| // Copyright 2016 The Fuchsia Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "src/ui/lib/escher/escher_process_init.h" | |
| #if ESCHER_USE_RUNTIME_GLSL | |
| #include "glslang/Public/ShaderLang.h" | |
| namespace escher { | |
| void GlslangInitializeProcess() { glslang::InitializeProcess(); } | |
| void GlslangFinalizeProcess() { glslang::FinalizeProcess(); } | |
| } // namespace escher | |
| #endif // ESCHER_USE_RUNTIME_GLSL |