| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SRC_DEVELOPER_DEBUG_ZXDB_CONSOLE_CONSOLE_H_ |
| #define SRC_DEVELOPER_DEBUG_ZXDB_CONSOLE_CONSOLE_H_ |
| |
| #include <map> |
| |
| #include "src/developer/debug/zxdb/console/command.h" |
| #include "src/developer/debug/zxdb/console/console_context.h" |
| #include "src/lib/fxl/macros.h" |
| |
| namespace zxdb { |
| |
| class AsyncOutputBuffer; |
| class OutputBuffer; |
| class Session; |
| |
| class Console { |
| public: |
| explicit Console(Session* session); |
| virtual ~Console(); |
| |
| static Console* get() { return singleton_; } |
| |
| ConsoleContext& context() { return context_; } |
| |
| fxl::WeakPtr<Console> GetWeakPtr(); |
| |
| // Prints the first prompt to the screen. This only needs to be called once. |
| virtual void Init(){}; |
| |
| // Prints the buffer/string to the console. |
| virtual void Output(const OutputBuffer& output) = 0; |
| void Output(const std::string& s); |
| void Output(const Err& err); |
| |
| // Synchronously prints the output if the async buffer is complete. Otherwise |
| // adds a listener and prints the output to the console when it is complete. |
| void Output(fxl::RefPtr<AsyncOutputBuffer> output); |
| |
| // Clears the contents of the console. |
| virtual void Clear() = 0; |
| |
| // The result of dispatching input is either to keep running or quit the |
| // message loop to exit. |
| enum class Result { kContinue, kQuit }; |
| |
| // DispatchInputLine will generate the result by parsing the command. |
| // Depending on this result, this function could stop the MessageLoop. |
| // We pass the result out for callers to use and react accordingly, which |
| // can indicate whether they want the console to continue processing |
| // commands. |
| virtual Result ProcessInputLine(const std::string& line, CommandCallback callback = nullptr) = 0; |
| |
| protected: |
| static Console* singleton_; |
| |
| // Track all asynchronous output pending. We want to store a reference and |
| // lookup by pointer, so the object is duplicated here (RefPtr doesn't like |
| // to be put in a set). |
| std::map<AsyncOutputBuffer*, fxl::RefPtr<AsyncOutputBuffer>> async_output_; |
| |
| ConsoleContext context_; |
| |
| fxl::WeakPtrFactory<Console> weak_factory_; |
| |
| FXL_DISALLOW_COPY_AND_ASSIGN(Console); |
| }; |
| |
| } // namespace zxdb |
| |
| #endif // SRC_DEVELOPER_DEBUG_ZXDB_CONSOLE_CONSOLE_H_ |