blob: e15668bf584612816dac65b27d42e057d36ef3c4 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <lib/async-loop/cpp/loop.h>
#include "garnet/examples/ui/hello_base_view/example_presenter.h"
#include "garnet/examples/ui/hello_base_view/view.h"
#include "lib/component/cpp/startup_context.h"
#include "lib/fxl/command_line.h"
#include "lib/fxl/log_settings_command_line.h"
#include "lib/ui/base_view/cpp/view_provider_service.h"
using namespace hello_base_view;
int main(int argc, const char** argv) {
FXL_LOG(INFO) << "Launching hello_base_view!";
auto command_line = fxl::CommandLineFromArgcArgv(argc, argv);
if (!fxl::SetLogSettingsFromCommandLine(command_line))
return 1;
const bool kUseRootPresenter = command_line.HasOption("use_root_presenter");
const bool kUseExamplePresenter =
command_line.HasOption("use_example_presenter");
if (kUseRootPresenter && kUseExamplePresenter) {
FXL_LOG(ERROR)
<< "Cannot set both --use_root_presenter and --use_example_presenter";
exit(0);
}
async::Loop loop(&kAsyncLoopConfigAttachToThread);
auto startup_context = component::StartupContext::CreateFromStartupInfo();
auto scenic =
startup_context
->ConnectToEnvironmentService<fuchsia::ui::scenic::Scenic>();
scenic.set_error_handler([&loop] {
FXL_LOG(INFO) << "Lost connection to Scenic.";
loop.Quit();
});
// We need to attach ourselves to a Presenter. To do this, we create a pair of
// tokens, and use one to create a View locally (which we attach the rest of
// our UI to), and one which we pass to a Presenter to create a ViewHolder to
// embed us.
//
// In the Peridot layer of Fuchsia, the device_runner both launches the device
// shell, and connects it to the root presenter. Here, we create two
// eventpair handles, one of which will be passed to our example Presenter and
// the other to the View.
//
// For simplicity, both the presenter and the view run in-process, and the
// tokens are passed to them via C++ methods. However, it would work just as
// well if the presenter/view lived in two other processes, and we passed the
// tokens to them via FIDL messages. In Peridot, this is exactly what the
// device_runner does.
zx::eventpair view_holder_token, view_token;
if (ZX_OK != zx::eventpair::create(0u, &view_holder_token, &view_token)) {
FXL_LOG(ERROR) << "hello_base_view: parent failed to create tokens.";
return 1;
}
fuchsia::ui::policy::Presenter2Ptr root_presenter;
std::unique_ptr<ExamplePresenter> example_presenter;
std::unique_ptr<scenic::ViewProviderService> view_provider_service;
std::unique_ptr<ShadertoyEmbedderView> view;
if (kUseRootPresenter || kUseExamplePresenter) {
// Instead of launching the view in another app we create it here and pass
// it the view token (which will be used to create a Scenic View resource
// that corresponds to the presenter's ViewHolder).
view = std::make_unique<ShadertoyEmbedderView>(
startup_context.get(),
scenic::CreateScenicSessionPtrAndListenerRequest(scenic.get()),
std::move(view_token));
if (kUseRootPresenter) {
FXL_LOG(INFO) << "Using root presenter.";
root_presenter =
startup_context
->ConnectToEnvironmentService<fuchsia::ui::policy::Presenter2>();
root_presenter->PresentView(std::move(view_holder_token), nullptr);
} else if (kUseExamplePresenter) {
FXL_LOG(INFO) << "Using example presenter.";
// NOTE: although the presenter and the view share the same Scenic, each
// of them creates their own Scenic Session.
example_presenter = std::make_unique<ExamplePresenter>(scenic.get());
// This would typically be done by the root Presenter.
scenic->GetDisplayInfo(
[&example_presenter,
view_holder_token = std::move(view_holder_token)](
fuchsia::ui::gfx::DisplayInfo display_info) mutable {
example_presenter->Init(
static_cast<float>(display_info.width_in_px),
static_cast<float>(display_info.height_in_px));
example_presenter->PresentView(std::move(view_holder_token),
nullptr);
});
}
// ShadertoyEmbedderView inherits from scenic::BaseView, which makes it easy
// to launch and embed child apps.
view->LaunchShadertoyClient();
} else {
// Expose a view provider service that will create a ShadertoyEmbedderView
// when asked.
FXL_LOG(INFO) << "Launching view provider service.";
view_provider_service = std::make_unique<scenic::ViewProviderService>(
startup_context.get(), scenic.get(), [](scenic::ViewFactoryArgs args) {
auto view = std::make_unique<ShadertoyEmbedderView>(
args.startup_context,
std::move(args.session_and_listener_request),
std::move(args.view_token));
view->LaunchShadertoyClient();
return view;
});
}
loop.Run();
return 0;
}