming(); |
| console->EnableInput(); |
| console->EnableOutput(); |
| } else { |
| console->DisableInput(); |
| console->DisableOutput(); |
| console->EnableStreaming(); |
| } |
| } else { |
| LOGS(Warn) << "Console context handling invalid setting " << setting_name; |
| } |
| } |
| |
| const ConsoleContext::TargetRecord* ConsoleContext::GetTargetRecord(int target_id) const { |
| auto found_to_record = id_to_target_.find(target_id); |
| if (found_to_record == id_to_target_.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| return &found_to_record->second; |
| } |
| |
| ConsoleContext::TargetRecord* ConsoleContext::GetTargetRecord(const Target* target) { |
| return const_cast<TargetRecord*>( |
| const_cast<const ConsoleContext*>(this)->GetTargetRecord(target)); |
| } |
| |
| const ConsoleContext::TargetRecord* ConsoleContext::GetTargetRecord(const Target* target) const { |
| auto found_to_id = target_to_id_.find(target); |
| if (found_to_id == target_to_id_.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| return GetTargetRecord(found_to_id->second); |
| } |
| |
| ConsoleContext::ThreadRecord* ConsoleContext::GetThreadRecord(const Thread* thread) { |
| // Share implementation with the non-const version. |
| return const_cast<ThreadRecord*>( |
| const_cast<const ConsoleContext*>(this)->GetThreadRecord(thread)); |
| } |
| |
| const ConsoleContext::ThreadRecord* ConsoleContext::GetThreadRecord(const Thread* thread) const { |
| const TargetRecord* target_record = GetTargetRecord(thread->GetProcess()->GetTarget()); |
| if (!target_record) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| |
| auto found_thread_to_id = target_record->thread_to_id.find(thread); |
| if (found_thread_to_id == target_record->thread_to_id.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| int thread_id = found_thread_to_id->second; |
| |
| auto found_id_to_thread = target_record->id_to_thread.find(thread_id); |
| if (found_thread_to_id == target_record->thread_to_id.end()) { |
| FX_NOTREACHED(); |
| return nullptr; |
| } |
| return &found_id_to_thread->second; |
| } |
| |
| Err ConsoleContext::FillOutTarget(Command* cmd, TargetRecord const** out_target_record) const { |
| int target_id = cmd->GetNounIndex(Noun::kProcess); |
| if (target_id == Command::kNoIndex) { |
| // No index: use the active one (which should always exist). |
| target_id = active_target_id_; |
| auto found_target = id_to_target_.find(target_id); |
| FX_DCHECK(found_target != id_to_target_.end()); |
| cmd->add_target(found_target->second.target); |
| |
| FX_DCHECK(cmd->target()); // Default target should always exist. |
| *out_target_record = GetTargetRecord(target_id); |
| return Err(); |
| } else if (target_id == Command::kWildcard) { |
| return Err(ErrType::kInput, "`*` is not supported for \"process\". Did you mean `detach *`?"); |
| } |
| |
| // Explicit index given, look it up. |
| auto found_target = id_to_target_.find(target_id); |
| if (found_target == id_to_target_.end()) { |
| return Err(ErrType::kInput, fxl::StringPrintf("There is no process %d.", target_id)); |
| } |
| cmd->add_target(found_target->second.target); |
| *out_target_record = GetTargetRecord(target_id); |
| return Err(); |
| } |
| |
| Err ConsoleContext::FillOutThread(Command* cmd, const TargetRecord* target_record, |
| ThreadRecord const** out_thread_record) const { |
| int thread_id = cmd->GetNounIndex(Noun::kThread); |
| const ThreadRecord* thread_record = nullptr; |
| |
| if (thread_id == Command::kNoIndex) { |
| // No thread specified, use the default one. |
| thread_id = target_record->active_thread_id; |
| auto found_thread = target_record->id_to_thread.find(thread_id); |
| if (found_thread == target_record->id_to_thread.end()) { |
| // When there are no threads, the active thread ID will be 0 and that's |
| // fine. But if it's nonzero, the thread should always be valid. |
| FX_DCHECK(thread_id == 0); |
| } else { |
| thread_record = &found_thread->second; |
| cmd->add_thread(thread_record->thread); |
| } |
| *out_thread_record = thread_record; |
| return Err(); |
| } else if (thread_id == Command::kWildcard) { |
| // All threads specified. |
| |
| Process* process = target_record->target->GetProcess(); |
| if (!process) |
| return Err(ErrType::kInput, "There is no process."); |
| |
| for (auto thread : process->GetThreads()) { |
| cmd->add_thread(thread); |
| } |
| |
| return Err(); |
| } |
| |
| // Explicit index given, look it up. |
| auto found_thread = target_record->id_to_thread.find(thread_id); |
| if (found_thread == target_record->id_to_thread.end()) { |
| if (target_record->id_to_thread.empty()) { |
| return Err(ErrType::kInput, "There are no threads in the process."); |
| } |
| return Err(ErrType::kInput, |
| fxl::StringPrintf("There is no thread %d in the process.", thread_id)); |
| } |
| |
| thread_record = &found_thread->second; |
| cmd->add_thread(thread_record->thread); |
| *out_thread_record = thread_record; |
| return Err(); |
| } |
| |
| Err ConsoleContext::FillOutFrame(Command* cmd, const ThreadRecord* thread_record) const { |
| int frame_id = cmd->GetNounIndex(Noun::kFrame); |
| if (frame_id == Command::kNoIndex) { |
| // No index: use the active one (if any). |
| if (thread_record) { |
| auto& stack = thread_record->thread->GetStack(); |
| frame_id = thread_record->active_frame_id; |
| if (frame_id >= 0 && frame_id < static_cast<int>(stack.size())) { |
| cmd->add_frame(stack[frame_id]); |
| } else if (!stack.empty()) { |
| // Invalid frame index, default to 0th frame. |
| frame_id = 0; |
| cmd->add_frame(stack[0]); |
| } |
| } |
| return Err(); |
| } |
| |
| // Frame index specified, use it. |
| if (!thread_record) |
| return Err(ErrType::kInput, "There is no thread to have frames."); |
| |
| Stack& stack = thread_record->thread->GetStack(); |
| if (frame_id >= 0 && frame_id < static_cast<int>(stack.size())) { |
| // References a valid frame. Now check that the frame index references |
| // the top physical frame (or one of its inline expansions above it) or |
| // all frames are synced. |
| bool top_physical_frame = true; |
| for (int i = 0; i < frame_id; i++) { |
| if (!stack[i]->IsInline()) { |
| top_physical_frame = false; |
| break; |
| } |
| } |
| if (top_physical_frame || stack.has_all_frames()) { |
| cmd->add_frame(stack[frame_id]); |
| return Err(); |
| } |
| } |
| |
| // Invalid frame specified. The full backtrace list is populated on |
| // demand. It could be if the frames aren't synced for the thread we |
| // could delay processing this command and get the frames, but we're not |
| // set up to do that (this function is currently synchronous). Instead |
| // if we detect the list isn't populated and the user requested one |
| // that's out-of-range, request they manually sync the list. |
| // |
| // Check for the presence of any frames because the thread might not be |
| // in a state to have frames (i.e. it's running). |
| if (!stack.empty() && !thread_record->thread->GetStack().has_all_frames()) { |
| return Err(ErrType::kInput, |
| "The frames for this thread haven't been synced.\n" |
| "Use \"frame\" to list the frames before selecting one to " |
| "populate the frame list."); |
| } |
| return Err(ErrType::kInput, |
| "Invalid frame index.\n" |
| "Use \"frame\" to list available ones."); |
| } |
| |
| Err ConsoleContext::FillOutBreakpoint(Command* cmd) const { |
| int breakpoint_id = cmd->GetNounIndex(Noun::kBreakpoint); |
| if (breakpoint_id == Command::kNoIndex) { |
| // No index: use the active one (which may not exist). |
| cmd->add_breakpoint(GetActiveBreakpoint()); |
| return Err(); |
| } else if (breakpoint_id == Command::kWildcard) { |
| for (auto bp : session_->system().GetBreakpoints()) { |
| cmd->add_breakpoint(bp); |
| } |
| return Err(); |
| } |
| |
| // Explicit index given, look it up. |
| auto found_breakpoint = id_to_breakpoint_.find(breakpoint_id); |
| if (found_breakpoint == id_to_breakpoint_.end()) { |
| return Err(ErrType::kInput, fxl::StringPrintf("There is no breakpoint %d.", breakpoint_id)); |
| } |
| cmd->add_breakpoint(found_breakpoint->second); |
| return Err(); |
| } |
| |
| Err ConsoleContext::FillOutFilter(Command* cmd) const { |
| int filter_id = cmd->GetNounIndex(Noun::kFilter); |
| if (filter_id == Command::kNoIndex) { |
| // No index: use the active one (which may not exist). |
| cmd->add_filter(GetActiveFilter()); |
| return Err(); |
| } else if (filter_id == Command::kWildcard) { |
| for (auto filter : session_->system().GetFilters()) { |
| cmd->add_filter(filter); |
| } |
| return Err(); |
| } |
| |
| // Explicit index given, look it up. |
| auto found_filter = id_to_filter_.find(filter_id); |
| if (found_filter == id_to_filter_.end()) { |
| return Err(ErrType::kInput, fxl::StringPrintf("There is no filter %d.", filter_id)); |
| } |
| cmd->add_filter(found_filter->second); |
| return Err(); |
| } |
| |
| Err ConsoleContext::FillOutSymbolServer(Command* cmd) const { |
| int symbol_server_id = cmd->GetNounIndex(Noun::kSymServer); |
| if (symbol_server_id == Command::kNoIndex) { |
| // No index: use the active one (which may not exist). |
| cmd->add_sym_server(GetActiveSymbolServer()); |
| return Err(); |
| } else if (symbol_server_id == Command::kWildcard) { |
| for (auto ss : session_->system().GetSymbolServers()) { |
| cmd->add_sym_server(ss); |
| } |
| return Err(); |
| } |
| |
| // Explicit index given, look it up. |
| auto found_symbol_server = id_to_symbol_server_.find(symbol_server_id); |
| if (found_symbol_server == id_to_symbol_server_.end()) { |
| return Err(ErrType::kInput, |
| fxl::StringPrintf("There is no symbol server %d.", symbol_server_id)); |
| } |
| cmd->add_sym_server(found_symbol_server->second); |
| return Err(); |
| } |
| |
| void ConsoleContext::SetActiveBreakpointForStop(const StopInfo& info) { |
| // There can be multiple breakpoints at the same address. Use the one with the largest ID since |
| // it will be the one set most recently. |
| int max_id = 0; |
| const Breakpoint* bp = nullptr; |
| |
| for (const auto& weak_bp : info.hit_breakpoints) { |
| if (!weak_bp || weak_bp->IsInternal()) |
| continue; |
| |
| int bp_id = IdForBreakpoint(weak_bp.get()); |
| if (bp_id > max_id) { |
| max_id = bp_id; |
| bp = weak_bp.get(); |
| } |
| } |
| |
| if (bp) |
| SetActiveBreakpoint(bp); |
| } |
| |
| } // namespace zxdb |