| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/ui/scenic/lib/gfx/gfx_system.h" |
| |
| #include <lib/async/cpp/task.h> |
| #include <lib/async/default.h> |
| #include <lib/sys/cpp/component_context.h> |
| #include <lib/vfs/cpp/pseudo_file.h> |
| #include <zircon/assert.h> |
| |
| #include <set> |
| |
| #include "src/lib/syslog/cpp/logger.h" |
| #include "src/ui/lib/escher/escher_process_init.h" |
| #include "src/ui/lib/escher/fs/hack_filesystem.h" |
| #include "src/ui/lib/escher/paper/paper_renderer_static_config.h" |
| #include "src/ui/lib/escher/util/check_vulkan_support.h" |
| #include "src/ui/scenic/lib/gfx/engine/session_handler.h" |
| #include "src/ui/scenic/lib/gfx/resources/dump_visitor.h" |
| #include "src/ui/scenic/lib/gfx/screenshotter.h" |
| #include "src/ui/scenic/lib/scenic/scenic.h" |
| |
| namespace scenic_impl { |
| namespace gfx { |
| |
| static const uint32_t kDumpScenesBufferCapacity = 1024 * 64; |
| const char* GfxSystem::kName = "GfxSystem"; |
| |
| GfxSystem::GfxSystem(SystemContext context, Engine* engine, escher::EscherWeakPtr escher, |
| Sysmem* sysmem, display::DisplayManager* display_manager) |
| : System(std::move(context)), |
| display_manager_(display_manager), |
| sysmem_(sysmem), |
| escher_(std::move(escher)), |
| engine_(engine), |
| session_manager_(this->context()->inspect_node()->CreateChild("SessionManager")), |
| weak_factory_(this) { |
| FXL_DCHECK(engine_); |
| |
| // Create a pseudo-file that dumps alls the Scenic scenes. |
| this->context()->app_context()->outgoing()->debug_dir()->AddEntry( |
| "dump-scenes", std::make_unique<vfs::PseudoFile>( |
| kDumpScenesBufferCapacity, |
| [this](std::vector<uint8_t>* output, size_t max_file_size) { |
| std::ostringstream ostream; |
| std::unordered_set<GlobalId, GlobalId::Hash> visited_resources; |
| engine_->DumpScenes(ostream, &visited_resources); |
| DumpSessionMapResources(ostream, &visited_resources); |
| auto outstr = ostream.str(); |
| ZX_DEBUG_ASSERT(outstr.length() <= max_file_size); |
| output->resize(outstr.length()); |
| std::copy(outstr.begin(), outstr.end(), output->begin()); |
| return ZX_OK; |
| }, |
| nullptr)); |
| } |
| |
| CommandDispatcherUniquePtr GfxSystem::CreateCommandDispatcher(CommandDispatcherContext context) { |
| return session_manager_.CreateCommandDispatcher(std::move(context), engine_->session_context()); |
| } |
| |
| escher::EscherUniquePtr GfxSystem::CreateEscher(sys::ComponentContext* app_context) { |
| // TODO(SCN-1109): VulkanIsSupported() should not be used in production. |
| // It tries to create a VkInstance and VkDevice, and immediately deletes them |
| // regardless of success/failure. |
| if (!escher::VulkanIsSupported()) { |
| return nullptr; |
| } |
| |
| // Initialize Vulkan. |
| constexpr bool kRequiresSurface = false; |
| escher::VulkanInstance::Params instance_params( |
| {{}, |
| { |
| VK_EXT_DEBUG_REPORT_EXTENSION_NAME, |
| VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, |
| VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, |
| VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME, |
| VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, |
| }, |
| kRequiresSurface}); |
| |
| // Only enable Vulkan validation layers when in debug mode. |
| #if !defined(NDEBUG) |
| instance_params.layer_names.insert("VK_LAYER_KHRONOS_validation"); |
| #endif |
| auto vulkan_instance = escher::VulkanInstance::New(std::move(instance_params)); |
| auto callback_handle = vulkan_instance->RegisterDebugReportCallback(HandleDebugReport); |
| |
| // Tell Escher not to filter out queues that don't support presentation. |
| // The display manager only supports a single connection, so none of the |
| // available queues will support presentation. This is OK, because we use |
| // the display manager API to present frames directly, instead of using |
| // Vulkan swapchains. |
| escher::VulkanDeviceQueues::Params device_queues_params( |
| {{ |
| VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, |
| VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME, |
| VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME, |
| VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME, |
| VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME, |
| VK_KHR_MAINTENANCE1_EXTENSION_NAME, |
| VK_KHR_BIND_MEMORY_2_EXTENSION_NAME, |
| VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, |
| }, |
| { |
| VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME, |
| }, |
| vk::SurfaceKHR(), |
| escher::VulkanDeviceQueues::Params::kDisableQueueFilteringForPresent | |
| escher::VulkanDeviceQueues::Params::kAllowProtectedMemory}); |
| |
| auto vulkan_device_queues = |
| escher::VulkanDeviceQueues::New(vulkan_instance, device_queues_params); |
| |
| // Provide a PseudoDir where the gfx system can register debugging services. |
| auto debug_dir = std::make_shared<vfs::PseudoDir>(); |
| app_context->outgoing()->debug_dir()->AddSharedEntry("gfx", debug_dir); |
| |
| auto shader_fs = escher::HackFilesystem::New(debug_dir); |
| { |
| #if ESCHER_USE_RUNTIME_GLSL |
| bool success = shader_fs->InitializeWithRealFiles(escher::kPaperRendererShaderPaths); |
| #else |
| bool success = shader_fs->InitializeWithRealFiles(escher::kPaperRendererShaderSpirvPaths); |
| #endif |
| FXL_DCHECK(success) << "Failed to init shader files."; |
| } |
| |
| // Initialize Escher. |
| #if ESCHER_USE_RUNTIME_GLSL |
| escher::GlslangInitializeProcess(); |
| #endif |
| return escher::EscherUniquePtr(new escher::Escher(vulkan_device_queues, std::move(shader_fs)), |
| // Custom deleter. |
| // The vulkan instance is a stack variable, but it is a |
| // fxl::RefPtr, so we can store by value. |
| [=](escher::Escher* escher) { |
| vulkan_instance->DeregisterDebugReportCallback(callback_handle); |
| #if ESCHER_USE_RUNTIME_GLSL |
| escher::GlslangFinalizeProcess(); |
| #endif |
| delete escher; |
| }); |
| } |
| |
| void GfxSystem::DumpSessionMapResources( |
| std::ostream& output, std::unordered_set<GlobalId, GlobalId::Hash>* visited_resources) { |
| FXL_DCHECK(visited_resources); |
| |
| // Iterate through all sessions to find Nodes that weren't reachable from any |
| // compositor. When such a Node is found, we walk up the tree to find the |
| // un-reachable sub-tree root, and then dump that. All visited Resources are |
| // added to |visited_resources|, so that they are not printed again later. |
| output << "============================================================\n"; |
| output << "============================================================\n\n"; |
| output << "Detached Nodes (unreachable by any Compositor): \n"; |
| for (auto& [session_id, session_handler] : session_manager_.sessions()) { |
| const std::unordered_map<ResourceId, ResourcePtr>& resources = |
| session_handler->session()->resources()->map(); |
| for (auto& [resource_id, resource_ptr] : resources) { |
| auto visited_resource_iter = visited_resources->find(GlobalId(session_id, resource_id)); |
| if (visited_resource_iter == visited_resources->end()) { |
| FXL_DCHECK(resource_ptr); // Should always be valid. |
| |
| if (resource_ptr->IsKindOf<Node>()) { |
| // Attempt to find the root of this detached tree of Nodes. |
| Node* root_node = resource_ptr->As<Node>().get(); |
| |
| while (Node* new_root = root_node->parent()) { |
| auto visited_node_iter = visited_resources->find(GlobalId(session_id, new_root->id())); |
| if (visited_node_iter != visited_resources->end()) { |
| FXL_NOTREACHED() << "Unvisited child should not have a visited parent!"; |
| } |
| |
| root_node = new_root; |
| } |
| |
| // Dump the entire detached Node tree, starting from the root. This |
| // will also mark everything in the tree as visited. |
| DumpVisitor visitor(DumpVisitor::VisitorContext(output, visited_resources)); |
| root_node->Accept(&visitor); |
| |
| output << "\n===\n\n"; |
| } |
| } |
| } |
| } |
| |
| // Dump any detached resources which could not be reached by a compositor |
| // or a Node tree. |
| output << "============================================================\n"; |
| output << "============================================================\n\n"; |
| output << "Other Detached Resources (unreachable by any Compositor): \n"; |
| for (auto& [session_id, session_handler] : session_manager_.sessions()) { |
| const std::unordered_map<ResourceId, ResourcePtr>& resources = |
| session_handler->session()->resources()->map(); |
| for (auto& [resource_id, resource_ptr] : resources) { |
| auto visited_resource_iter = visited_resources->find(GlobalId(session_id, resource_id)); |
| if (visited_resource_iter == visited_resources->end()) { |
| FXL_DCHECK(resource_ptr); // Should always be valid. |
| |
| DumpVisitor visitor(DumpVisitor::VisitorContext(output, visited_resources)); |
| resource_ptr->Accept(&visitor); |
| |
| output << "\n===\n\n"; |
| } |
| } |
| } |
| } |
| |
| void GfxSystem::TakeScreenshot(fuchsia::ui::scenic::Scenic::TakeScreenshotCallback callback) { |
| Screenshotter::TakeScreenshot(engine_, std::move(callback)); |
| } |
| |
| // Applies scheduled updates to a session. If the update fails, the session is |
| // killed. Returns true if a new render is needed, false otherwise. |
| scheduling::SessionUpdater::UpdateResults GfxSystem::UpdateSessions( |
| const std::unordered_set<scheduling::SessionId>& sessions_to_update, |
| zx::time target_presentation_time, zx::time latched_time, uint64_t trace_id) { |
| scheduling::SessionUpdater::UpdateResults update_results; |
| |
| if (!command_context_) { |
| command_context_ = std::make_optional<CommandContext>( |
| escher_ ? escher::BatchGpuUploader::New(escher_->GetWeakPtr(), trace_id) : nullptr, sysmem_, |
| display_manager_, engine_->scene_graph()); |
| } |
| |
| for (auto session_id : sessions_to_update) { |
| TRACE_DURATION("gfx", "GfxSystem::UpdateSessions", "session_id", session_id, |
| "target_presentation_time", target_presentation_time.get()); |
| auto session_handler = session_manager_.FindSessionHandler(session_id); |
| if (!session_handler) { |
| // This means the session that requested the update died after the |
| // request. Requiring the scene to be re-rendered to reflect the session's |
| // disappearance is probably desirable. ImagePipe also relies on this to |
| // be true, since it calls ScheduleUpdate() in it's destructor. |
| update_results.needs_render = true; |
| continue; |
| } |
| |
| auto session = session_handler->session(); |
| |
| auto apply_results = session->ApplyScheduledUpdates(&(command_context_.value()), |
| target_presentation_time, latched_time); |
| |
| if (!apply_results.success) { |
| update_results.sessions_with_failed_updates.insert(session_id); |
| } else { |
| if (!apply_results.all_fences_ready) { |
| update_results.sessions_to_reschedule.insert(session_id); |
| |
| // NOTE: one might be tempted to CHECK that the |
| // callbacks/image_pipe_callbacks are empty at this point, reasoning |
| // that if some fences aren't ready, then no callbacks should be |
| // collected. However, the session may have had multiple queued |
| // updates, some of which had all fences ready and therefore contributed |
| // callbacks. |
| } |
| |
| // Collect the callbacks to be passed back in the |UpdateResults|. |
| { |
| // Present1 callbacks. |
| auto itr = apply_results.present1_callbacks.begin(); |
| while (itr != apply_results.present1_callbacks.end()) { |
| update_results.present1_callbacks.push_back({session_id, std::move(*itr)}); |
| ++itr; |
| } |
| apply_results.present1_callbacks.clear(); |
| } |
| { |
| // Present2 callbacks. |
| auto itr = apply_results.present2_infos.begin(); |
| while (itr != apply_results.present2_infos.end()) { |
| update_results.present2_infos.push_back({session_id, std::move(*itr)}); |
| ++itr; |
| } |
| apply_results.present2_infos.clear(); |
| } |
| } |
| |
| if (apply_results.needs_render) { |
| TRACE_FLOW_BEGIN("gfx", "needs_render", needs_render_count_); |
| update_results.needs_render = true; |
| ++needs_render_count_; |
| } |
| } |
| |
| // Run through compositors, find the active Scene, stage it as the view tree root. |
| { |
| std::set<Scene*> scenes; |
| for (auto compositor : engine_->scene_graph()->compositors()) { |
| compositor->CollectScenes(&scenes); |
| } |
| |
| ViewTreeUpdates updates; |
| if (scenes.empty()) { |
| updates.push_back(ViewTreeMakeGlobalRoot{.koid = ZX_KOID_INVALID}); |
| } else { |
| if (scenes.size() > 1) { |
| FXL_LOG(ERROR) << "Bug 36295 - multiple scenes active, but Scenic's ViewTree is limited to " |
| "one active focus chain."; |
| } |
| for (const auto scene : scenes) { |
| updates.push_back(ViewTreeMakeGlobalRoot{.koid = scene->view_ref_koid()}); |
| } |
| } |
| engine_->scene_graph()->StageViewTreeUpdates(std::move(updates)); |
| } |
| |
| // NOTE: Call this operation in a quiescent state: when session updates are guaranteed finished! |
| // This ordering ensures that all updates are accounted for consistently, and focus-related |
| // events are dispatched just once. |
| // NOTE: Failure to call this operation will result in an inconsistent SceneGraph state. |
| engine_->scene_graph()->ProcessViewTreeUpdates(); |
| |
| return update_results; |
| } |
| |
| void GfxSystem::PrepareFrame(zx::time target_presentation_time, uint64_t trace_id) { |
| while (processed_needs_render_count_ < needs_render_count_) { |
| TRACE_FLOW_END("gfx", "needs_render", processed_needs_render_count_); |
| ++processed_needs_render_count_; |
| } |
| |
| if (command_context_) { |
| command_context_->Flush(); |
| command_context_.reset(); |
| } |
| } |
| |
| VkBool32 GfxSystem::HandleDebugReport(VkDebugReportFlagsEXT flags_in, |
| VkDebugReportObjectTypeEXT object_type_in, uint64_t object, |
| size_t location, int32_t message_code, |
| const char* pLayerPrefix, const char* pMessage, |
| void* pUserData) { |
| vk::DebugReportFlagsEXT flags(static_cast<vk::DebugReportFlagBitsEXT>(flags_in)); |
| vk::DebugReportObjectTypeEXT object_type( |
| static_cast<vk::DebugReportObjectTypeEXT>(object_type_in)); |
| |
| // Macro to facilitate matching messages. Example usage: |
| // if (VK_MATCH_REPORT(DescriptorSet, 0, "VUID-VkWriteDescriptorSet-descriptorType-01403")) { |
| // FXL_LOG(INFO) << "ignoring descriptor set problem: " << pMessage << "\n\n"; |
| // return false; |
| // } |
| #define VK_MATCH_REPORT(OTYPE, CODE, X) \ |
| ((object_type == vk::DebugReportObjectTypeEXT::e##OTYPE) && (message_code == CODE) && \ |
| (0 == strncmp(pMessage + 3, X, strlen(X) - 1))) |
| |
| #define VK_DEBUG_REPORT_MESSAGE \ |
| pMessage << " (layer: " << pLayerPrefix << " code: " << message_code \ |
| << " object-type: " << vk::to_string(object_type) << " object: " << object << ")" \ |
| << std::endl; |
| |
| bool fatal = false; |
| if (flags == vk::DebugReportFlagBitsEXT::eInformation) { |
| FXL_LOG(INFO) << "## Vulkan Information: " << VK_DEBUG_REPORT_MESSAGE; |
| } else if (flags == vk::DebugReportFlagBitsEXT::eWarning) { |
| FXL_LOG(WARNING) << "## Vulkan Warning: " << VK_DEBUG_REPORT_MESSAGE; |
| } else if (flags == vk::DebugReportFlagBitsEXT::ePerformanceWarning) { |
| FXL_LOG(WARNING) << "## Vulkan Performance Warning: " << VK_DEBUG_REPORT_MESSAGE; |
| } else if (flags == vk::DebugReportFlagBitsEXT::eError) { |
| // Treat all errors as fatal. |
| fatal = true; |
| FXL_LOG(ERROR) << "## Vulkan Error: " << VK_DEBUG_REPORT_MESSAGE; |
| } else if (flags == vk::DebugReportFlagBitsEXT::eDebug) { |
| FXL_LOG(INFO) << "## Vulkan Debug: " << VK_DEBUG_REPORT_MESSAGE; |
| } else { |
| // This should never happen, unless a new value has been added to |
| // vk::DebugReportFlagBitsEXT. In that case, add a new if-clause above. |
| fatal = true; |
| FXL_LOG(ERROR) << "## Vulkan Unknown Message Type (flags: " << vk::to_string(flags) << "): "; |
| } |
| |
| // Crash immediately on fatal errors. |
| FX_CHECK(!fatal); |
| |
| return false; |
| |
| #undef VK_DEBUG_REPORT_MESSAGE |
| } |
| |
| } // namespace gfx |
| } // namespace scenic_impl |