| // Copyright 2016 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef LIB_ESCHER_VK_NAIVE_GPU_ALLOCATOR_H_ |
| #define LIB_ESCHER_VK_NAIVE_GPU_ALLOCATOR_H_ |
| |
| #include <vulkan/vulkan.hpp> |
| |
| #include "lib/escher/vk/gpu_allocator.h" |
| #include "lib/escher/vk/gpu_mem.h" |
| #include "lib/escher/vk/vulkan_context.h" |
| |
| namespace escher { |
| |
| // NaiveGpuAllocator uses a separate GpuMemSlab for each GpuMem that it |
| // allocates. This ignores Vulkan best practices, and is a placeholder until a |
| // more sophisticated allocator is written. |
| class NaiveGpuAllocator : public GpuAllocator { |
| public: |
| NaiveGpuAllocator(const VulkanContext& context); |
| |
| GpuMemPtr Allocate(vk::MemoryRequirements reqs, |
| vk::MemoryPropertyFlags flags) override; |
| |
| private: |
| // No-op, because NaiveGpuAllocator does not perform sub-allocation. This |
| // can only be called if a client manually sub-allocates from the allocation. |
| void OnSuballocationDestroyed(GpuMem* slab, vk::DeviceSize size, |
| vk::DeviceSize offset) override; |
| }; |
| |
| } // namespace escher |
| |
| #endif // LIB_ESCHER_VK_NAIVE_GPU_ALLOCATOR_H_ |