| // automatically generated by stateify. |
| |
| //go:build !arm && !mips && !mipsle && !386 && !arm && !mips && !mipsle && !386 |
| // +build !arm,!mips,!mipsle,!386,!arm,!mips,!mipsle,!386 |
| |
| package atomicbitops |
| |
| import ( |
| "gvisor.dev/gvisor/pkg/state" |
| ) |
| |
| func (i *Int32) StateTypeName() string { |
| return "pkg/atomicbitops.Int32" |
| } |
| |
| func (i *Int32) StateFields() []string { |
| return []string{ |
| "value", |
| } |
| } |
| |
| func (i *Int32) beforeSave() {} |
| |
| // +checklocksignore |
| func (i *Int32) StateSave(stateSinkObject state.Sink) { |
| i.beforeSave() |
| stateSinkObject.Save(0, &i.value) |
| } |
| |
| func (i *Int32) afterLoad() {} |
| |
| // +checklocksignore |
| func (i *Int32) StateLoad(stateSourceObject state.Source) { |
| stateSourceObject.Load(0, &i.value) |
| } |
| |
| func (u *Uint32) StateTypeName() string { |
| return "pkg/atomicbitops.Uint32" |
| } |
| |
| func (u *Uint32) StateFields() []string { |
| return []string{ |
| "value", |
| } |
| } |
| |
| func (u *Uint32) beforeSave() {} |
| |
| // +checklocksignore |
| func (u *Uint32) StateSave(stateSinkObject state.Sink) { |
| u.beforeSave() |
| stateSinkObject.Save(0, &u.value) |
| } |
| |
| func (u *Uint32) afterLoad() {} |
| |
| // +checklocksignore |
| func (u *Uint32) StateLoad(stateSourceObject state.Source) { |
| stateSourceObject.Load(0, &u.value) |
| } |
| |
| func (i *Int64) StateTypeName() string { |
| return "pkg/atomicbitops.Int64" |
| } |
| |
| func (i *Int64) StateFields() []string { |
| return []string{ |
| "value", |
| } |
| } |
| |
| func (i *Int64) beforeSave() {} |
| |
| // +checklocksignore |
| func (i *Int64) StateSave(stateSinkObject state.Sink) { |
| i.beforeSave() |
| stateSinkObject.Save(0, &i.value) |
| } |
| |
| func (i *Int64) afterLoad() {} |
| |
| // +checklocksignore |
| func (i *Int64) StateLoad(stateSourceObject state.Source) { |
| stateSourceObject.Load(0, &i.value) |
| } |
| |
| func (u *Uint64) StateTypeName() string { |
| return "pkg/atomicbitops.Uint64" |
| } |
| |
| func (u *Uint64) StateFields() []string { |
| return []string{ |
| "value", |
| } |
| } |
| |
| func (u *Uint64) beforeSave() {} |
| |
| // +checklocksignore |
| func (u *Uint64) StateSave(stateSinkObject state.Sink) { |
| u.beforeSave() |
| stateSinkObject.Save(0, &u.value) |
| } |
| |
| func (u *Uint64) afterLoad() {} |
| |
| // +checklocksignore |
| func (u *Uint64) StateLoad(stateSourceObject state.Source) { |
| stateSourceObject.Load(0, &u.value) |
| } |
| |
| func init() { |
| state.Register((*Int32)(nil)) |
| state.Register((*Uint32)(nil)) |
| state.Register((*Int64)(nil)) |
| state.Register((*Uint64)(nil)) |
| } |