[escher] Don't Precompile Unchanged Shaders

If a shader's source code has not been updated, do not
rewrite the precompiled spirv for it when running the
precompile script.

This CL also pushes some updated shader binaries.

Testing: New unit test in shader_program_unittest.cc

Change-Id: Ic7b971e42f2340d57d066f8fdd77d0e3d6f94038
16 files changed
tree: 3e7bc8330d9c83e7156c7c4cf545511eead93910
  1. boards/
  2. build/
  3. bundles/
  4. docs/
  5. examples/
  6. garnet/
  7. peridot/
  8. products/
  9. scripts/
  10. sdk/
  11. src/
  12. third_party/
  13. tools/
  14. zircon/
  15. .clang-format
  16. .clang-tidy
  17. .dir-locals.el
  18. .gitattributes
  19. .gitignore
  20. .gn
  21. .style.yapf
  22. AUTHORS
  23. BUILD.gn
  24. CODE_OF_CONDUCT.md
  25. CONTRIBUTING.md
  26. LICENSE
  27. OWNERS
  28. PATENTS
  29. README.md
  30. rustfmt.toml
README.md

Fuchsia

Pink + Purple == Fuchsia (a new operating system)

What is Fuchsia?

Fuchsia is a modular, capability-based operating system. Fuchsia runs on modern 64-bit Intel and ARM processors.

Fuchsia is an open source project with a code of conduct that we expect everyone who interacts with the project to respect.

How can I build and run Fuchsia?

See Getting Started.

Where can I learn more about Fuchsia?

See fuchsia.dev.