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// Copyright 2019 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_A11Y_LIB_GESTURE_MANAGER_GESTURE_MANAGER_H_
#define SRC_UI_A11Y_LIB_GESTURE_MANAGER_GESTURE_MANAGER_H_
#include <fuchsia/ui/input/accessibility/cpp/fidl.h>
#include <memory>
#include "src/lib/ui/input/gesture_detector.h"
#include "src/ui/a11y/lib/gesture_manager/gesture_handler.h"
#include "src/ui/a11y/lib/gesture_manager/interaction.h"
#include "src/ui/a11y/lib/gesture_manager/interaction_context.h"
namespace a11y {
// A Gesture manager to listen for incoming pointer events and call actions
// associated with detected gestures.
class GestureManager : public fuchsia::ui::input::accessibility::PointerEventListener,
private input::GestureDetector::Delegate {
public:
GestureManager();
// |fuchsia.ui.input.accessibility.PointerEventListener|
// Listens for an incoming pointer event. All pointer event streams are
// consumed on an ADD event. Please see
// |fuchsia.ui.input.accessibility.EventHandling| for more info on consuming
// / rejecting streams.
//
// Events are then sent to the gesture detector, which tries to match the
// current Interaction with a gesture. When a gesture is matched, if an action
// is bound to handle that particular gesture, it gets called. Please
// also see interaction.h and gesture_handler.h for more details.
// TODO(lucasradaelli): Implement rejecting a pointer event stream.
void OnEvent(fuchsia::ui::input::accessibility::PointerEvent pointer_event,
OnEventCallback callback) override;
// Returns a pointer to the gesture handler, which can be used to bind actions to gestures.
GestureHandler* gesture_handler() { return &gesture_handler_; }
private:
// |input::GestureDetector::Delegate|
// Called by the gesture detector library when a new interaction starts. This method creates a new
// |Interaction| which has access to |context_|.
std::unique_ptr<input::GestureDetector::Interaction> BeginInteraction(
const input::Gesture* gesture) override;
// Used to detect gestures and build a new Interaction.
input::GestureDetector gesture_detector_;
// Holds information needed by an Interaction to classify a gesture.
InteractionContext context_;
// Manages bound actions and gestures.
GestureHandler gesture_handler_;
};
} // namespace a11y
#endif // SRC_UI_A11Y_LIB_GESTURE_MANAGER_GESTURE_MANAGER_H_