blob: f6f02ed332e3eb5f0b55b472065f0ed6845bb3b6 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/developer/debug/zxdb/client/step_over_thread_controller.h"
#include "src/developer/debug/zxdb/client/finish_thread_controller.h"
#include "src/developer/debug/zxdb/client/frame.h"
#include "src/developer/debug/zxdb/client/process.h"
#include "src/developer/debug/zxdb/client/step_thread_controller.h"
#include "src/developer/debug/zxdb/client/thread.h"
#include "src/developer/debug/zxdb/common/address_ranges.h"
#include "src/developer/debug/zxdb/common/err.h"
#include "src/developer/debug/zxdb/symbols/line_details.h"
#include "src/developer/debug/zxdb/symbols/process_symbols.h"
#include "src/lib/fxl/logging.h"
namespace zxdb {
StepOverThreadController::StepOverThreadController(StepMode mode)
: step_mode_(mode), step_into_(std::make_unique<StepThreadController>(mode)) {
FXL_DCHECK(mode != StepMode::kAddressRange);
}
StepOverThreadController::StepOverThreadController(AddressRanges range)
: step_mode_(StepMode::kAddressRange),
step_into_(std::make_unique<StepThreadController>(std::move(range))) {}
StepOverThreadController::~StepOverThreadController() = default;
void StepOverThreadController::InitWithThread(Thread* thread, std::function<void(const Err&)> cb) {
set_thread(thread);
if (thread->GetStack().empty()) {
cb(Err("Can't step, no frames."));
return;
}
// Save the info for the frame we're stepping inside of for future possible
// stepping out.
Stack& stack = thread->GetStack();
frame_fingerprint_ = stack.GetFrameFingerprint(0);
if (step_mode_ == StepMode::kSourceLine) {
// Always take the file/line from the frame rather than from LineDetails.
// In the case of ambiguous inline locations, the LineDetails will contain
// only the innermost inline frame's file/line, while the user could be
// stepping at a higher level where the frame's file line was computed
// synthetically from the inline call hierarchy.
file_line_ = stack[0]->GetLocation().file_line();
Log("Stepping over %s:%d", file_line_.file().c_str(), file_line_.line());
}
// Stepping in the function itself is managed by the StepInto controller.
step_into_->InitWithThread(thread, std::move(cb));
}
ThreadController::ContinueOp StepOverThreadController::GetContinueOp() {
if (finish_)
return finish_->GetContinueOp();
return step_into_->GetContinueOp();
}
ThreadController::StopOp StepOverThreadController::OnThreadStop(
debug_ipc::NotifyException::Type stop_type,
const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) {
if (finish_) {
// Currently trying to step out of a sub-frame.
if (auto op = finish_->OnThreadStop(stop_type, hit_breakpoints); op != kStopDone) {
// Not done stepping out, keep working on it.
Log("Still not done stepping out of sub-frame.");
return op;
}
// Done stepping out. The "finish" operation is complete, but we may need
// to resume single-stepping in the outer frame.
Log("Done stepping out of sub-frame.");
finish_.reset();
} else {
if (auto op = step_into_->OnThreadStop(stop_type, {}); op != kStopDone) {
Log("Still in range after stepping.");
return op;
}
}
// If we just stepped into and out of a function, we could end up on the same
// line as we started on and the user expects "step over" to keep going in
// that case.
Stack& stack = thread()->GetStack();
FrameFingerprint current_fingerprint = thread()->GetStack().GetFrameFingerprint(0);
if (step_mode_ == StepMode::kSourceLine && current_fingerprint == frame_fingerprint_) {
// Same stack frame, do "step into" for the line again. This doesn't check
// the current line itself since there is some special handling for things
// like "line 0" which we keep encapsulated in the StepThreadController.
Log("Doing a new StepController to keep going.");
step_into_ = std::make_unique<StepThreadController>(file_line_);
step_into_->InitWithThread(thread(), [](const Err&) {});
// Pass no exception type or breakpoints because we just want the step
// controller to evaluate the current position regardless of how we got
// here.
if (auto op = step_into_->OnThreadStop(debug_ipc::NotifyException::Type::kNone, {});
op != kStopDone)
return op;
// The step controller may have tweaked the stack, recompute the current
// fingerprint.
current_fingerprint = thread()->GetStack().GetFrameFingerprint(0);
}
// If we get here the thread is no longer in range but could be in a sub-
// frame that we need to step out of.
if (!FrameFingerprint::Newer(current_fingerprint, frame_fingerprint_)) {
Log("Neither in range nor in a newer frame.");
return kStopDone;
}
if (stack.size() < 2) {
Log("In a newer frame but there are not enough frames to step out.");
return kStopDone;
}
// Got into a sub-frame. The calling code may have added a filter to stop
// at one of them.
if (subframe_should_stop_callback_) {
if (subframe_should_stop_callback_(stack[0])) {
// Don't set the ambiguous inline frame in this case because we're in
// a subframe of the one we were originally stepping in.
Log("should_stop callback returned true, stopping.");
return kStopDone;
} else {
Log("should_stop callback returned false, continuing.");
}
}
// Begin stepping out of the sub-frame. The "finish" command initialization
// is technically asynchronous since it's waiting for the breakpoint to be
// successfully set. Since we're supplying an address to run to instead of a
// symbol, there isn't much that can go wrong other than the process could
// be terminated out from under us or the memory is unmapped.
//
// These cases are catastrophic anyway so don't worry about those errors.
// Waiting for a full round-trip to the debugged system for every function
// call in a "next" command would slow everything down and make things
// more complex. It also means that the thread may be stopped if the user
// asks for the state in the middle of a "next" command which would be
// surprising.
//
// Since the IPC will serialize the command, we know that successful
// breakpoint sets will arrive before telling the thread to continue.
Log("In a new frame, passing through to 'finish'.");
finish_ = std::make_unique<FinishThreadController>(stack, 0);
finish_->InitWithThread(thread(), [](const Err&) {});
// Pass the "none" exception type here to bypass checking the exception
// type. The current exception type may have been for the original "finish"
// controller above.
return finish_->OnThreadStop(debug_ipc::NotifyException::Type::kNone, {});
}
} // namespace zxdb