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// Copyright ©2013 The Gonum Authors. All rights reserved.
// Use of this code is governed by a BSD-style
// license that can be found in the LICENSE file.
package floats
import (
"errors"
"math"
"sort"
"gonum.org/v1/gonum/floats/scalar"
"gonum.org/v1/gonum/internal/asm/f64"
)
const (
zeroLength = "floats: zero length slice"
shortSpan = "floats: slice length less than 2"
badLength = "floats: slice lengths do not match"
badDstLength = "floats: destination slice length does not match input"
)
// Add adds, element-wise, the elements of s and dst, and stores the result in dst.
// It panics if the argument lengths do not match.
func Add(dst, s []float64) {
if len(dst) != len(s) {
panic(badDstLength)
}
f64.AxpyUnitaryTo(dst, 1, s, dst)
}
// AddTo adds, element-wise, the elements of s and t and
// stores the result in dst.
// It panics if the argument lengths do not match.
func AddTo(dst, s, t []float64) []float64 {
if len(s) != len(t) {
panic(badLength)
}
if len(dst) != len(s) {
panic(badDstLength)
}
f64.AxpyUnitaryTo(dst, 1, s, t)
return dst
}
// AddConst adds the scalar c to all of the values in dst.
func AddConst(c float64, dst []float64) {
f64.AddConst(c, dst)
}
// AddScaled performs dst = dst + alpha * s.
// It panics if the slice argument lengths do not match.
func AddScaled(dst []float64, alpha float64, s []float64) {
if len(dst) != len(s) {
panic(badLength)
}
f64.AxpyUnitaryTo(dst, alpha, s, dst)
}
// AddScaledTo performs dst = y + alpha * s, where alpha is a scalar,
// and dst, y and s are all slices.
// It panics if the slice argument lengths do not match.
//
// At the return of the function, dst[i] = y[i] + alpha * s[i]
func AddScaledTo(dst, y []float64, alpha float64, s []float64) []float64 {
if len(s) != len(y) {
panic(badLength)
}
if len(dst) != len(y) {
panic(badDstLength)
}
f64.AxpyUnitaryTo(dst, alpha, s, y)
return dst
}
// argsort is a helper that implements sort.Interface, as used by
// Argsort.
type argsort struct {
s []float64
inds []int
}
func (a argsort) Len() int {
return len(a.s)
}
func (a argsort) Less(i, j int) bool {
return a.s[i] < a.s[j]
}
func (a argsort) Swap(i, j int) {
a.s[i], a.s[j] = a.s[j], a.s[i]
a.inds[i], a.inds[j] = a.inds[j], a.inds[i]
}
// Argsort sorts the elements of dst while tracking their original order.
// At the conclusion of Argsort, dst will contain the original elements of dst
// but sorted in increasing order, and inds will contain the original position
// of the elements in the slice such that dst[i] = origDst[inds[i]].
// It panics if the argument lengths do not match.
func Argsort(dst []float64, inds []int) {
if len(dst) != len(inds) {
panic(badDstLength)
}
for i := range dst {
inds[i] = i
}
a := argsort{s: dst, inds: inds}
sort.Sort(a)
}
// Count applies the function f to every element of s and returns the number
// of times the function returned true.
func Count(f func(float64) bool, s []float64) int {
var n int
for _, val := range s {
if f(val) {
n++
}
}
return n
}
// CumProd finds the cumulative product of the first i elements in
// s and puts them in place into the ith element of the
// destination dst.
// It panics if the argument lengths do not match.
//
// At the return of the function, dst[i] = s[i] * s[i-1] * s[i-2] * ...
func CumProd(dst, s []float64) []float64 {
if len(dst) != len(s) {
panic(badDstLength)
}
if len(dst) == 0 {
return dst
}
return f64.CumProd(dst, s)
}
// CumSum finds the cumulative sum of the first i elements in
// s and puts them in place into the ith element of the
// destination dst.
// It panics if the argument lengths do not match.
//
// At the return of the function, dst[i] = s[i] + s[i-1] + s[i-2] + ...
func CumSum(dst, s []float64) []float64 {
if len(dst) != len(s) {
panic(badDstLength)
}
if len(dst) == 0 {
return dst
}
return f64.CumSum(dst, s)
}
// Distance computes the L-norm of s - t. See Norm for special cases.
// It panics if the slice argument lengths do not match.
func Distance(s, t []float64, L float64) float64 {
if len(s) != len(t) {
panic(badLength)
}
if len(s) == 0 {
return 0
}
if L == 2 {
return f64.L2DistanceUnitary(s, t)
}
var norm float64
if L == 1 {
for i, v := range s {
norm += math.Abs(t[i] - v)
}
return norm
}
if math.IsInf(L, 1) {
for i, v := range s {
absDiff := math.Abs(t[i] - v)
if absDiff > norm {
norm = absDiff
}
}
return norm
}
for i, v := range s {
norm += math.Pow(math.Abs(t[i]-v), L)
}
return math.Pow(norm, 1/L)
}
// Div performs element-wise division dst / s
// and stores the value in dst.
// It panics if the argument lengths do not match.
func Div(dst, s []float64) {
if len(dst) != len(s) {
panic(badLength)
}
f64.Div(dst, s)
}
// DivTo performs element-wise division s / t
// and stores the value in dst.
// It panics if the argument lengths do not match.
func DivTo(dst, s, t []float64) []float64 {
if len(s) != len(t) {
panic(badLength)
}
if len(dst) != len(s) {
panic(badDstLength)
}
return f64.DivTo(dst, s, t)
}
// Dot computes the dot product of s1 and s2, i.e.
// sum_{i = 1}^N s1[i]*s2[i].
// It panics if the argument lengths do not match.
func Dot(s1, s2 []float64) float64 {
if len(s1) != len(s2) {
panic(badLength)
}
return f64.DotUnitary(s1, s2)
}
// Equal returns true when the slices have equal lengths and
// all elements are numerically identical.
func Equal(s1, s2 []float64) bool {
if len(s1) != len(s2) {
return false
}
for i, val := range s1 {
if s2[i] != val {
return false
}
}
return true
}
// EqualApprox returns true when the slices have equal lengths and
// all element pairs have an absolute tolerance less than tol or a
// relative tolerance less than tol.
func EqualApprox(s1, s2 []float64, tol float64) bool {
if len(s1) != len(s2) {
return false
}
for i, a := range s1 {
if !scalar.EqualWithinAbsOrRel(a, s2[i], tol, tol) {
return false
}
}
return true
}
// EqualFunc returns true when the slices have the same lengths
// and the function returns true for all element pairs.
func EqualFunc(s1, s2 []float64, f func(float64, float64) bool) bool {
if len(s1) != len(s2) {
return false
}
for i, val := range s1 {
if !f(val, s2[i]) {
return false
}
}
return true
}
// EqualLengths returns true when all of the slices have equal length,
// and false otherwise. It also returns true when there are no input slices.
func EqualLengths(slices ...[]float64) bool {
// This length check is needed: http://play.golang.org/p/sdty6YiLhM
if len(slices) == 0 {
return true
}
l := len(slices[0])
for i := 1; i < len(slices); i++ {
if len(slices[i]) != l {
return false
}
}
return true
}
// Find applies f to every element of s and returns the indices of the first
// k elements for which the f returns true, or all such elements
// if k < 0.
// Find will reslice inds to have 0 length, and will append
// found indices to inds.
// If k > 0 and there are fewer than k elements in s satisfying f,
// all of the found elements will be returned along with an error.
// At the return of the function, the input inds will be in an undetermined state.
func Find(inds []int, f func(float64) bool, s []float64, k int) ([]int, error) {
// inds is also returned to allow for calling with nil.
// Reslice inds to have zero length.
inds = inds[:0]
// If zero elements requested, can just return.
if k == 0 {
return inds, nil
}
// If k < 0, return all of the found indices.
if k < 0 {
for i, val := range s {
if f(val) {
inds = append(inds, i)
}
}
return inds, nil
}
// Otherwise, find the first k elements.
nFound := 0
for i, val := range s {
if f(val) {
inds = append(inds, i)
nFound++
if nFound == k {
return inds, nil
}
}
}
// Finished iterating over the loop, which means k elements were not found.
return inds, errors.New("floats: insufficient elements found")
}
// HasNaN returns true when the slice s has any values that are NaN and false
// otherwise.
func HasNaN(s []float64) bool {
for _, v := range s {
if math.IsNaN(v) {
return true
}
}
return false
}
// LogSpan returns a set of n equally spaced points in log space between,
// l and u where N is equal to len(dst). The first element of the
// resulting dst will be l and the final element of dst will be u.
// It panics if the length of dst is less than 2.
// Note that this call will return NaNs if either l or u are negative, and
// will return all zeros if l or u is zero.
// Also returns the mutated slice dst, so that it can be used in range, like:
//
// for i, x := range LogSpan(dst, l, u) { ... }
func LogSpan(dst []float64, l, u float64) []float64 {
Span(dst, math.Log(l), math.Log(u))
for i := range dst {
dst[i] = math.Exp(dst[i])
}
return dst
}
// LogSumExp returns the log of the sum of the exponentials of the values in s.
// Panics if s is an empty slice.
func LogSumExp(s []float64) float64 {
// Want to do this in a numerically stable way which avoids
// overflow and underflow
// First, find the maximum value in the slice.
maxval := Max(s)
if math.IsInf(maxval, 0) {
// If it's infinity either way, the logsumexp will be infinity as well
// returning now avoids NaNs
return maxval
}
var lse float64
// Compute the sumexp part
for _, val := range s {
lse += math.Exp(val - maxval)
}
// Take the log and add back on the constant taken out
return math.Log(lse) + maxval
}
// Max returns the maximum value in the input slice. If the slice is empty, Max will panic.
func Max(s []float64) float64 {
return s[MaxIdx(s)]
}
// MaxIdx returns the index of the maximum value in the input slice. If several
// entries have the maximum value, the first such index is returned.
// It panics if s is zero length.
func MaxIdx(s []float64) int {
if len(s) == 0 {
panic(zeroLength)
}
max := math.NaN()
var ind int
for i, v := range s {
if math.IsNaN(v) {
continue
}
if v > max || math.IsNaN(max) {
max = v
ind = i
}
}
return ind
}
// Min returns the minimum value in the input slice.
// It panics if s is zero length.
func Min(s []float64) float64 {
return s[MinIdx(s)]
}
// MinIdx returns the index of the minimum value in the input slice. If several
// entries have the minimum value, the first such index is returned.
// It panics if s is zero length.
func MinIdx(s []float64) int {
if len(s) == 0 {
panic(zeroLength)
}
min := math.NaN()
var ind int
for i, v := range s {
if math.IsNaN(v) {
continue
}
if v < min || math.IsNaN(min) {
min = v
ind = i
}
}
return ind
}
// Mul performs element-wise multiplication between dst
// and s and stores the value in dst.
// It panics if the argument lengths do not match.
func Mul(dst, s []float64) {
if len(dst) != len(s) {
panic(badLength)
}
for i, val := range s {
dst[i] *= val
}
}
// MulTo performs element-wise multiplication between s
// and t and stores the value in dst.
// It panics if the argument lengths do not match.
func MulTo(dst, s, t []float64) []float64 {
if len(s) != len(t) {
panic(badLength)
}
if len(dst) != len(s) {
panic(badDstLength)
}
for i, val := range t {
dst[i] = val * s[i]
}
return dst
}
// NearestIdx returns the index of the element in s
// whose value is nearest to v. If several such
// elements exist, the lowest index is returned.
// It panics if s is zero length.
func NearestIdx(s []float64, v float64) int {
if len(s) == 0 {
panic(zeroLength)
}
switch {
case math.IsNaN(v):
return 0
case math.IsInf(v, 1):
return MaxIdx(s)
case math.IsInf(v, -1):
return MinIdx(s)
}
var ind int
dist := math.NaN()
for i, val := range s {
newDist := math.Abs(v - val)
// A NaN distance will not be closer.
if math.IsNaN(newDist) {
continue
}
if newDist < dist || math.IsNaN(dist) {
dist = newDist
ind = i
}
}
return ind
}
// NearestIdxForSpan return the index of a hypothetical vector created
// by Span with length n and bounds l and u whose value is closest
// to v. That is, NearestIdxForSpan(n, l, u, v) is equivalent to
// Nearest(Span(make([]float64, n),l,u),v) without an allocation.
// It panics if n is less than two.
func NearestIdxForSpan(n int, l, u float64, v float64) int {
if n < 2 {
panic(shortSpan)
}
if math.IsNaN(v) {
return 0
}
// Special cases for Inf and NaN.
switch {
case math.IsNaN(l) && !math.IsNaN(u):
return n - 1
case math.IsNaN(u):
return 0
case math.IsInf(l, 0) && math.IsInf(u, 0):
if l == u {
return 0
}
if n%2 == 1 {
if !math.IsInf(v, 0) {
return n / 2
}
if math.Copysign(1, v) == math.Copysign(1, l) {
return 0
}
return n/2 + 1
}
if math.Copysign(1, v) == math.Copysign(1, l) {
return 0
}
return n / 2
case math.IsInf(l, 0):
if v == l {
return 0
}
return n - 1
case math.IsInf(u, 0):
if v == u {
return n - 1
}
return 0
case math.IsInf(v, -1):
if l <= u {
return 0
}
return n - 1
case math.IsInf(v, 1):
if u <= l {
return 0
}
return n - 1
}
// Special cases for v outside (l, u) and (u, l).
switch {
case l < u:
if v <= l {
return 0
}
if v >= u {
return n - 1
}
case l > u:
if v >= l {
return 0
}
if v <= u {
return n - 1
}
default:
return 0
}
// Can't guarantee anything about exactly halfway between
// because of floating point weirdness.
return int((float64(n)-1)/(u-l)*(v-l) + 0.5)
}
// Norm returns the L norm of the slice S, defined as
// (sum_{i=1}^N s[i]^L)^{1/L}
// Special cases:
// L = math.Inf(1) gives the maximum absolute value.
// Does not correctly compute the zero norm (use Count).
func Norm(s []float64, L float64) float64 {
// Should this complain if L is not positive?
// Should this be done in log space for better numerical stability?
// would be more cost
// maybe only if L is high?
if len(s) == 0 {
return 0
}
if L == 2 {
return f64.L2NormUnitary(s)
}
var norm float64
if L == 1 {
for _, val := range s {
norm += math.Abs(val)
}
return norm
}
if math.IsInf(L, 1) {
for _, val := range s {
norm = math.Max(norm, math.Abs(val))
}
return norm
}
for _, val := range s {
norm += math.Pow(math.Abs(val), L)
}
return math.Pow(norm, 1/L)
}
// Prod returns the product of the elements of the slice.
// Returns 1 if len(s) = 0.
func Prod(s []float64) float64 {
prod := 1.0
for _, val := range s {
prod *= val
}
return prod
}
// Reverse reverses the order of elements in the slice.
func Reverse(s []float64) {
for i, j := 0, len(s)-1; i < j; i, j = i+1, j-1 {
s[i], s[j] = s[j], s[i]
}
}
// Same returns true when the input slices have the same length and all
// elements have the same value with NaN treated as the same.
func Same(s, t []float64) bool {
if len(s) != len(t) {
return false
}
for i, v := range s {
w := t[i]
if v != w && !(math.IsNaN(v) && math.IsNaN(w)) {
return false
}
}
return true
}
// Scale multiplies every element in dst by the scalar c.
func Scale(c float64, dst []float64) {
if len(dst) > 0 {
f64.ScalUnitary(c, dst)
}
}
// ScaleTo multiplies the elements in s by c and stores the result in dst.
// It panics if the slice argument lengths do not match.
func ScaleTo(dst []float64, c float64, s []float64) []float64 {
if len(dst) != len(s) {
panic(badDstLength)
}
if len(dst) > 0 {
f64.ScalUnitaryTo(dst, c, s)
}
return dst
}
// Span returns a set of N equally spaced points between l and u, where N
// is equal to the length of the destination. The first element of the destination
// is l, the final element of the destination is u.
// It panics if the length of dst is less than 2.
//
// Span also returns the mutated slice dst, so that it can be used in range expressions,
// like:
//
// for i, x := range Span(dst, l, u) { ... }
func Span(dst []float64, l, u float64) []float64 {
n := len(dst)
if n < 2 {
panic(shortSpan)
}
// Special cases for Inf and NaN.
switch {
case math.IsNaN(l):
for i := range dst[:len(dst)-1] {
dst[i] = math.NaN()
}
dst[len(dst)-1] = u
return dst
case math.IsNaN(u):
for i := range dst[1:] {
dst[i+1] = math.NaN()
}
dst[0] = l
return dst
case math.IsInf(l, 0) && math.IsInf(u, 0):
for i := range dst[:len(dst)/2] {
dst[i] = l
dst[len(dst)-i-1] = u
}
if len(dst)%2 == 1 {
if l != u {
dst[len(dst)/2] = 0
} else {
dst[len(dst)/2] = l
}
}
return dst
case math.IsInf(l, 0):
for i := range dst[:len(dst)-1] {
dst[i] = l
}
dst[len(dst)-1] = u
return dst
case math.IsInf(u, 0):
for i := range dst[1:] {
dst[i+1] = u
}
dst[0] = l
return dst
}
step := (u - l) / float64(n-1)
for i := range dst {
dst[i] = l + step*float64(i)
}
return dst
}
// Sub subtracts, element-wise, the elements of s from dst.
// It panics if the argument lengths do not match.
func Sub(dst, s []float64) {
if len(dst) != len(s) {
panic(badLength)
}
f64.AxpyUnitaryTo(dst, -1, s, dst)
}
// SubTo subtracts, element-wise, the elements of t from s and
// stores the result in dst.
// It panics if the argument lengths do not match.
func SubTo(dst, s, t []float64) []float64 {
if len(s) != len(t) {
panic(badLength)
}
if len(dst) != len(s) {
panic(badDstLength)
}
f64.AxpyUnitaryTo(dst, -1, t, s)
return dst
}
// Sum returns the sum of the elements of the slice.
func Sum(s []float64) float64 {
return f64.Sum(s)
}
// Within returns the first index i where s[i] <= v < s[i+1]. Within panics if:
// - len(s) < 2
// - s is not sorted
func Within(s []float64, v float64) int {
if len(s) < 2 {
panic(shortSpan)
}
if !sort.Float64sAreSorted(s) {
panic("floats: input slice not sorted")
}
if v < s[0] || v >= s[len(s)-1] || math.IsNaN(v) {
return -1
}
for i, f := range s[1:] {
if v < f {
return i
}
}
return -1
}
// SumCompensated returns the sum of the elements of the slice calculated with greater
// accuracy than Sum at the expense of additional computation.
func SumCompensated(s []float64) float64 {
// SumCompensated uses an improved version of Kahan's compensated
// summation algorithm proposed by Neumaier.
// See https://en.wikipedia.org/wiki/Kahan_summation_algorithm for details.
var sum, c float64
for _, x := range s {
// This type conversion is here to prevent a sufficiently smart compiler
// from optimising away these operations.
t := float64(sum + x)
if math.Abs(sum) >= math.Abs(x) {
c += (sum - t) + x
} else {
c += (x - t) + sum
}
sum = t
}
return sum + c
}