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// Copyright 2016 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
library fuchsia.media;
// NOTE: This interface will be undergoing major revision soon.
// Ordinal range: 0x0700-0x7ff
[Discoverable]
interface Audio {
0x0701: CreateAudioOut(request<AudioOut> audio_out_request);
// Create an audio in which either captures from the current default
// audio input device, or loops-back from the current default audio output
// device based on value passed for the the loopback flag.
//
// TODO(mpuryear): Get rid of the loopback flag ASAP. Routing decisions (and
// security surrounding routing decisions) should be much more sophisticated
// than this. This is just a placeholder until we have a design in place.
// Eventually, I suspect that all of this will move up into the audio policy
// manager and application clients will obtain AudioIns from and control
// through the policy manager.
0x0702: CreateAudioIn(request<AudioIn> audio_in_request, bool loopback);
// System Gain and Mute
// TODO(mpuryear): remove this systemwide setting once device-centric settings
// are plumbed into the system UI. Also, device-centric (and certainly
// systemwide settings) should be moved out of the accessible-to-all public
// audio interface and relocated to a more restrictive interface that is only
// accessible by clients with the appropriate privileges (such as system
// configuration API, or the governor of audio policy).
//
// Mirroring device-centric gain and mute stages, Fuchsia's systemwide Gain
// and Mute settings are fully independent. Changing the value of one does not
// change the value of the other. Both have the ability to silence a system
// (or a device, in the case of device Gain/Mute). If Mute is true, or if Gain
// is kMutedGain, the system is silenced regardless of the other. Similarly,
// one's value does not restrict the other's possible values in any way.
//
// Sets the system-wide gain in decibels. |db| values are clamped to the range
// -160db to 0db, inclusive. Gain changes do not affect the system Mute state.
0x0703: SetSystemGain(float32 gain_db);
// Sets/clears the systemwide 'Mute' state. Changes to this setting do not
// affect the value of the system Gain.
0x0704: SetSystemMute(bool muted);
// Provides current values for the systemwide Gain and Mute.
// When a client connects to Audio, the system enqueues an action (to be
// executed once the system regains control) to send this newly-connected
// client a callback with the current systemwide Gain|Mute settings. Further,
// upon any change to the systemwide Gain|Mute values, the system will trigger
// all registered callbacks, notifying clients of the new values.
//
// Calls to SetSystemMute or SetSystemGain that do NOT result in a change to
// these values (e.g. calling SetSystemMute(false) when Mute is already false)
// will not cause the callbacks to be triggered.
//
// During and immediately following connecting to Audio, it is essential that
// clients keep in mind the fundamental single-threaded nature of FIDL.
// Specifically, if a newly-connected client registers a SystemGainMuteChanged
// callback before returning, that client will (once the system has subsequent
// opportunity) be notified via callback of the Gain|Mute settings at the time
// the connection was established. If however a newly-connected client returns
// from a FIDL message dispatch (returning control to the FIDL dispatcher),
// then that client subsequently registers this callback, the client has no
// way to learn the current Gain|Mute settings until they actually change.
0x0705: -> SystemGainMuteChanged(float32 gain_db, bool muted);
0x0706: SetRoutingPolicy(AudioOutputRoutingPolicy policy);
// DEPRECATED
// TODO(dalesat): Remove.
0xffff: CreateAudioRenderer2(request<AudioRenderer2> renderer_request);
};
// A placeholder for various types of simple routing policies. This should be
// replaced when routing policy moves to a more centralized policy manager.
enum AudioOutputRoutingPolicy {
// AudioOuts are always connected to all audio outputs which currently
// in the plugged state (eg; have a connector attached to them)
ALL_PLUGGED_OUTPUTS = 0;
// AudioOuts are only connected to the output stream which most
// recently entered the plugged state. AudioOuts move around from output to
// output as streams are published/unpublished and become plugged/unplugged.
//
// This is the initial setting for audio output routing.
LAST_PLUGGED_OUTPUT = 1;
};
// Permitted ranges for AudioOut and AudioIn
const uint32 MIN_PCM_CHANNEL_COUNT = 1;
const uint32 MAX_PCM_CHANNEL_COUNT = 8;
const uint32 MIN_PCM_FRAMES_PER_SECOND = 1000;
const uint32 MAX_PCM_FRAMES_PER_SECOND = 192000;