| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <fuchsia/ui/input/cpp/fidl.h> |
| #include <lib/syslog/cpp/macros.h> |
| #include <lib/ui/scenic/cpp/resources.h> |
| #include <lib/ui/scenic/cpp/session.h> |
| #include <lib/ui/scenic/cpp/view_token_pair.h> |
| |
| #include <memory> |
| |
| #include <gtest/gtest.h> |
| |
| #include "src/ui/scenic/lib/input/tests/util.h" |
| |
| // This test exercises the focus avoidance property of a View. A pointer DOWN |
| // event typically triggers a pair of focus/unfocus events (each sent to a |
| // client). A View that has the focus avoidance property, and that would |
| // otherwise trigger focus/unfocus events, should not trigger these events. We |
| // set up a scene with two translated but overlapping Views, and see if |
| // focus/unfocus events are not conveyed to each client. |
| // |
| // The geometry is constrained to a 9x9 display and layer, with two 5x5 |
| // rectangles that intersect in one pixel, like so: |
| // |
| // x 1 1 1 1 - - - - |
| // 1 1 1 1 1 - - - - |
| // 1 1 1 1 1 - - - - |
| // 1 1 1 1 1 - - - - |
| // 1 1 1 1 y 2 2 2 2 |
| // - - - - 2 2 2 2 2 |
| // - - - - 2 2 2 2 2 |
| // - - - - 2 2 2 2 2 x - View 1 origin |
| // - - - - 2 2 2 2 2 y - View 2 origin |
| // |
| // To create this test setup, we perform translation of each View itself (i.e., |
| // (0,0) and (4,4)), in addition to aligning (translating) each View's Shape to |
| // its owning View. The setup also sets the focus avoidance property for View 2. |
| // |
| // View 1 creates its rectangle in the upper left quadrant; its origin is marked |
| // 'x'. Similarly, View 2 creates its rectangle in the bottom right quadrant; |
| // its origin marked 'y'. Here, View 1 is *underneath* View 2; the top-most |
| // pixel at 'y' belongs to View 2. |
| // |
| // The first hit test occurs at 'x' to ensure View 1 gains focus. The |
| // coordinates are: |
| // |
| // Event Finger Mark Device View-1 View-2 |
| // ADD 1 y (0,0) (0.5,0.5) n/a |
| // DOWN 1 y (0,0) (0.5,0.5) n/a |
| // |
| // The second hit test occurs at the overlap, at 'y'. Typically, View 2 would |
| // receive a focus event, and View 1 would receive an unfocus event. Since View |
| // 2 has the focus avoidance property, each View should receive the pointer |
| // events, but each View should *not* receive a focus or unfocus event. The |
| // coordinates are: |
| // |
| // Event Finger Mark Device View-1 View-2 |
| // ADD 2 y (4,4) (4.5,4.5) (0.5, 0.5) |
| // DOWN 2 y (4,4) (4.5,4.5) (0.5, 0.5) |
| // |
| // We use a different finger ID to trigger the second hit test. Each finger's |
| // state sequence is thus consistent, albeit incomplete for test brevity. |
| // |
| // N.B. This test is carefully constructed to avoid Vulkan functionality. |
| |
| namespace lib_ui_input_tests { |
| namespace { |
| |
| using fuchsia::ui::input::InputEvent; |
| using fuchsia::ui::input::PointerEvent; |
| using fuchsia::ui::input::PointerEventPhase; |
| using fuchsia::ui::input::PointerEventType; |
| |
| // Class fixture for TEST_F. Sets up a 9x9 "display" for GfxSystem. |
| class FocusAvoidanceTest : public InputSystemTest { |
| protected: |
| uint32_t test_display_width_px() const override { return 9; } |
| uint32_t test_display_height_px() const override { return 9; } |
| }; |
| |
| TEST_F(FocusAvoidanceTest, ViewHierarchyByScenic) { |
| auto [v_1, vh_1] = scenic::ViewTokenPair::New(); |
| auto [v_2, vh_2] = scenic::ViewTokenPair::New(); |
| |
| // Set up a scene with room for two Views. |
| auto [root_session, root_resources] = CreateScene(); |
| { |
| scenic::Session* const session = root_session.session(); |
| scenic::Scene* const scene = &root_resources.scene; |
| |
| // Add per-view translation for each View, hang the ViewHolders. |
| scenic::ViewHolder holder_1(session, std::move(vh_1), "view holder 1"), |
| holder_2(session, std::move(vh_2), "view holder 2"); |
| |
| holder_1.SetViewProperties(k5x5x1); |
| // Set "no-focus" property for view 2. |
| holder_2.SetViewProperties({.bounding_box = {.max = {5, 5, 1}}, .focus_change = false}); |
| |
| scene->AddChild(holder_1); |
| holder_1.SetTranslation(0, 0, -1); |
| |
| scene->AddChild(holder_2); |
| holder_2.SetTranslation(4, 4, -2); |
| |
| RequestToPresent(session); |
| } |
| |
| SessionWrapper client_1 = CreateClient("view 1", std::move(v_1)), |
| client_2 = CreateClient("view 2", std::move(v_2)); |
| |
| // Multi-agent scene is now set up, send in the input. |
| { |
| scenic::Session* const session = root_session.session(); |
| const uint32_t compositor_id = root_resources.compositor.id(); |
| |
| PointerCommandGenerator pointer_1(compositor_id, /*device id*/ 1, |
| /*pointer id*/ 1, PointerEventType::TOUCH); |
| // A touch sequence that starts in the upper left corner of the display. |
| session->Enqueue(pointer_1.Add(0.5, 0.5)); |
| session->Enqueue(pointer_1.Down(0.5, 0.5)); |
| |
| PointerCommandGenerator pointer_2(compositor_id, /*device id*/ 1, |
| /*pointer id*/ 2, PointerEventType::TOUCH); |
| // A touch sequence that starts in the middle of the display. |
| session->Enqueue(pointer_2.Add(4.5, 4.5)); |
| session->Enqueue(pointer_2.Down(4.5, 4.5)); |
| } |
| RunLoopUntilIdle(); |
| |
| { |
| const std::vector<InputEvent>& events = client_1.events(); |
| |
| EXPECT_EQ(events.size(), 3u); |
| |
| EXPECT_TRUE(events[0].is_pointer()); |
| EXPECT_TRUE(PointerMatches(events[0].pointer(), 1u, PointerEventPhase::ADD, 0.5, 0.5)); |
| |
| EXPECT_TRUE(events[1].is_focus()); |
| EXPECT_TRUE(events[1].focus().focused); |
| |
| EXPECT_TRUE(events[2].is_pointer()); |
| EXPECT_TRUE(PointerMatches(events[2].pointer(), 1u, PointerEventPhase::DOWN, 0.5, 0.5)); |
| |
| // No unfocus event here! |
| } |
| |
| { |
| const std::vector<InputEvent>& events = client_2.events(); |
| |
| EXPECT_EQ(events.size(), 2u); |
| |
| EXPECT_TRUE(events[0].is_pointer()); |
| EXPECT_TRUE(PointerMatches(events[0].pointer(), 2u, PointerEventPhase::ADD, 0.5, 0.5)); |
| |
| // No focus event here! |
| |
| EXPECT_TRUE(events[1].is_pointer()); |
| EXPECT_TRUE(PointerMatches(events[1].pointer(), 2u, PointerEventPhase::DOWN, 0.5, 0.5)); |
| |
| #if 0 |
| for (const auto& event : events) |
| FX_LOGS(INFO) << "Client got: " << event; // Handy debugging. |
| #endif |
| } |
| } |
| |
| } // namespace |
| } // namespace lib_ui_input_tests |