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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_GRAPHICS_DISPLAY_DRIVERS_ASTRO_DISPLAY_VPP_REGS_H_
#define SRC_GRAPHICS_DISPLAY_DRIVERS_ASTRO_DISPLAY_VPP_REGS_H_
// VPP register is part of VPU register space
#define DOLBY_PATH_CTRL (0x1a0c << 2)
#define VPP_POSTBLEND_H_SIZE (0x1d21 << 2)
#define VPP_HOLD_LINES (0x1d22 << 2)
#define VPP_MISC (0x1d26 << 2)
#define VPP_OFIFO_SIZE (0x1d27 << 2)
#define VPP_MATRIX_CTRL (0x1d5f << 2)
#define VPP_MATRIX_PRE_OFFSET0_1 (0x1d67 << 2)
#define VPP_MATRIX_PRE_OFFSET2 (0x1d68 << 2)
#define VPP_MATRIX_COEF00_01 (0x1d60 << 2)
#define VPP_MATRIX_COEF02_10 (0x1d61 << 2)
#define VPP_MATRIX_COEF11_12 (0x1d62 << 2)
#define VPP_MATRIX_COEF20_21 (0x1d63 << 2)
#define VPP_MATRIX_COEF22 (0x1d64 << 2)
#define VPP_MATRIX_OFFSET0_1 (0x1d65 << 2)
#define VPP_MATRIX_OFFSET2 (0x1d66 << 2)
#define VPP_MATRIX_CLIP (0x1dde << 2)
#define VPP_OSD1_IN_SIZE (0x1df1 << 2)
#define VPP_OSD1_BLD_H_SCOPE (0x1df5 << 2)
#define VPP_OSD1_BLD_V_SCOPE (0x1df6 << 2)
#define VPP_OSD2_BLD_H_SCOPE (0x1df7 << 2)
#define VPP_OSD2_BLD_V_SCOPE (0x1df8 << 2)
#define OSD1_BLEND_SRC_CTRL (0x1dfd << 2)
#define OSD2_BLEND_SRC_CTRL (0x1dfe << 2)
#define VPP_POST2_MATRIX_COEF00_01 (0x39a0 << 2)
#define VPP_POST2_MATRIX_COEF02_10 (0x39a1 << 2)
#define VPP_POST2_MATRIX_COEF11_12 (0x39a2 << 2)
#define VPP_POST2_MATRIX_COEF20_21 (0x39a3 << 2)
#define VPP_POST2_MATRIX_COEF22 (0x39a4 << 2)
#define VPP_POST2_MATRIX_COEF13_14 (0x39a5 << 2)
#define VPP_POST2_MATRIX_COEF23_24 (0x39a6 << 2)
#define VPP_POST2_MATRIX_COEF15_25 (0x39a7 << 2)
#define VPP_POST2_MATRIX_CLIP (0x39a8 << 2)
#define VPP_POST2_MATRIX_OFFSET0_1 (0x39a9 << 2)
#define VPP_POST2_MATRIX_OFFSET2 (0x39aa << 2)
#define VPP_POST2_MATRIX_PRE_OFFSET0_1 (0x39ab << 2)
#define VPP_POST2_MATRIX_PRE_OFFSET2 (0x39ac << 2)
#define VPP_POST2_MATRIX_EN_CTRL (0x39ad << 2)
#define VIU_OSD_BLEND_CTRL (0x39b0 << 2)
#define VIU_OSD_BLEND_DUMMY_DATA0 (0x39b9 << 2)
#define VIU_OSD_BLEND_DUMMY_ALPHA (0x39ba << 2)
#define VIU_OSD_BLEND_BLEND0_SIZE (0x39bb << 2)
#define VIU_OSD_BLEND_BLEND1_SIZE (0x39bc << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF00_01 (0x3d60 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF02_10 (0x3d61 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF11_12 (0x3d62 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF20_21 (0x3d63 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF22 (0x3d64 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF13_14 (0x3d65 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF23_24 (0x3d66 << 2)
#define VPP_WRAP_OSD1_MATRIX_COEF15_25 (0x3d67 << 2)
#define VPP_WRAP_OSD1_MATRIX_CLIP (0x3d68 << 2)
#define VPP_WRAP_OSD1_MATRIX_OFFSET0_1 (0x3d69 << 2)
#define VPP_WRAP_OSD1_MATRIX_OFFSET2 (0x3d6a << 2)
#define VPP_WRAP_OSD1_MATRIX_PRE_OFFSET0_1 (0x3d6b << 2)
#define VPP_WRAP_OSD1_MATRIX_PRE_OFFSET2 (0x3d6c << 2)
#define VPP_WRAP_OSD1_MATRIX_EN_CTRL (0x3d6d << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF00_01 (0x3d70 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF02_10 (0x3d71 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF11_12 (0x3d72 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF20_21 (0x3d73 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF22 (0x3d74 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF13_14 (0x3d75 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF23_24 (0x3d76 << 2)
#define VPP_WRAP_OSD2_MATRIX_COEF15_25 (0x3d77 << 2)
#define VPP_WRAP_OSD2_MATRIX_CLIP (0x3d78 << 2)
#define VPP_WRAP_OSD2_MATRIX_OFFSET0_1 (0x3d79 << 2)
#define VPP_WRAP_OSD2_MATRIX_OFFSET2 (0x3d7a << 2)
#define VPP_WRAP_OSD2_MATRIX_PRE_OFFSET0_1 (0x3d7b << 2)
#define VPP_WRAP_OSD2_MATRIX_PRE_OFFSET2 (0x3d7c << 2)
#define VPP_WRAP_OSD2_MATRIX_EN_CTRL (0x3d7d << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF00_01 (0x3db0 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF02_10 (0x3db1 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF11_12 (0x3db2 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF20_21 (0x3db3 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF22 (0x3db4 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF13_14 (0x3db5 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF23_24 (0x3db6 << 2)
#define VPP_WRAP_OSD3_MATRIX_COEF15_25 (0x3db7 << 2)
#define VPP_WRAP_OSD3_MATRIX_CLIP (0x3db8 << 2)
#define VPP_WRAP_OSD3_MATRIX_OFFSET0_1 (0x3db9 << 2)
#define VPP_WRAP_OSD3_MATRIX_OFFSET2 (0x3dba << 2)
#define VPP_WRAP_OSD3_MATRIX_PRE_OFFSET0_1 (0x3dbb << 2)
#define VPP_WRAP_OSD3_MATRIX_PRE_OFFSET2 (0x3dbc << 2)
#define VPP_WRAP_OSD3_MATRIX_EN_CTRL (0x3dbd << 2)
#define VPP_OSD2_PREBLEND (1 << 17)
#define VPP_OSD1_PREBLEND (1 << 16)
#define VPP_VD2_PREBLEND (1 << 15)
#define VPP_VD1_PREBLEND (1 << 14)
#define VPP_OSD2_POSTBLEND (1 << 13)
#define VPP_OSD1_POSTBLEND (1 << 12)
#define VPP_VD2_POSTBLEND (1 << 11)
#define VPP_VD1_POSTBLEND (1 << 10)
#define VPP_POSTBLEND_EN (1 << 7)
#define VPP_PRE_FG_OSD2 (1 << 5)
#define VPP_PREBLEND_EN (1 << 6)
#define VPP_POST_FG_OSD2 (1 << 4)
#define VPP_DUMMY_DATA (0x1d00 << 2)
#endif // SRC_GRAPHICS_DISPLAY_DRIVERS_ASTRO_DISPLAY_VPP_REGS_H_