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// Copyright 2020 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_LIB_DISPLAY_GET_HARDWARE_DISPLAY_CONTROLLER_H_
#define SRC_UI_LIB_DISPLAY_GET_HARDWARE_DISPLAY_CONTROLLER_H_
#include <fuchsia/hardware/display/cpp/fidl.h>
#include <lib/fpromise/promise.h>
namespace ui_display {
class HardwareDisplayControllerProviderImpl;
// TODO(fxbug.dev/33675): 'display-controller.fidl' requires the client to keep |dc_device| open; it
// is otherwise unused. Eventually, only |controller| will be required.
struct DisplayControllerHandles {
fidl::InterfaceHandle<fuchsia::hardware::display::Controller> controller;
zx::channel dc_device;
};
// Connect to the fuchsia::hardware::display::Provider service, and return a promise which will be
// resolved when the display controller is obtained. One variant uses the explicitly-provided
// service, and the other variant finds the service in the component's environment.
//
// If the display controller cannot be obtained for some reason, |hdcp_service_impl| will be used to
// bind a connection if given. Otherwise, the handles will be null.
//
// |hdcp_service_impl| binding to Display is done internally and does not need any published
// services. This breaks the dependency in Scenic service startup.
fpromise::promise<DisplayControllerHandles> GetHardwareDisplayController(
std::shared_ptr<fuchsia::hardware::display::ProviderPtr> provider);
fpromise::promise<DisplayControllerHandles> GetHardwareDisplayController(
HardwareDisplayControllerProviderImpl* hdcp_service_impl = nullptr);
} // namespace ui_display
#endif // SRC_UI_LIB_DISPLAY_GET_HARDWARE_DISPLAY_CONTROLLER_H_