|  | //! Task abstraction for building executors. | 
|  | //! | 
|  | //! # Spawning | 
|  | //! | 
|  | //! To spawn a future onto an executor, we first need to allocate it on the heap and keep some | 
|  | //! state alongside it. The state indicates whether the future is ready for polling, waiting to be | 
|  | //! woken up, or completed. Such a future is called a *task*. | 
|  | //! | 
|  | //! All executors have some kind of queue that holds runnable tasks: | 
|  | //! | 
|  | //! ``` | 
|  | //! let (sender, receiver) = crossbeam::channel::unbounded(); | 
|  | //! # | 
|  | //! # // A future that will get spawned. | 
|  | //! # let future = async { 1 + 2 }; | 
|  | //! # | 
|  | //! # // A function that schedules the task when it gets woken up. | 
|  | //! # let schedule = move |task| sender.send(task).unwrap(); | 
|  | //! # | 
|  | //! # // Construct a task. | 
|  | //! # let (task, handle) = async_task::spawn(future, schedule, ()); | 
|  | //! ``` | 
|  | //! | 
|  | //! A task is constructed using either [`spawn`] or [`spawn_local`]: | 
|  | //! | 
|  | //! ``` | 
|  | //! # let (sender, receiver) = crossbeam::channel::unbounded(); | 
|  | //! # | 
|  | //! // A future that will be spawned. | 
|  | //! let future = async { 1 + 2 }; | 
|  | //! | 
|  | //! // A function that schedules the task when it gets woken up. | 
|  | //! let schedule = move |task| sender.send(task).unwrap(); | 
|  | //! | 
|  | //! // Construct a task. | 
|  | //! let (task, handle) = async_task::spawn(future, schedule, ()); | 
|  | //! | 
|  | //! // Push the task into the queue by invoking its schedule function. | 
|  | //! task.schedule(); | 
|  | //! ``` | 
|  | //! | 
|  | //! The last argument to the [`spawn`] function is a *tag*, an arbitrary piece of data associated | 
|  | //! with the task. In most executors, this is typically a task identifier or task-local storage. | 
|  | //! | 
|  | //! The function returns a runnable [`Task`] and a [`JoinHandle`] that can await the result. | 
|  | //! | 
|  | //! # Execution | 
|  | //! | 
|  | //! Task executors have some kind of main loop that drives tasks to completion. That means taking | 
|  | //! runnable tasks out of the queue and running each one in order: | 
|  | //! | 
|  | //! ```no_run | 
|  | //! # let (sender, receiver) = crossbeam::channel::unbounded(); | 
|  | //! # | 
|  | //! # // A future that will get spawned. | 
|  | //! # let future = async { 1 + 2 }; | 
|  | //! # | 
|  | //! # // A function that schedules the task when it gets woken up. | 
|  | //! # let schedule = move |task| sender.send(task).unwrap(); | 
|  | //! # | 
|  | //! # // Construct a task. | 
|  | //! # let (task, handle) = async_task::spawn(future, schedule, ()); | 
|  | //! # | 
|  | //! # // Push the task into the queue by invoking its schedule function. | 
|  | //! # task.schedule(); | 
|  | //! # | 
|  | //! for task in receiver { | 
|  | //!     task.run(); | 
|  | //! } | 
|  | //! ``` | 
|  | //! | 
|  | //! When a task is run, its future gets polled. If polling does not complete the task, that means | 
|  | //! it's waiting for another future and needs to go to sleep. When woken up, its schedule function | 
|  | //! will be invoked, pushing it back into the queue so that it can be run again. | 
|  | //! | 
|  | //! # Cancelation | 
|  | //! | 
|  | //! Both [`Task`] and [`JoinHandle`] have methods that cancel the task. When canceled, the task's | 
|  | //! future will not be polled again and will get dropped instead. | 
|  | //! | 
|  | //! If canceled by the [`Task`] instance, the task is destroyed immediately. If canceled by the | 
|  | //! [`JoinHandle`] instance, it will be scheduled one more time and the next attempt to run it will | 
|  | //! simply destroy it. | 
|  | //! | 
|  | //! The `JoinHandle` future will then evaluate to `None`, but only after the task's future is | 
|  | //! dropped. | 
|  | //! | 
|  | //! # Performance | 
|  | //! | 
|  | //! Task construction incurs a single allocation that holds its state, the schedule function, and | 
|  | //! the future or the result of the future if completed. | 
|  | //! | 
|  | //! The layout of a task is equivalent to 4 `usize`s followed by the schedule function, and then by | 
|  | //! a union of the future and its output. | 
|  | //! | 
|  | //! # Waking | 
|  | //! | 
|  | //! The handy [`waker_fn`] constructor converts any function into a [`Waker`]. Every time it is | 
|  | //! woken, the function gets called: | 
|  | //! | 
|  | //! ``` | 
|  | //! let waker = async_task::waker_fn(|| println!("Wake!")); | 
|  | //! | 
|  | //! // Prints "Wake!" twice. | 
|  | //! waker.wake_by_ref(); | 
|  | //! waker.wake_by_ref(); | 
|  | //! ``` | 
|  | //! | 
|  | //! This is useful for implementing single-future executors like [`block_on`]. | 
|  | //! | 
|  | //! [`spawn`]: fn.spawn.html | 
|  | //! [`spawn_local`]: fn.spawn_local.html | 
|  | //! [`waker_fn`]: fn.waker_fn.html | 
|  | //! [`Task`]: struct.Task.html | 
|  | //! [`JoinHandle`]: struct.JoinHandle.html | 
|  | //! [`Waker`]: https://doc.rust-lang.org/std/task/struct.Waker.html | 
|  | //! [`block_on`]: https://github.com/async-rs/async-task/blob/master/examples/block.rs | 
|  |  | 
|  | #![no_std] | 
|  | #![warn(missing_docs, missing_debug_implementations, rust_2018_idioms)] | 
|  | #![doc(test(attr(deny(rust_2018_idioms, warnings))))] | 
|  | #![doc(test(attr(allow(unused_extern_crates, unused_variables))))] | 
|  |  | 
|  | extern crate alloc; | 
|  |  | 
|  | mod header; | 
|  | mod join_handle; | 
|  | mod raw; | 
|  | mod state; | 
|  | mod task; | 
|  | mod utils; | 
|  | mod waker_fn; | 
|  |  | 
|  | pub use crate::join_handle::JoinHandle; | 
|  | pub use crate::task::{spawn, Task}; | 
|  | pub use crate::waker_fn::waker_fn; | 
|  |  | 
|  | #[cfg(feature = "std")] | 
|  | pub use crate::task::spawn_local; |