blob: 894dde88d943552552a7676f5c4331f195d184be [file] [log] [blame]
// automatically generated by stateify.
//go:build !arm && !mips && !mipsle && !386 && !arm && !mips && !mipsle && !386
// +build !arm,!mips,!mipsle,!386,!arm,!mips,!mipsle,!386
package atomicbitops
import (
"gvisor.dev/gvisor/pkg/state"
)
func (i *Int32) StateTypeName() string {
return "pkg/atomicbitops.Int32"
}
func (i *Int32) StateFields() []string {
return []string{
"value",
}
}
func (i *Int32) beforeSave() {}
// +checklocksignore
func (i *Int32) StateSave(stateSinkObject state.Sink) {
i.beforeSave()
stateSinkObject.Save(0, &i.value)
}
func (i *Int32) afterLoad() {}
// +checklocksignore
func (i *Int32) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &i.value)
}
func (u *Uint32) StateTypeName() string {
return "pkg/atomicbitops.Uint32"
}
func (u *Uint32) StateFields() []string {
return []string{
"value",
}
}
func (u *Uint32) beforeSave() {}
// +checklocksignore
func (u *Uint32) StateSave(stateSinkObject state.Sink) {
u.beforeSave()
stateSinkObject.Save(0, &u.value)
}
func (u *Uint32) afterLoad() {}
// +checklocksignore
func (u *Uint32) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &u.value)
}
func (i *Int64) StateTypeName() string {
return "pkg/atomicbitops.Int64"
}
func (i *Int64) StateFields() []string {
return []string{
"value",
}
}
func (i *Int64) beforeSave() {}
// +checklocksignore
func (i *Int64) StateSave(stateSinkObject state.Sink) {
i.beforeSave()
stateSinkObject.Save(0, &i.value)
}
func (i *Int64) afterLoad() {}
// +checklocksignore
func (i *Int64) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &i.value)
}
func (u *Uint64) StateTypeName() string {
return "pkg/atomicbitops.Uint64"
}
func (u *Uint64) StateFields() []string {
return []string{
"value",
}
}
func (u *Uint64) beforeSave() {}
// +checklocksignore
func (u *Uint64) StateSave(stateSinkObject state.Sink) {
u.beforeSave()
stateSinkObject.Save(0, &u.value)
}
func (u *Uint64) afterLoad() {}
// +checklocksignore
func (u *Uint64) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &u.value)
}
func init() {
state.Register((*Int32)(nil))
state.Register((*Uint32)(nil))
state.Register((*Int64)(nil))
state.Register((*Uint64)(nil))
}