| // Copyright 2018 The Fuchsia Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| /* | |
| * Compute shader for priority test | |
| */ | |
| #version 420 | |
| #extension GL_ARB_separate_shader_objects : enable | |
| #extension GL_ARB_compute_shader : enable | |
| void main() { | |
| for (int i = 0; i < 100; i++) { | |
| } | |
| } |