blob: a3c4444a8c98774e97827a0e7ad03acdb3ca6f8b [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/ui/lib/escher/renderer/render_queue.h"
#include "src/ui/lib/escher/renderer/render_queue_context.h"
namespace escher {
RenderQueue::RenderQueue() = default;
RenderQueue::~RenderQueue() = default;
void RenderQueue::Sort() {
std::stable_sort(
items_.begin(), items_.end(),
[](const RenderQueueItem& a, const RenderQueueItem& b) { return a.sort_key < b.sort_key; });
}
void RenderQueue::GenerateCommands(CommandBuffer* cmd_buf, const CommandBuffer::SavedState* state,
const RenderQueueContext* context) const {
GenerateCommands(cmd_buf, state, context, 0, items_.size());
}
void RenderQueue::GenerateCommands(CommandBuffer* cmd_buf, const CommandBuffer::SavedState* state,
const RenderQueueContext* context, size_t start_index,
size_t count) const {
size_t end_index = start_index + count;
FX_DCHECK(end_index <= items_.size());
while (start_index < end_index) {
if (state) {
cmd_buf->RestoreState(*state);
}
// The next item to generate commands.
auto& item = items_[start_index];
auto render_func = item.render_queue_func;
// Determine the number of instances to render.
uint32_t instance_count = 1;
for (size_t i = start_index + 1; i < end_index && item.object_data == items_[i].object_data &&
render_func == items_[i].render_queue_func;
++i) {
++instance_count;
}
FX_DCHECK(instance_count > 0); // we guarantee this to clients.
render_func(cmd_buf, context, &item, instance_count);
start_index += instance_count;
}
}
} // namespace escher