blob: 1cc67e82fe27889e86477881dec86e3e788484bb [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "lib/escher/renderer/render_queue.h"
namespace escher {
RenderQueue::RenderQueue() = default;
void RenderQueue::Sort() {
std::stable_sort(items_.begin(), items_.end(),
[](const RenderQueueItem& a, const RenderQueueItem& b) {
return a.sort_key < b.sort_key;
});
}
void RenderQueue::GenerateCommands(
CommandBuffer* cmd_buf, const CommandBuffer::SavedState* state) const {
GenerateCommands(cmd_buf, state, 0, items_.size());
}
void RenderQueue::GenerateCommands(CommandBuffer* cmd_buf,
const CommandBuffer::SavedState* state,
size_t start_index, size_t count) const {
size_t end_index = start_index + count;
FXL_DCHECK(end_index <= items_.size());
while (start_index < end_index) {
if (state) {
cmd_buf->RestoreState(*state);
}
auto& item = items_[start_index];
size_t instance_count = 1;
for (size_t i = start_index + 1;
i < end_index && item.object_data == items_[i].object_data &&
item.render == items_[i].render;
++i) {
++instance_count;
}
FXL_DCHECK(instance_count > 0); // we guarantee this to clients.
item.render(cmd_buf, &item, instance_count);
start_index += instance_count;
}
}
} // namespace escher